Patents by Inventor Kevin A Geisner

Kevin A Geisner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9584766
    Abstract: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
    Type: Grant
    Filed: June 3, 2015
    Date of Patent: February 28, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Vivek Pradeep, Stephen G. Latta, Steven Nabil Bathiche, Kevin Geisner, Alice Jane Bernheim Brush
  • Patent number: 9551871
    Abstract: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
    Type: Grant
    Filed: October 22, 2014
    Date of Patent: January 24, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Ben Sugden, Darren Bennett, Brian Mount, Sebastian Sylvan, Arthur Tomlin, Ryan Hastings, Daniel McCulloch, Kevin Geisner, Robert Crocco
  • Publication number: 20170004655
    Abstract: Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.
    Type: Application
    Filed: September 12, 2016
    Publication date: January 5, 2017
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Michael Scavezze, Jonathan Steed, Stephen Latta, Kevin Geisner, Daniel McCulloch, Brian Mount, Ryan Hastings, Phillip Charles Heckinger
  • Publication number: 20160378197
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
    Type: Application
    Filed: September 8, 2016
    Publication date: December 29, 2016
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic
  • Patent number: 9524024
    Abstract: Systems, methods and computer readable media are disclosed for controlling perspective of a camera-controlled computer. A capture device captures user gestures and sends corresponding data to a recognizer engine. The recognizer engine analyzes the data with a plurality of filters, each filter corresponding to a gesture. Based on the output of those filters, a perspective control is determined, and a display device displays a new perspective corresponding to the perspective control.
    Type: Grant
    Filed: January 21, 2014
    Date of Patent: December 20, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Relja Markovic, Gregory N. Snook, Stephen Latta, Kevin Geisner, Johnny Lee, Adam Jethro Langridge
  • Patent number: 9519828
    Abstract: A system may receive image data and capture motion with respect to a target in a physical space and recognize a gesture from the captured motion. It may be desirable to isolate aspects of captured motion to differentiate random and extraneous motions. For example, a gesture may comprise motion of a user's right arm, and it may be desirable to isolate the motion of the user's right arm and exclude an interpretation of any other motion. Thus, the isolated aspect may be the focus of the received data for gesture recognition. Alternately, the isolated aspects may be an aspect of the captured motion that is removed from consideration when identifying a gesture from the captured motion. For example, gesture filters may be modified to correspond to the user's natural lean to eliminate the effect the lean has on the registry of a motion with a gesture filter.
    Type: Grant
    Filed: December 22, 2014
    Date of Patent: December 13, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Gregory Nelson Snook, Relja Markovic, Stephen Gilchrist Latta, Kevin Geisner
  • Patent number: 9519640
    Abstract: A see-through, near-eye, mixed reality display apparatus for providing translations of real world data for a user. A wearer's location and orientation with the apparatus is determined and input data for translation is selected using sensors of the apparatus. Input data can be audio or visual in nature, and selected by reference to the gaze of a wearer. The input data is translated for the user relative to user profile information bearing on accuracy of a translation and determining from the input data whether a linguistic translation, knowledge addition translation or context translation is useful.
    Type: Grant
    Filed: May 4, 2012
    Date of Patent: December 13, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kathryn Stone Perez, John Clavin, Kevin A. Geisner, Stephen G. Latta, Brian J. Mount, Arthur C. Tomlin, Adam G. Poulos
  • Publication number: 20160350978
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Application
    Filed: August 11, 2016
    Publication date: December 1, 2016
    Applicant: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 9498720
    Abstract: A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.
    Type: Grant
    Filed: April 12, 2012
    Date of Patent: November 22, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kevin A Geisner, Stephen G Latta, Ben J Sugden, Benjamin I Vaught, Alex Aben-Athar Kipman, Kathryn Stone Perez, Ryan L Hastings, Jason Scott, Darren A Bennett, John Clavin, Daniel McCulloch
  • Patent number: 9498718
    Abstract: Disclosed herein are systems and methods for altering a view perspective within a display environment. For example, gesture data corresponding to a plurality of inputs may be stored. The input may be input into a game or application implemented by a computing device. Images of a user of the game or application may be captured. For example, a suitable capture device may capture several images of the user over a period of time. The images may be analyzed and processed for detecting a user's gesture. Aspects of the user's gesture may be compared to the stored gesture data for determining an intended gesture input for the user. The comparison may be part of an analysis for determining inputs corresponding to the gesture data, where one or more of the inputs are input into the game or application and cause a view perspective within the display environment to be altered.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: November 22, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Stephen G. Latta, Gregory N. Snook, Justin McBride, Arthur Charles Tomlin, Peter Sarrett, Kevin Geisner, Relja Markovic, Christopher Vuchetich
  • Patent number: 9489053
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
    Type: Grant
    Filed: February 26, 2015
    Date of Patent: November 8, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic
  • Patent number: 9478057
    Abstract: In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.
