Patents by Inventor Kenta Sato

Kenta Sato has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8667849
    Abstract: A pressure sensor includes: a container; a pressure receiving member which forms apart of the container; a pressure sensitive element which has a pressure sensing portion and a pair of base portions connected to both ends of the pressure sensing portion, and which has a detection axis parallel to a line connecting the base portions, and in which the detection axis is parallel to a displacement direction of the pressure receiving member, and which detects pressure based on displacement of the pressure receiving member; and a gate-shaped frame which includes a pair of shock absorbing portions that interposes the pressure sensitive element and is connected to a side of the pressure receiving member close to the peripheral portion or a side of the container close to the pressure receiving member and a beam portion that connects distal ends of the shock absorbing portions.
    Type: Grant
    Filed: July 14, 2011
    Date of Patent: March 11, 2014
    Assignee: Seiko Epson Corporation
    Inventor: Kenta Sato
  • Publication number: 20140045987
    Abstract: The correlation between the aggregation structure of inorganic fillers such as silica microparticles in silicone rubbers and tensile strength and tear strength still has not been elucidated. The purpose of the invention is to provide a curable silicone rubber composition with which a silicone rubber of superior tensile strength and tear strength can be obtained. The invention provides a curable silicone rubber composition that is characterized in that the aggregate size of the inorganic filler prior to extending as determined by synchrotron X-ray diffraction measurement is 20-25 nm and the maximum value for the orientation coefficient of the curable silicone rubber composition when drawn as determined by synchrotron X-ray diffraction measurement is 0.25-0.35.
    Type: Application
    Filed: March 29, 2012
    Publication date: February 13, 2014
    Applicant: SUMITOMO BAKELITE CO., LTD.
    Inventors: Kenta Sato, Kazunobu Senoo
  • Patent number: 8614672
    Abstract: An information processing apparatus inputs an angular rate detected by a gyroscope included in an input device and displays an image on a display device. The information processing apparatus initially calculates an orientation of the input device based on the angular rate. Then, the information processing apparatus calculates a coordinate point at an intersection between a line extending from a predetermined position in a predetermined space toward a vector representing the orientation and a predetermined plane within the predetermined space. A display range of a display target that is to be displayed on the display device is controlled based on the coordinate point.
    Type: Grant
    Filed: February 25, 2010
    Date of Patent: December 24, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Keizo Ohta, Kenta Sato
  • Publication number: 20130339566
    Abstract: An information processing device includes: a computing device having a first path for connecting between a computing unit configured to execute a computation process and a peripheral device, a second path for connecting between a computing unit that is included in another computing device and configured to execute a computation process and the peripheral device, and a switching unit configured to switch between the first path and the second path according to a switching signal; and a signal generation unit configured to generate a switching signal, and to output the generated signal to the switching unit.
    Type: Application
    Filed: August 21, 2013
    Publication date: December 19, 2013
    Applicant: FUJITSU LIMITED
    Inventors: Toshikazu UEKI, Takao MATSUI, KEITA KITAGO, KENTA SATO
  • Publication number: 20130290654
    Abstract: A data writing control device includes: a determination unit that determines whether a request from a requestor is a partial-write request for data and the partial-write is continuously performed to the same address; a transmission unit that, when the request from the requestor is the partial-write request for data and the partial-write is performed to an address different from an address of the previous partial-write, transmits a read request for data to the requestor; and a hold unit that holds write data included in the partial-write request and data indicating a rewritten location of the write data until read data corresponding to the read request for the data is received.
    Type: Application
    Filed: June 26, 2013
    Publication date: October 31, 2013
    Inventors: KENTA SATO, Takao MATSUI, KEITA KITAGO, Toshikazu UEKI
  • Patent number: 8525783
    Abstract: An object has a plurality of joints 51 to 55 which are connected to each other. A game apparatus calculates, when one of the plurality of joints having a fixed position with respect to the object is set as a reference joint, an orientation of an adjacent joint connected to the reference joint with respect to the reference joint (an orientation of an adjacent bone) based on input data. Then, the game apparatus moves a position of the adjacent joint connected to the reference joint based on the calculated orientation, and further moves the joints other than the reference joint and the adjacent joint in accordance with the adjacent joint being moved. Furthermore, the game apparatus causes a display device to display the object in which a shape thereof is determined based on positions of the aforementioned joints which have been moved.
    Type: Grant
    Filed: August 6, 2007
    Date of Patent: September 3, 2013
    Assignee: Nintendo Co., Ltd.
    Inventor: Kenta Sato
  • Patent number: 8441442
    Abstract: An acceleration data acquisition means obtains acceleration data repeatedly. An acceleration determination means determines whether an acceleration represented by the acceleration data acquired by the acceleration data acquisition means is an acceleration at the time of accelerating, which is applied when a housing is moved and accelerated in a predetermined direction, or an acceleration at the time of decelerating, which is applied when the housing is moved and decelerated in the predetermined direction. A moving direction calculation means calculates a direction in which the housing is moved, by using the acceleration at the time of decelerating determined by the acceleration determination means. A processing means performs a predetermined process based on the moving direction calculated by using the moving direction calculation means.
