Patents by Inventor Kenta Kitamura

Kenta Kitamura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120115575
    Abstract: The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high.
    Type: Application
    Filed: November 4, 2011
    Publication date: May 10, 2012
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Kenta Kitamura, Masumi Fujisawa
  • Publication number: 20120115572
    Abstract: The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time.
    Type: Application
    Filed: November 4, 2011
    Publication date: May 10, 2012
    Applicants: Aruze Gaming America Inc., Universal Entertainment Corporation
    Inventors: Kenta Kitamura, Masumi Fujisawa
  • Publication number: 20120115569
    Abstract: A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down.
    Type: Application
    Filed: October 17, 2011
    Publication date: May 10, 2012
    Applicants: ARUZE GAMING AMERICA, INC., UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Masumi FUJISAWA, Kenta KITAMURA, Takehisa ITAGAKI
  • Publication number: 20120115566
    Abstract: The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols.
    Type: Application
    Filed: September 25, 2011
    Publication date: May 10, 2012
    Applicants: ARUZE GAMING AMERICA, INC., UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Masumi FUJISAWA, Kenta KITAMURA, Takehisa ITAGAKI, Masafumi UCHIDA, Makoto MIYAWAKI
  • Publication number: 20120115573
    Abstract: The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase.
    Type: Application
    Filed: November 4, 2011
    Publication date: May 10, 2012
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Kenta Kitamura, Masumi Fujisawa
  • Publication number: 20120115574
    Abstract: The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery.
    Type: Application
    Filed: November 4, 2011
    Publication date: May 10, 2012
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Kenta Kitamura, Masumi Fujisawa
  • Publication number: 20120115607
    Abstract: A plurality of gaming terminals 10, a terminal image display panel 16 and an upper display 700 which display effect images in accordance with the gaming state of a game on the gaming terminals 10 and display at least one of the effect images in three dimensions, a terminal controller 630, which switches at least one of the effect images on the terminal image display panel 16 and the upper display 700 from two dimensional display to three dimensional display when the gaming state satisfies a predetermined condition, and a center controller 200.
    Type: Application
    Filed: November 10, 2011
    Publication date: May 10, 2012
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Masumi Fujisawa, Kenta Kitamura, Hiroki Munakata
  • Publication number: 20120115571
    Abstract: The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player.
    Type: Application
    Filed: November 4, 2011
    Publication date: May 10, 2012
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Kenta Kitamura, Masumi Fujisawa
  • Publication number: 20120115568
    Abstract: The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state.
    Type: Application
    Filed: October 17, 2011
    Publication date: May 10, 2012
    Applicants: ARUZE GAMING AMERICA, INC., UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Masumi FUJISAWA, Kenta KITAMURA, Takehisa ITAGAKI
  • Publication number: 20110201400
    Abstract: A gaming system comprises a control unit quipped with a controller. The control starts the reception of bets from a plurality of stations, displays, on a dealer display, termination order images from the plurality of the stations in accordance with a lapse of a predetermined period of time from the start of the bet reception, and advances the game on the condition that a bet termination order signal is received from an operation input button.
    Type: Application
    Filed: October 22, 2009
    Publication date: August 18, 2011
    Applicant: Universal Entertainment Corporation
    Inventors: Katsuhiro Kido, Kenta Kitamura
  • Publication number: 20110165948
    Abstract: Provided is a gaming machine having a cabinet. Between the back as a back face and the right side face of the sides of the cabinet, the gaming machine has a right end side, which is formed by cutting a plane parallel to the gravitational direction in a manner to join lines spaced at predetermined distances in the individual directions of the back and the right side face from a line of intersection, on which the back and the right side face intersect when extended. The gaming machine also has a left end side between the back and a left side face. Moreover, the right end side and the left end side are symmetric with respect to a plane dividing the cabinet equally to the right and left.
    Type: Application
    Filed: September 8, 2009
    Publication date: July 7, 2011
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventors: Yoshitomo Sasaki, Akira Shimizu, Katsuhiro Kido, Kenta Kitamura, Hideaki Kishi, Hiroatsu Ike
  • Publication number: 20110092266
    Abstract: A game function which is capable of achieving high entertainability is provided. In a case where an instruction for selecting any of a plurality of bet types is inputted via an input device, information for description of the bet type is displayed based upon information data according to the bet type selected by the instruction.
