Patents by Inventor Kentaro Nagayama

Kentaro Nagayama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11952460
    Abstract: A polycarbonate resin having a high refractive index, a low Abbe number and a high moisture and heat resistance is provided. In an embodiment, a polycarbonate resin including a structural unit represented by general formula (1) below is provided.
    Type: Grant
    Filed: July 29, 2022
    Date of Patent: April 9, 2024
    Assignee: MITSUBISHI GAS CHEMICAL COMPANY, INC.
    Inventors: Munenori Shiratake, Kentaro Ishihara, Koji Hirose, Shinya Ikeda, Noriyuki Kato, Mitsuteru Kondo, Shoko Suzuki, Kensuke Oshima, Shuya Nagayama
  • Patent number: 9555331
    Abstract: An obtaining unit of a moving control device obtains a first contact position and a second contact position on a touch panel. A determination unit determines information about a trajectory of a moving object in a virtual space based on the first contact position and second contact position. A moving control unit moves the moving object in the virtual space based on the information.
    Type: Grant
    Filed: August 25, 2014
    Date of Patent: January 31, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kuka Lee, Kenta Takahashi, Kentaro Nagayama
  • Patent number: 9399169
    Abstract: Provided is a game system that, while reducing a load on a communication line, enables a current situation of a game that is being played by at least one user to be known by another user. A situation identifying information transmission section transmits, to an output device, situation identifying information related to the situation of the game that is being executed in at least one game device. An output control section of the output device causes an output section to output the situation of the game based on the situation identifying information.
    Type: Grant
    Filed: October 19, 2009
    Date of Patent: July 26, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Kentaro Nagayama
  • Publication number: 20150057056
    Abstract: An obtaining unit of a moving control device obtains a first contact position and a second contact position on a touch panel. A determination unit determines information about a trajectory of a moving object in a virtual space based on the first contact position and second contact position. A moving control unit moves the moving object in the virtual space based on the information.
    Type: Application
    Filed: August 25, 2014
    Publication date: February 26, 2015
    Inventors: Kuka LEE, Kenta TAKAHASHI, Kentaro NAGAYAMA
  • Publication number: 20100099497
    Abstract: Provided is a game system that, while reducing a load on a communication line, enables a current situation of a game that is being played by at least one user to be known by another user. A situation identifying information transmission section transmits, to an output device, situation identifying information related to the situation of the game that is being executed in at least one game device. An output control section of the output device causes an output section to output the situation of the game based on the situation identifying information.
    Type: Application
    Filed: October 19, 2009
    Publication date: April 22, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Kentaro NAGAYAMA
  • Publication number: 20090253502
    Abstract: In a game device (301) for showing to a player the directions in which movement may be possible in a game where a character is moved between objects in a virtual world, an input receiving unit (305) receives an instruction input for moving a character within the object where the character is located or to another object, an index calculation unit (303) calculates an index indicating the degree to which movement will fail in a case where movement from the object where the character is located to another object is presumed, an image display unit (304) that displays an image associated with the calculated index in a location associated with the direction of the other object, and a character moving unit (306) that moves the character on the object where the character is located, or moves the character to another object, or fails to move the character to another object.
    Type: Application
    Filed: March 23, 2006
    Publication date: October 8, 2009
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Masahiro Kiyomoto, Kentaro Nagayama
  • Publication number: 20090036206
    Abstract: A parts model storage unit (203) stores a plurality of parts models. A combination data storage unit (204) stores combination data prescribing a combination part composed by combining the parts models. A contour generation unit (201) generates a contour of each cell for arrangement of parts. The parts arrangement evaluation unit (205) evaluates whether the prescribed combination part can be arranged on each cell, and stores the combination data or the like that are evaluated as being arrangeable, to an arrangement candidate storage unit (206). A parts selection unit (207) selects one combination part from combination data or the like stored in the arrangement candidate storage unit (206). Then, the image rendering unit (208) renders a three-dimensional image in which the selected combination part is arranged on a cell.
    Type: Application
    Filed: January 23, 2006
    Publication date: February 5, 2009
    Applicant: Konami Digital Entertainment Co., Ltd
    Inventor: Kentaro Nagayama
  • Publication number: 20090021512
    Abstract: A parts selection unit (203) reads out outline information stored in an outline information storage unit (212) and selects a parts image in alignment with stored outline information. Then the parts selection unit (203) selects remaining parts so that the total work load is within a range not exceeding a predetermined allowable value, based on stored indicator information. That is, with the processing loads of successively selected parts image being calculated in the processing load calculation unit (204), a remaining parts image is selected. Image rendering unit (206) generates a three-dimensional image based on each parts image selected by the parts selection unit (203) and stored in a map storage unit (205).
