Patents by Inventor Kevin Arthur Robertson
Kevin Arthur Robertson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11334314Abstract: In an audio setup comprising at least one audio headset configurable to process audio for a user (e.g., when participating in an online multiplayer game), input audio and/or output audio in the audio headset may be monitored, and when the audio matches triggering criteria, one or more update messages may be triggered via a social networking service. The triggering criteria may comprise (or be set based on) identity of the speaker, content of the audio, and/or conditions association with the audio. Different triggering criteria may be associated with different applications (e.g., different video games). The update messages may be made available to one or more other users, who may be selected based on matching particular user selection criteria and/or based on successful user validation. The user selection criteria may comprise participation in the same online multiplayer game.Type: GrantFiled: September 4, 2014Date of Patent: May 17, 2022Assignee: Voyetra Turtle Beach, Inc.Inventors: Richard Kulavik, Michael Jessup, Kevin Arthur Robertson
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Publication number: 20220116721Abstract: A game headset receives a game audio during play of a particular game, monitors the game audio and detects an occurrence of one or more particular sounds in the game audio during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.Type: ApplicationFiled: December 9, 2021Publication date: April 14, 2022Inventors: Richard Kulavik, Michael A. Jessup, Kevin Arthur Robertson
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Publication number: 20220103955Abstract: A game headset receives a game audio during play of a particular game, monitors the game audio and detects an occurrence of one or more particular sounds in the game audio during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.Type: ApplicationFiled: December 8, 2021Publication date: March 31, 2022Inventors: Richard Kulavik, Michael A. Jessup, Kevin Arthur Robertson
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Publication number: 20220103956Abstract: A game headset receives a game audio during play of a particular game, monitors the game audio and detects an occurrence of one or more particular sounds in the game audio during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.Type: ApplicationFiled: December 9, 2021Publication date: March 31, 2022Inventors: Richard Kulavik, Michael A. Jessup, Kevin Arthur Robertson
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Publication number: 20210291063Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.Type: ApplicationFiled: June 8, 2021Publication date: September 23, 2021Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
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Publication number: 20210245052Abstract: In an audio setup including at least one audio device configurable to process audio for a first user of a plurality of user, an identifier may be assigned to a control dataset associated with the audio device, the control dataset including one or more control parameters relating to operation or functions of the audio device. At least a portion of the control dataset may be uploaded to a central depository that is accessible by a plurality of users; and access to the at least a portion of the control dataset in the central depository, by one or more of the plurality of users, may be managed. Access to the central depository may be managed via web-accessed service. Managing access to the at least a portion of the control dataset may include requiring validating any user requesting access to the at least a portion of the control dataset.Type: ApplicationFiled: April 30, 2021Publication date: August 12, 2021Inventors: Kevin Arthur Robertson, Richard Kulavik
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Patent number: 11027206Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.Type: GrantFiled: December 3, 2019Date of Patent: June 8, 2021Assignee: Voyetra Turtle Beach, Inc.Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
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Patent number: 11007437Abstract: Methods and systems are provided for sharing headset settings. A headset preset may be configured, for a headset configurable to process audio for a player participating in an online multiplayer game, with the headset preset including values for one or more configurable parameter settings relating to operation or functions of the headset. An identifier may be assigned to the headset preset, and the headset preset may be uploaded to a central headset preset depository that is accessible by a plurality of players. Access to the headset preset in the central headset preset depository, by one or more of the plurality of players, may be managed, such as via web-accessed service which may be configured to support web-based user interactions for uploading and/or downloading headset presets. The identifier may be shared with other players to enable Access to the headset preset in the central headset preset depository.Type: GrantFiled: October 15, 2019Date of Patent: May 18, 2021Assignee: VOYETRA TURTLE BEACH, INC.Inventors: Kevin Arthur Robertson, Richard Kulavik
