Patents by Inventor Kenta Kitamura

Kenta Kitamura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9076286
    Abstract: A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device.
    Type: Grant
    Filed: September 24, 2012
    Date of Patent: July 7, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Kenta Kitamura, Masumi Fujisawa, Hiroki Saito, Hiroatsu Ike, Satoshi Joko, Kazuo Okada
  • Patent number: 9058725
    Abstract: A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.
    Type: Grant
    Filed: March 21, 2012
    Date of Patent: June 16, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Kenta Kitamura, Masumi Fujisawa, Hiroki Nakamura
  • Patent number: 9058718
    Abstract: A gaming machine according to an embodiment of the present invention includes: a first display unit that includes a plurality of reels including a plurality of symbols thereon; and a controller configured to: determine whether a rendering effect activation is selected; execute a game by spinning and stopping the plurality of reels of the display device; and perform a rendering effect on the spinning and stopping of the plurality of reels when it is determined that the rendering effect activation is selected.
    Type: Grant
    Filed: January 15, 2013
    Date of Patent: June 16, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Kazuo Okada, Masumi Fujisawa, Kenta Kitamura, Susumu Mio
  • Patent number: 9053612
    Abstract: A gaming machine of the present invention includes: a light application device configured to apply visible light representing visual information which enables recognition of information related to games on a reel band, The or each of one or more reels has a mirror layer which reflects the visible light from the light application device. The light application device is disposed in an area outside the window frame of the display window so that the visible light is applied to the reel, on the side of the reel band, and is used as a front light device that emits visible light which is not representing the visual information.
    Type: Grant
    Filed: April 25, 2013
    Date of Patent: June 9, 2015
    Assignees: Universal Entertainment Corporation, Aruza Gaming America, Inc.
    Inventors: Yoshinori Kondo, Jun Hirato, Kenta Kitamura, Takehisa Itagaki
  • Patent number: 9033800
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: May 19, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Kenji Enokido, Keita Shimura, Kou Kobayashi, Hiroki Nakamura
  • Patent number: 9033801
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: May 19, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Kenji Enokido, Hiroki Nakamura, Hidekazu Suzuki, Hiromoto Yamauchi
  • Patent number: 9011232
    Abstract: A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type.
    Type: Grant
    Filed: May 18, 2012
    Date of Patent: April 21, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Masumi Fujisawa, Hiroki Saito
  • Publication number: 20150087390
    Abstract: A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU 222 determines symbols to be rearranged by conducting a lottery based on a first symbol determination table in which in free games, probabilities, with each of which predetermined symbols (BONUS symbols) are rearranged on a particular condition (a condition that three or more BONUS symbols are rearranged in a display window 56), are set so as to exceed a predetermined probability and in the next free games subsequent to the game in which the predetermined symbols have been rearranged on the particular condition, determines symbols to be rearranged by conducting a lottery based on a second symbol determination table in which probabilities, with each of which the predetermined symbols are rearranged on the particular condition, are set so as to less than the predetermined probability.
    Type: Application
    Filed: September 15, 2014
    Publication date: March 26, 2015
    Inventors: Kenta KITAMURA, Kenji ENOKIDO, Tatsuya TERANISHI, Takaki NARITA
  • Publication number: 20150087391
    Abstract: A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU 222 selects by conducting a lottery one symbol determination table from a symbol determination table group having a plurality of symbol determination tables (the first to tenth symbol determination tables in a first embodiment, etc.) associated with a plurality of paylines and randomly determines symbols to be rearranged based on the selected one symbol determination table, the plurality of symbol determination tables having probabilities, with each of which a predetermined symbol combination is established on each of said plurality of paylines, is set to be higher than a predetermined probability.
    Type: Application
    Filed: September 15, 2014
    Publication date: March 26, 2015
    Inventors: Kenta KITAMURA, Taro KOBAYASHI, Susumu MIO, Kazunori OTSUKA, Kenji ENOKIDO, Tatsuya TERANISHI, Takaki NARITA
  • Publication number: 20150087387
    Abstract: A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU 222 determines symbols to be rearranged by conducting a lottery in a basic game; when the symbols rearranged in the basic game meets a predetermined condition (a condition that a combination of the symbols rearranged on a payline is a combination of BELL symbols or SEVEN symbols), shifts the game to free games; upon shifting to the free games, determines symbols to be rearranged based on a symbol determination table by conducting a lottery; and when three or more BELL symbols are rearranged in display regions of a display window 56, continues the free games, and when three or more BELL symbols are not rearranged in the display regions of the display window 56, the free games are terminated and the game is reverted to the basic game.
    Type: Application
    Filed: September 11, 2014
    Publication date: March 26, 2015
    Inventors: Kenta KITAMURA, Taro KOBAYASHI, Susumu MIO
  • Patent number: 8986099
    Abstract: In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.
    Type: Grant
    Filed: June 15, 2011
    Date of Patent: March 24, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Shintarou Okazawa, Kenji Enokido
  • Patent number: 8979631
    Abstract: The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery.
    Type: Grant
    Filed: November 4, 2011
    Date of Patent: March 17, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Masumi Fujisawa
  • Patent number: 8979632
    Abstract: A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
    Type: Grant
    Filed: May 18, 2012
    Date of Patent: March 17, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Masumi Fujisawa, Hiroki Saito
  • Patent number: 8968072
    Abstract: A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.
    Type: Grant
    Filed: June 2, 2011
    Date of Patent: March 3, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Akira Osawa, Kenta Kitamura, Takeshi Iso, Tatsuya Teranishi
  • Patent number: 8961323
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and is a display o which an effect image is displayed as an effect; a sensor configured to detect a touch operation by a player; a lamp body which is a three-dimensional formed object, and a formed object unit which is detachable to the cabinet.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: February 24, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Kenji Enokido, Keita Shimura
  • Patent number: 8962335
    Abstract: The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed.
    Type: Grant
    Filed: May 18, 2010
    Date of Patent: February 24, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Hiroki Munakata
  • Patent number: 8961294
    Abstract: The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode.
    Type: Grant
    Filed: February 16, 2013
    Date of Patent: February 24, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Tatsuya Teranishi, Akira Osawa
  • Patent number: 8953248
    Abstract: A gaming machine according to an embodiment of the present invention includes: a first display panel configured to display game images of a game, the first display panel including a screen facing downward; a plurality of first beam splitters disposed under the first display panel and inclined with respect to the screen to partially reflect the images from the first the display panel into a forward direction; a background image generator disposed rear to the first beam splitters and generating background images, the background images from the background image generator passing through the first beam splitters toward the forward direction to overlap the game images; and a controller configured to execute the game and to control the first display panel.
    Type: Grant
    Filed: July 5, 2013
    Date of Patent: February 10, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Jun Hirato, Takashi Izawa, Keita Shimura
  • Patent number: 8951117
    Abstract: A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein at least one of the first sliding door and the second sliding door includes a catching member configured to catch another of the first sliding door and the second sliding door such that the second sliding door follows movement of the first sliding door.
    Type: Grant
    Filed: May 18, 2012
    Date of Patent: February 10, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Satoshi Joko, Hiroatsu Ike, Kenta Kitamura
  • Publication number: 20150038214
    Abstract: The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode.
    Type: Application
    Filed: October 21, 2014
    Publication date: February 5, 2015
    Inventors: Kenta KITAMURA, Tatsuya TERANISHI, Akira OSAWA