    Type: Application
    Filed: January 20, 2006
    Publication date: January 22, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Kentaro Nagayama
  • Publication number: 20090015588
    Abstract: A lighting model storage unit (205) stores therein a lightning model in which a light source is provided to a model body. A parts selection unit (203) reads an outline shape stored in an outline information storage unit (201) and selects a combination of parts to be arranged to the outline shape from the parts images stored in the parts storage unit (202). A map storage unit (204) stores therein a map where the selected parts are arranged to the outline shape. A lightning model applying unit (206) applies a lightning model matching the map. An image drawing section (207) draws a three-dimensional image on the map where the parts are arranged by combining the cooler components from the light source according to the applied lighting model.
    Type: Application
    Filed: January 23, 2006
    Publication date: January 15, 2009
    Inventors: Kentaro Nagayama, Toshio Kohira, Jutaro Oue
  • Patent number: 7327359
    Abstract: To achieve a display across a broad display area, without losing polygons projected towards the foreground of the screen, in particular. An image display control device divides a virtual three-dimensional space consisting of a plurality of three-dimensional models into a grid shape, stores the image data for the three-dimensional models in each block thus divided in a display memory 8, and stores the three-dimensional models in the field of view of a virtual camera positioned in the virtual three-dimensional space in a display memory of a RAM 8, whereupon the three-dimensional models are displayed on a monitor 2.
    Type: Grant
    Filed: November 26, 2001
    Date of Patent: February 5, 2008
    Assignee: Konami Corporation
    Inventors: Kentaro Nagayama, Masahiro Kiyomoto
  • Patent number: 6972766
    Abstract: In order to express undulation of a surface of an object realistically, a dynamic picture image generation device comprises a movement amount computation unit 310, which computes the movement amount for a vertex based on the connectedness, which is the degree of connection of a vertex to each skeleton, and on the reference movement amount, set for each skeleton of a model, which is the maximum value of the movement amount of a vertex connected only to the skeleton; a direction computation unit 311, which computes the movement direction of vertices comprised by each polygon; and a coordinate computation unit 312, which computes the coordinates of a vertex after a prescribed time, using the movement amount computed by the movement amount computation unit 310 and the movement direction computed by the direction computation unit 311.
    Type: Grant
    Filed: July 29, 2002
    Date of Patent: December 6, 2005
    Assignees: Konami Corporation, Konami Computer Entertainment Osaka, Inc.
    Inventor: Kentaro Nagayama
  • Publication number: 20050181871
    Abstract: A three dimensional image processing program, a three dimensional image processing method, and a video game device are provided that can render a large number of objects. A graphics data generating processor computes the post-movement position coordinates of objects in a virtual three dimensional space, modifies the post-movement position coordinates of objects calculated thereby such that the position coordinates are kept inside a display area in which the objects are displayed, and a rendering processor renders the objects inside the display area.
    Type: Application
    Filed: May 16, 2003
    Publication date: August 18, 2005
    Inventors: Makoto Higashiyama, Kentaro Nagayama
  • Patent number: 6888547
    Abstract: Vertices of a polygon model M0 are sorted into those on which rays are projected (visible-surface vertices M01) and those on which rays are not projected (hidden-surface vertices M02) based on normal vectors V2 of the vertices of the polygon model M0 and a light source vector V1, and shadow models (shadow volumes) M1, M2, M3 are generated by moving the hidden-surface vertices in a direction of the light source vector V1. Shadow images can be easily created by applying stenciling to these shadow models.
    Type: Grant
    Filed: August 23, 2001
    Date of Patent: May 3, 2005
    Assignee: Konami Corporation
    Inventors: Makoto Higashiyama, Tatsuya Shinkai, Kentaro Nagayama
  • Patent number: 6842183
    Abstract: A 3D image processing unit for applying a specified image processing to display a model located in a simulated 3D space on a monitor after rendering processing. The 3D image processing unit includes a memory unit for storing a rendered model image as a collection of pixel data and distance information from a viewing point of a simulated camera in correspondence with respect to said pixel data; image processing unit for applying semitransparent processing to each pixel data read from the memory unit; rewriting unit for rewriting the pixel data with said distance information from the viewing point of the simulated camera that is a specified reference value or larger; and control unit for causing the image processing unit and the rewriting unit to repeatedly operate a specified number of times while successively increasing the specified reference value and successively increasing a degree of transparency.