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Publication number: 20210075698Abstract: A device implementing a system for packet loss management may include a memory and at least one processor configured to identify a plurality of categories of packets provided for transmission to an electronic device. The at least one processor may be further configured to determine a respective packet loss value for a respective category of the plurality of categories of packets. The at least one processor may be further configured to identify a particular category of the plurality of categories of packets for which the determined respective packet loss value satisfies a packet loss condition. The at least one processor may be further configured to adjust subsequent transmission of packets in the particular category of packets based at least in part on the packet loss condition being satisfied by the determined respective packet loss value for the particular category of packets.Type: ApplicationFiled: August 18, 2020Publication date: March 11, 2021Inventors: Daniel B. POLLACK, Qian SUN, Karthick SANTHANAM, Christopher M. GARRIDO, Bradley F. PATTERSON, Kevin Arthur ROBERTSON, Hsien-Po SHIANG, Erik Vladimir ORTEGA GONZALEZ
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Publication number: 20210075544Abstract: A device implementing dynamic redundancy may include at least one processor configured to receive, from another device, packet reception data corresponding to video data previously provided for transmission from the device to the other device and determine, based at least in part on the packet reception data, an amount of redundancy to apply to video data provided for transmission to the other device. The at least one processor may be further configured to determine, based at least in part on the amount of redundancy, an encoding scheme for applying the redundancy to the video data. The at least one processor may be further configured to apply the amount of redundancy to the video data based at least in part on the encoding scheme to generate redundant data items and provide the video data and the redundant data items for transmission to the other device.Type: ApplicationFiled: August 18, 2020Publication date: March 11, 2021Inventors: Daniel B. POLLACK, Karthick SANTHANAM, Qian SUN, Kevin Arthur ROBERTSON, Hsien-Po SHIANG, Erik Vladimir ORTEGA GONZALEZ, Christopher M. GARRIDO, Bradley F. PATTERSON
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Publication number: 20210075850Abstract: A device implementing a system for multipath connection management may include first and second local communication interfaces, and a processor configured to establish a primary connection for communicating between the first local communication interface and a first remote communication interface of an other device, and a secondary connection for communicating between the second local communication interface and a second remote communication interface. The processor may be configured to transmit application and control data over the primary connection and concurrently transmit a copy of control data over the secondary connection. The processor may be configured to determine that a degradation of the quality of the primary connection is attributable to the other device. The processor may be configured to switch the secondary connection to the first local communication interface and the second remote communication interface.Type: ApplicationFiled: August 28, 2020Publication date: March 11, 2021Inventors: Daniel B. POLLACK, Padmavathy BHOOMA, Jingyao ZHANG, Chieh LU, Karthick SANTHANAM, Christopher M. GARRIDO, Bradley F. PATTERSON, Kevin Arthur ROBERTSON, Hsien-Po SHIANG, Qian SUN, Erik Vladimir ORTEGA GONZALEZ
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Publication number: 20210023460Abstract: A headset including speakers, a transmitter, and audio processing circuitry, where the audio processing circuitry is operable to: process a received audio signal for output via said one or more speakers; detect, in said audio signal, an occurrence of a particular video game audio clip; and in response to said detection, trigger a transmission, via said transmitter, of a command associated with said particular video game audio clip. Parameter settings for the headset are associated, in memory, with the particular video game audio clip. The parameter settings may be automatically sent to the headset in response to detection, by the audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by a game console. The parameter settings may determine a manner in which the headset processes game audio received by the headset and/or a manner in which the headset processes chat audio.Type: ApplicationFiled: October 12, 2020Publication date: January 28, 2021Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
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Publication number: 20200236481Abstract: A game headset receives a game audio during play of a particular game, monitors the game audio and detects an occurrence of one or more particular sounds in the game audio during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.Type: ApplicationFiled: April 7, 2020Publication date: July 23, 2020Inventors: Richard Kulavik, Michael A. Jessup, Kevin Arthur Robertson