    Type: Application
    Filed: September 24, 2010
    Publication date: April 21, 2011
    Applicants: UNIVERSAL ENTERTAINMENT CORPORATION, Aruze Gaming America, Inc.
    Inventor: Kenta KITAMURA
  • Publication number: 20100304851
    Abstract: A gaming machine executing the processing of (A) accepting an input for placing a normal bet; (B) accepting an input for placing a side bet different from the normal bet, (C) starting a card game and displaying a player initial card on a display; (D) determining a result of a side game based on the player initial card, when a side bet has been placed; and (E) offering a first payout based on the result of the side game, advancing the card game to determine a result of the card game, and offering a second payout based on the result of the card game.
    Type: Application
    Filed: May 18, 2010
    Publication date: December 2, 2010
    Applicants: UNIVERSAL ENTERTAINMENT CORPORATION, Aruze Gaming America, Inc.
    Inventors: Yukinori Inamura, Kenta Kitamura, Hiroki Munakata
  • Publication number: 20100304816
    Abstract: The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed.
    Type: Application
    Filed: May 18, 2010
    Publication date: December 2, 2010
    Applicants: UNIVERSAL ENTERTAINMENT CORPORATION, Aruze Gaming America, Inc.
    Inventors: Kenta KITAMURA, Hiroki Munakata
  • Publication number: 20100190550
    Abstract: A gaming machine is configured so as to have a function of allowing a bet raise operation to be input by a simple operation in a case where a player bets different bet amounts on a plurality of bet regions within a bet time that is time limited. In particular, if a double bet button 81 having been touched by a player is detected, all of the bet amounts stored in memory are changed with one operation by a predetermined multiple, so that players, who decide immediately before the bet time end that they would like to raise, can raise with one operation.
    Type: Application
    Filed: February 17, 2010
    Publication date: July 29, 2010
    Applicant: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: KENTA KITAMURA
  • Publication number: 20100062839
    Abstract: A gaming machine detects a player touching a bet region on which an existing bet is placed and, upon detecting that another bet region has been touched thereafter, dynamically displays a chip displayed on the bet region on which an existing bet is placed so as to move to the other bet region.
    Type: Application
    Filed: May 28, 2009
    Publication date: March 11, 2010
    Applicant: Aruze Corp.
    Inventor: Kenta KITAMURA
  • Publication number: 20100056257
    Abstract: A dice gaming machine executes a dice game using a plurality of dice. Gaming values are bet with respect to bet areas making up a betting board. Each bet area is associated with a winning condition based on the spots on the dice and a payout magnification ratio. The prize in the dice game is determined based on the amount of gaming values bet on a bet area whose winning condition is satisfied, and a payout magnification ratio. Once acceptance of bets is ended, the dice gaming machine carries out a lottery. The dice gaming machine changes the payout magnification ratio for the bet area(s) based on the lottery result. Changing of the payout magnification ratio is adopted in the terminal(s) constituting the dice gaming machine.
    Type: Application
    Filed: September 3, 2009
    Publication date: March 4, 2010
    Applicant: ARUZE CORP.
    Inventors: Katsuhiro KIDO, Kenta KITAMURA
  • Publication number: 20100035677
    Abstract: In each of a plurality of stations 4, a normal game of a plurality of types is played upon acceptance of first bet, and a progressive game is played among a plurality of stations 4, that have accepted second bet separately from the first bet, to contest a special dividend that is based on the accumulated value of the second bet.
    Type: Application
    Filed: August 8, 2008
    Publication date: February 11, 2010
    Applicant: ARUZE CORP.
    Inventors: Katsuhiro KIDO, Kenta KITAMURA
  • Publication number: 20090280885
    Abstract: A gaming machine of the present invention executes a normal game by displaying to a display a player's card and a dealer's card, and displays as a side game a symbol display region in which a plurality of symbols are arranged in a matrix; and the gaming machine provides a special payout, when symbols corresponding to the player's card and the dealer's card are arranged in a specific arrangement within the symbol display region.
    Type: Application
    Filed: August 11, 2008
    Publication date: November 12, 2009
    Applicant: Aruze Corp.
    Inventors: Katsuhiro Kido, Kenta Kitamura, Hiroki Munakata