Patents by Inventor Kenji Togami

Kenji Togami has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230373609
    Abstract: The ridge structure has ridge elements provided on a top face of a leading edge region directly downstream of a leading edge, which is a laminar flow region of a wing having a swept-back angle relative to a mainstream and provided with a leading edge, and extending in parallel toward downstream of the mainstream. When an angle of a ridgeline connecting vertexes of the ridge elements in an extending direction of the ridge elements relative to x direction is OR, an angle of a flow line of a boundary layer external edge of the mainstream relative to the x direction is ?e, and an angle of a wavefront of stationary cross-flow instability, which is a mode in which a stationary disturbance amplifies inside a boundary layer of the surface and appears as a stationary vortex row, relative to the x direction is ?cf, ?R is between ?e and ?cf.
    Type: Application
    Filed: May 22, 2023
    Publication date: November 23, 2023
    Inventors: Kenji TOGAMI, Minoru YOSHIMOTO, Makoto HIROTA, Yuji HATTORI, Yuki IDE
  • Patent number: 6428411
    Abstract: A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
    Type: Grant
    Filed: April 28, 1998
    Date of Patent: August 6, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Kenji Togami
  • Publication number: 20020065119
    Abstract: A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
    Type: Application
    Filed: April 28, 1998
    Publication date: May 30, 2002
    Inventor: KENJI TOGAMI
  • Patent number: 6394897
    Abstract: A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
    Type: Grant
    Filed: August 30, 2000
    Date of Patent: May 28, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Kenji Togami
  • Patent number: 6371849
    Abstract: A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
    Type: Grant
    Filed: August 30, 2000
    Date of Patent: April 16, 2002
    Assignee: Konami Co., Ltd.
    Inventor: Kenji Togami