    Type: Grant
    Filed: June 19, 2007
    Date of Patent: May 14, 2013
    Assignee: Nintendo Co., Ltd.
    Inventor: Kenta Sato
  • Patent number: 8425319
    Abstract: An example game apparatus determines, when an input has been made with a cross button, whether an input direction indicates a diagonal direction. When the input direction indicates a diagonal direction, a follow parameter is set such that a virtual stick vector is changed so as to slowly approach an input vector. When the input direction does not indicate a diagonal direction, the follow parameter is set such that the virtual stick vector is changed so as to approach the input vector fast. Further, the game apparatus calculates the follow parameter according to an inner product of the virtual stick vector and the input vector. The game apparatus updates the virtual stick vector based on the virtual stick vector having been most recently obtained, the input vector, and the follow parameter.
    Type: Grant
    Filed: October 20, 2011
    Date of Patent: April 23, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Sato, Hiromasa Shikata
  • Patent number: 8419539
    Abstract: Operation information which is output, depending on a motion of an input device is successively obtained, and based on the operation information, a direction and movement velocity of the input device is determined. Next, it is determined whether or not the movement velocity is larger than or equal to a first threshold value. When the movement velocity is larger than or equal to the first threshold value, a path along which an object is moved in a virtual world is determined based on predetermined information about the movement path. When the movement velocity is smaller than the first threshold value, a path in which the object is moved in the virtual world is determined based on the determined movement velocity. Based on the determined movement path, it is displayed how the object is moved through positions in the virtual world.
    Type: Grant
    Filed: September 29, 2010
    Date of Patent: April 16, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Sato, Yoshikazu Yamashita, Takayuki Shimamura
  • Publication number: 20130090165
    Abstract: An example game device arranges, in a game space, a plurality of first characters corresponding to a plurality of controllers and a second character corresponding to a portable display device. The second character is caused to move in the game space based on an input operation performed on an analog stick. An orientation of the second character is changed based on an input operation performed on the analog stick and an input operation performed on a change in an attitude of the portable display device. On the other hand, the first character is caused to normally automatically move along a predetermined path, and to move toward an enemy character when the enemy character is present within a predetermined range.
    Type: Application
    Filed: January 23, 2012
    Publication date: April 11, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiromasa SHIKATA, Kenta SATO
  • Publication number: 20130090168
    Abstract: In an example game device, a second character is caused to rotate based on an input operation performed on a stick of a terminal device and a change in an attitude of the terminal device. In the game device, when an enemy character is present behind the second character, a rotation angle based on an input operation performed on the stick is adjusted so that the second character is easily caused to face the enemy character. In the game device, when an orientation of the second character is changed based on the change in the attitude of the terminal device, a rotation angle based on the change in the attitude of the terminal device is adjusted so that the second character is easily caused to face the enemy character. In the game device, the second character is caused to rotate based the adjusted rotation angle.
    Type: Application
    Filed: January 23, 2012
    Publication date: April 11, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiromasa SHIKATA, Kenta Sato
  • Patent number: 8405611
    Abstract: An orientation calculation apparatus obtains data from an input device including at least a gyroscope and an acceleration sensor, and calculates an orientation of the input device in a three-dimensional space. Orientation calculation means calculates the orientation of the input device in accordance with an angular rate detected by the gyroscope. Acceleration vector calculation means calculates an acceleration vector representing an acceleration of the input device in accordance with acceleration data from the acceleration sensor. Correction means corrects the orientation of the input device such that a direction of the acceleration vector in the space approaches a vertically downward direction in the space. Also, the correction means corrects the orientation of the input device such that a directional change before and after the correction is minimized regarding a predetermined axis representing the orientation of the input device.
    Type: Grant
    Filed: May 27, 2009
    Date of Patent: March 26, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Sato, Keizo Ohta
  • Publication number: 20120302344
    Abstract: An example game apparatus determines, when an input has been made with a cross button, whether an input direction indicates a diagonal direction. When the input direction indicates a diagonal direction, a follow parameter is set such that a virtual stick vector is changed so as to slowly approach an input vector. When the input direction does not indicate a diagonal direction, the follow parameter is set such that the virtual stick vector is changed so as to approach the input vector fast. Further, the game apparatus calculates the follow parameter according to an inner product of the virtual stick vector and the input vector. The game apparatus updates the virtual stick vector based on the virtual stick vector having been most recently obtained, the input vector, and the follow parameter.