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Patent number: 10616700Abstract: A game headset receives a plurality of audio channels during play of a particular game, monitors one or more of the plurality of audio channels and detects an occurrence of one or more particular sounds in the plurality of audio channels during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.Type: GrantFiled: August 23, 2018Date of Patent: April 7, 2020Assignee: Voyetra Turtle Beach, Inc.Inventors: Richard Kulavik, Michael A. Jessup, Kevin Arthur Robertson
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Publication number: 20200101389Abstract: An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to a game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console.Type: ApplicationFiled: December 3, 2019Publication date: April 2, 2020Inventors: Richard Kulavik, Shobha Devi Kuruba Buchannagari, Kevin Arthur Robertson
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Publication number: 20200068331Abstract: Methods and systems are provided for matrixed audio settings. In an audio system that comprises at least one audio output element operable to output audio signals, a first user input that comprises a selection of audio mode may be received, and based on the selected audio mode, one or more audio settings applicable during generating, processing, and/or outputting of the audio signals may be determined. At least one user control element may be configured to enable receiving of a second user input that comprises a selection between the determined one or more corresponding audio settings. The audio system (or at least the audio output element thereof) may be a headset.Type: ApplicationFiled: October 28, 2019Publication date: February 27, 2020Inventors: Kevin Arthur Robertson, David Gallagher, Nicholas Richard Bourne
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Publication number: 20200038754Abstract: In an audio setup including at least one audio headset configurable to process audio for a first player (e.g., when participating in an online multiplayer game), a headset preset may be configured, and a token (or similar identifier) may be assigned to the headset preset. The headset preset may be uploaded into a central headset preset depository, which may be accessible by a plurality of players. The first player may share the token, via a network connection, with a second player, and second player may use the token to download the headset preset from the central headset preset depository into a second audio setup, including at least one other audio headset configurable to process audio for the second player. The downloaded headset preset may be utilized in configuring the other audio headset, for processing audio for the second player (e.g., when participating in the online multiplayer game).Type: ApplicationFiled: October 15, 2019Publication date: February 6, 2020Inventors: Kevin Arthur Robertson, Richard Kulavik
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Patent number: 10462593Abstract: Methods and systems are provided for matrixed audio settings. In an audio system that comprises at least one audio output element operable to output audio signals, a first user input that comprises a selection of audio mode may be received, and based on the selected audio mode, one or more audio settings applicable during generating, processing, and/or outputting of the audio signals may be determined. At least one user control element may be configured to enable receiving of a second user input that comprises a selection between the determined one or more corresponding audio settings. The audio system (or at least the audio output element thereof) may be a headset.Type: GrantFiled: July 30, 2015Date of Patent: October 29, 2019Assignee: VOYETRA TURTLE BEACH, INC.Inventors: Kevin Arthur Robertson, David Gallagher, Nicholas Richard Bourne
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Patent number: 10441887Abstract: In an audio setup comprising a headset configurable to process audio for a player, a headset preset may be downloaded from a central headset preset depository into the headset, and the headset may be configured based on the headset preset, for processing audio for the player when the player is participating in, for example, an online multiplayer game. The downloaded headset preset is uploaded into the central headset preset depository by a second player, and the headset preset comprises values for one or more configurable parameter settings relating to operation or functions of the headset. Information used in facilitating access to the headset preset in the central headset preset depository may be received from the second player. The information may comprise a token (or similar identifier) assigned to the headset preset at an audio setup associated with the second player.Type: GrantFiled: April 11, 2016Date of Patent: October 15, 2019Assignee: VOYETRA TURTLE BEACH, INC.Inventors: Kevin Arthur Robertson, Richard Kulavik
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Publication number: 20180367928Abstract: A game headset receives a plurality of audio channels during play of a particular game, monitors one or more of the plurality of audio channels and detects an occurrence of one or more particular sounds in the plurality of audio channels during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.Type: ApplicationFiled: August 23, 2018Publication date: December 20, 2018Inventors: Richard Kulavik, Michael A. Jessup, Kevin Arthur Robertson