    Type: Grant
    Filed: February 9, 2015
    Date of Patent: October 25, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta
  • Publication number: 20160292850
    Abstract: The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The system can be used in various entertainment, sports, shopping and theme-park situations to provide a mixed reality experience.
    Type: Application
    Filed: March 4, 2016
    Publication date: October 6, 2016
    Applicant: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Kevin A. Geisner, Alex Aben-Athar Kipman, Jennifer A. Karr
  • Publication number: 20160291700
    Abstract: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.
    Type: Application
    Filed: June 15, 2016
    Publication date: October 6, 2016
    Inventors: Kevin Geisner, Stephen Latta, Relji Markovic, Gregory N. Snook
  • Patent number: 9454849
    Abstract: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
    Type: Grant
    Filed: November 29, 2012
    Date of Patent: September 27, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian J. Mount, Jason Scott, Ryan L. Hastings, Darren Bennett, Stephen G. Latta, Daniel J. McCulloch, Kevin A. Geisner, Jonathan T. Steed, Michael J. Scavezze
  • Patent number: 9443354
    Abstract: Embodiments that relate to interacting with a physical object in a mixed reality environment via a head-mounted display are disclosed. In one embodiment a mixed reality interaction program identifies an object based on an image from captured by the display. An interaction context for the object is determined based on an aspect of the mixed reality environment. A profile for the physical object is queried to determine interaction modes for the object. A selected interaction mode is programmatically selected based on the interaction context. A user input directed at the object is received via the display and interpreted to correspond to a virtual action based on the selected interaction mode. The virtual action is executed with respect to a virtual object associated with the physical object to modify an appearance of the virtual object. The modified virtual object is then displayed via the display.
    Type: Grant
    Filed: April 29, 2013
    Date of Patent: September 13, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michael Scavezze, Jonathan Steed, Stephen Latta, Kevin Geisner, Daniel McCulloch, Brian Mount, Ryan Hastings, Phillip Charles Heckinger
  • Patent number: 9400559
    Abstract: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: July 26, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Stephen Latta, Kevin Geisner, John Clavin, Kudo Tsunoda, Kathryn Stone Perez, Alex Kipman, Relja Markovic, Gregory N. Snook
  • Patent number: 9398844
    Abstract: Embodiments related to improving a color-resolving ability of a user of a see-thru display device are disclosed. For example, one disclosed embodiment includes, on a see-thru display device, constructing and displaying virtual imagery to superpose onto real imagery sighted by the user through the see-thru display device. The virtual imagery is configured to accentuate a locus of the real imagery of a color poorly distinguishable by the user. Such virtual imagery is then displayed by superposing it onto the real imagery, in registry with the real imagery, in a field of view of the user.
    Type: Grant
    Filed: June 18, 2012
    Date of Patent: July 26, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Tony Ambrus, Adam Smith-Kipnis, Stephen Latta, Daniel McCulloch, Brian Mount, Kevin Geisner, Ian McIntyre
  • Publication number: 20160196603
    Abstract: An augmented reality system that provides augmented product and environment information to a wearer of a see through head mounted display. The augmentation information may include advertising, inventory, pricing and other information about products a wearer may be interested in. Interest is determined from wearer actions and a wearer profile. The information may be used to incentivize purchases of real world products by a wearer, or allow the wearer to make better purchasing decisions. The augmentation information may enhance a wearer's shopping experience by allowing the wearer easy access to important product information while the wearer is shopping in a retail establishment. Through virtual rendering, a wearer may be provided with feedback on how an item would appear in a wearer environment, such as the wearer's home.
    Type: Application
    Filed: January 11, 2016
    Publication date: July 7, 2016
    Inventors: Kathryn Stone Perez, John Clavin, Kevin A. Geisner, Stephen G. Latta, Brian J. Mount, Arthur C. Tomlin, Adam G. Poulos
  • Patent number: 9383823
    Abstract: Systems, methods and computer readable media are disclosed for gesture input beyond skeletal. A user's movement or body position is captured by a capture device of a system. Further, non-user-position data is received by the system, such as controller input by the user, an item that the user is wearing, a prop under the control of the user, or a second user's movement or body position. The system incorporates both the user-position data and the non-user-position data to determine one or more inputs the user made to the system.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: July 5, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kevin Geisner, Stephen Latta, Relja Markovic, Gregory N. Snook