    Type: Grant
    Filed: July 9, 2001
    Date of Patent: January 11, 2005
    Assignee: Konami Corporation
    Inventors: Makoto Higashiyama, Kentaro Nagayama
  • Patent number: 6629891
    Abstract: To judge impacts with a three-dimensional model constituted by a plurality of polygons, rapidly and accurately. The vertex-coordinates of the partial models constituting the three-dimensional model are represented by central-coordinates being the average values of the maximum values and minimum values of respective coordinate components, an expansion factor for achieving prescribed values by multiplication by the differentials between the maximum values and minimum values of each coordinate component, and converted vertex-coordinates obtained by subtracting the central-coordinates from the respective vertex-coordinates and then multiplying by the expansion factor; the central-coordinates and the expansion factor being stored as floating-point values, and the converted vertex-coordinates being stored as integers (ST3).
    Type: Grant
    Filed: November 26, 2001
    Date of Patent: October 7, 2003
    Assignee: Konami Corporation
    Inventor: Kentaro Nagayama
  • Publication number: 20030069052
    Abstract: A game screen display program, enabling a user to easily acquire knowledge of video game operation, is provided. A CPU 1 uses a graphic data generation processor 3 or similar to create user operation images depicting movement of a snowboarder character according to user operations accepted by a controller 19, reads from main memory 5 and reproduces operation explanation images which explain model operations to the user, and display the user operation images and operation explanation images simultaneously on a television monitor 21.
    Type: Application
    Filed: October 2, 2002
    Publication date: April 10, 2003
    Applicant: Konami Corporation
    Inventors: Makoto Higashiyama, Kentaro Nagayama
  • Publication number: 20030032482
    Abstract: In order to express undulation of a surface of an object realistically, a dynamic picture image generation device comprises a movement amount computation unit 310, which computes the movement amount for a vertex based on the connectedness, which is the degree of connection of a vertex to each skeleton, and on the reference movement amount, set for each skeleton of a model, which is the maximum value of the movement amount of a vertex connected only to the skeleton; a direction computation unit 311, which computes the movement direction of vertices comprised by each polygon; and a coordinate computation unit 312, which computes the coordinates of a vertex after a prescribed time, using the movement amount computed by the movement amount computation unit 310 and the movement direction computed by the direction computation unit 311.
    Type: Application
    Filed: July 29, 2002
    Publication date: February 13, 2003
    Applicant: Konami Corporation
    Inventor: Kentaro Nagayama
  • Publication number: 20020065133
    Abstract: To judge impacts with a three-dimensional model constituted by a plurality of polygons, rapidly and accurately. The vertex-coordinates of the partial models constituting the three-dimensional model are represented by central-coordinates being the average values of the maximum values and minimum values of respective coordinate components, an expansion factor for achieving prescribed values by multiplication by the differentials between the maximum values and minimum values of each coordinate component, and converted vertex-coordinates obtained by subtracting the central-coordinates from the respective vertex-coordinates and then multiplying by the expansion factor; the central-coordinates and the expansion factor being stored as floating-point values, and the converted vertex-coordinates being stored as integers (ST3).
    Type: Application
    Filed: November 26, 2001
    Publication date: May 30, 2002
    Applicant: Konami Corporation
    Inventor: Kentaro Nagayama
  • Publication number: 20020063776
    Abstract: To achieve a display across a broad display area, without losing polygons projected towards the foreground of the screen, in particular. An image display control device divides a virtual three-dimensional space consisting of a plurality of three-dimensional models into a grid shape, stores the image data for the three-dimensional models in each block thus divided in a display memory 8, and stores the three-dimensional models in the field of view of a virtual camera positioned in the virtual three-dimensional space in a display memory of a RAM 8, whereupon the three-dimensional models are displayed on a monitor 2.
    Type: Application
    Filed: November 26, 2001
    Publication date: May 30, 2002
    Applicant: Konami Corporation
    Inventors: Kentaro Nagayama, Masahiro Kiyomoto
  • Publication number: 20020047843
    Abstract: Vertices of a polygon model M0 are sorted into those on which rays are projected (visible-surface vertices M01) and those on which rays are not projected (hidden-surface vertices M02) based on normal vectors V2 of the vertices of the polygon model M0 and a light source vector V1, and shadow models (shadow volumes) M1, M2, M3 are generated by moving the hidden-surface vertices in a direction of the light source vector V1. Shadow images can be easily created by applying stenciling to these shadow models.
    Type: Application
    Filed: August 23, 2001
    Publication date: April 25, 2002
    Applicant: Konami Corporation
    Inventors: Makoto Higashiyama, Tatsuya Shinkai, Kentaro Nagayama