    Type: Application
    Filed: October 20, 2011
    Publication date: November 29, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kenta SATO, Hiromasa Shikata
  • Publication number: 20120302338
    Abstract: An example game apparatus calculates the attitude of a terminal device on the basis of a value of a gyro sensor of the terminal device. The game apparatus sets the position of an aim in a game image on the basis of the calculated attitude of the terminal device, and also sets the attitude of a virtual camera. The game apparatus sets the firing direction of an arrow on the basis of the position of the aim, and causes the arrow to be fired in the firing direction in accordance with the cessation of a touch operation on a touch panel of the terminal device.
    Type: Application
    Filed: October 25, 2011
    Publication date: November 29, 2012
    Applicant: NINTENDO CO., LTD
    Inventors: Hiromasa SHIKATA, Kenta SATO
  • Publication number: 20120302345
    Abstract: An example game apparatus acquires operation data from each of a plurality of controllers and a portable display device, and performs a game control process on the basis of the operation data. The game apparatus sets, in a game space, characters that take action in accordance with the operations performed on the controllers, respectively, and a bow object that takes action in accordance with the operation performed on the portable display device; sets first virtual cameras so as to correspond to the characters; and sets a second virtual camera so as to correspond to the bow object. The game apparatus displays on a television a plurality of images obtained by capturing the game space with the first virtual cameras, and outputs to the portable display device an image obtained by capturing the game space with the second virtual camera.
    Type: Application
    Filed: October 24, 2011
    Publication date: November 29, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiromasa SHIKATA, Kenta SATO
  • Patent number: 8287377
    Abstract: A movement direction calculating apparatus including a processor executing instructions for: obtaining acceleration data output from the multi-axis acceleration sensor during each of successive intervals; determining a movement period as a period during a movement of the input device wherein the determination is based on the obtained acceleration data; calculating a plurality of difference vectors each representing a difference between a pair of acceleration vectors corresponding to acceleration data, wherein each of the acceleration vectors is a vector whose components are acceleration values with respect to a plurality of axes of acceleration values corresponding to axes indicated by the acceleration data; summing the difference vectors to calculate a direction vector, wherein each of the difference vectors is assigned a weight depending on a magnitude of the difference vector, and designating as the movement direction a direction indicated by the direction vector.
    Type: Grant
    Filed: December 1, 2010
    Date of Patent: October 16, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Kenta Sato
  • Publication number: 20120243115
    Abstract: The present invention provides an optical layered body which prevents the occurrence of curling (warpage), has excellent durability while maintaining pencil hardness, and can prevent the degradation of durability of an image display screen by external light by using the optical layered body as a protective film of the image display screen.
    Type: Application
    Filed: September 30, 2010
    Publication date: September 27, 2012
    Applicant: Dai Nippon Printing Co., Ltd.
    Inventors: Hiroyuki Takamiya, Kenji Ueno, Masataka Ino, Kenta Sato
  • Publication number: 20120200500
    Abstract: A game system comprises image obtaining means, direction calculation means, first rotation means, and display control means. The image obtaining means obtains an image taken by an imaging device. The direction calculation means calculates a direction originally determined from the image of an imaging target included in the image taken by the imaging device. The first rotation means rotates an operation target in accordance with the calculated direction. The display control means generates an image in accordance with the rotation of the operation target performed by the first rotation means and displays the generated image on a screen of a display device.
    Type: Application
    Filed: March 13, 2012
    Publication date: August 9, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Keizo OHTA, Kenta Sato
  • Publication number: 20120202593
    Abstract: An example game system includes a plurality of operating devices, a game apparatus, and at least one portable display device. From each of the operating devices, the game apparatus acquires operation data outputted on the basis of an operation on the operating device, and performs a game process on the basis of the operation data. In addition, the game apparatus generates a first game image on the basis of the game process, the first game image being intended for a predetermined first one of the players. The game apparatus also generates a second game image on the basis of the game process, the second game image being intended for another player different from the first player. The first game image is outputted and displayed on the portable display device. The second game image is outputted and displayed on a predetermined display device different from the portable display device.
    Type: Application
    Filed: December 21, 2011
    Publication date: August 9, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Jun Ito, Kenta Sato, Keizo Ohta
  • Patent number: 8219347
    Abstract: A game apparatus calculates a gravitational vector Vg, which represents a gravitational direction viewed from an input device, based on operation data. Then, a motion acceleration vector VA, which represents an acceleration applied by a motion of the input device, is calculated based on an acceleration represented by acceleration data and the gravitational vector Vg. The gravitational vector Vg is corrected such that the motion acceleration vector VA approaches a motion acceleration (vector VA?) satisfying a relationship with an angular rate (vector V?) represented by angular rate data, the relationship being predefined between the motion acceleration and the angular rate for the input device making a predetermined motion (rotational motion). Furthermore, the game apparatus calculates an orientation of the input device corresponding to the corrected gravitational vector.
    Type: Grant
    Filed: June 29, 2009
    Date of Patent: July 10, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Keizo Ohta, Kenta Sato