Patents by Inventor Kentarou Yasui

Kentarou Yasui has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7588497
    Abstract: When a player character is moved toward a two-dimensional non-player character (NPC) in response to operation of an input section 21 by a player, a main process is repeatedly carried out by a video game apparatus 100. Thus, the two-dimensional NPC approaches the player character and is moved toward a visual boundary surface, and finally leaves the field of view of the virtual camera without moving within the 2D inhibit space. Because the two-dimensional NPC is maintained in a space opposite from the player character with respect to a boundary surface between 2D and 3D in this way, and the two-dimensional NPC is prevented from moving within the side of the player character P from the boundary surface between 2D and 3D, it is possible to reduce processing load of hardware without losing realism (realistic sensation) when an image including multiple objects is drawn in a virtual three-dimensional space.
    Type: Grant
    Filed: May 12, 2006
    Date of Patent: September 15, 2009
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Kentarou Yasui, Yosuke Shiokawa, Ryuji Ikeda
  • Publication number: 20060258449
    Abstract: When a player character is moved toward a two-dimensional non-player character (NPC) in response to operation of an input section 21 by a player, a main process is repeatedly carried out by a video game apparatus 100. Thus, the two-dimensional NPC approaches the player character and is moved toward a visual boundary surface, and finally leaves the field of view of the virtual camera without moving within the 2D inhibit space. Because the two-dimensional NPC is maintained in a space opposite from the player character with respect to a boundary surface between 2D and 3D in this way, and the two-dimensional NPC is prevented from moving within the side of the player character P from the boundary surface between 2D and 3D, it is possible to reduce processing load of hardware without losing realism (realistic sensation) when an image including multiple objects is drawn in a virtual three-dimensional space.
    Type: Application
    Filed: May 12, 2006
    Publication date: November 16, 2006
    Applicant: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Kentarou Yasui, Yosuke Shiokawa, Ryuji Ikeda