Patents by Inventor Kevin Geisner

Kevin Geisner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120309538
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Application
    Filed: June 6, 2011
    Publication date: December 6, 2012
    Applicant: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120309534
    Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
    Type: Application
    Filed: June 1, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Relja Markovic, Stephen Latta, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Publication number: 20120302351
    Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
    Type: Application
    Filed: May 27, 2011
    Publication date: November 29, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings
  • Publication number: 20120302350
    Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
    Type: Application
    Filed: May 27, 2011
    Publication date: November 29, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Patent number: 8317623
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Grant
    Filed: June 6, 2011
    Date of Patent: November 27, 2012
    Assignee: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120293518
    Abstract: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.
    Type: Application
    Filed: August 3, 2012
    Publication date: November 22, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Kudo Tsunoda, Darren Alexander Bennett
  • Patent number: 8253746
    Abstract: It may be desirable to apply corrective data to aspects of captured image or the user-performed gesture for display of a visual representation that corresponds to the corrective data. The captured motion may be any motion in the physical space that is captured by the capture device, such as a camera. Aspects of a skeletal or mesh model of a person, that is generated based on the image data captured by the capture device, may be modified prior to animation. The modification may be made to the model generated from image data that represents a target or a target's motion, including user gestures, in the physical space. For example, certain joints of a skeletal model may be readjusted or realigned. A model of a target may be modified by applying differential correction, magnetism principles, binary snapping, confining virtual movement to defined spaces, or the like.
    Type: Grant
    Filed: May 1, 2009
    Date of Patent: August 28, 2012
    Assignee: Microsoft Corporation
    Inventors: Kevin Geisner, Relja Markovic, Stephen Gilchrist Latta, Gregory Nelson Snook, Kudo Tsunoda, Darren Alexander Bennett
  • Publication number: 20120165096
    Abstract: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
    Type: Application
    Filed: March 2, 2012
    Publication date: June 28, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Kevin Geisner, Relja Markovic, Stephen G. Latta, Mark T. Mihelich, Christopher Willoughby, Jonathan T. Steed, Darren Bennett, Shawn C. Wright, Matt Coohill
  • Publication number: 20120157203
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
    Type: Application
    Filed: December 21, 2010
    Publication date: June 21, 2012
    Applicant: Microsoft Corporation
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic
  • Publication number: 20120155705
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
    Type: Application
    Filed: December 21, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H. Willoughby, Peter Sarrett, Daniel Lee Osborn
  • Publication number: 20120157200
    Abstract: Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs.
    Type: Application
    Filed: December 21, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Mike Scavezze, Arthur Tomlin, Relja Markovic, Stephen Latta, Kevin Geisner
  • Publication number: 20120157198
    Abstract: Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.
    Type: Application
    Filed: December 21, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Rhett Mathis, Matthew Monson, David Gierok, William Paul Giese, Darrin Brown, Cam McRae, David Seymour, William Axel Olsen, Matthew Searcy
  • Publication number: 20120154618
    Abstract: A method for modeling an object from image data comprises identifying in an image from the video a set of reference points on the object, and, for each reference point identified, observing a displacement of that reference point in response to a motion of the object. The method further comprises grouping together those reference points for which a common translational or rotational motion of the object results in the observed displacement, and fitting the grouped-together reference points to a shape.
    Type: Application
    Filed: December 15, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Relja Markovic, Stephen Latta, Kevin Geisner
  • Patent number: 8145594
    Abstract: Systems, methods and computer readable media are disclosed for a localized gesture aggregation. In a system where user movement is captured by a capture device to provide gesture input to the system, demographic information regarding users as well as data corresponding to how those users respectively make various gestures is gathered. When a new user begins to use the system, his demographic information is analyzed to determine a most likely way that he will attempt to make or find it easy to make a given gesture. That most likely way is then used to process the new user's gesture input.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: March 27, 2012
    Assignee: Microsoft Corporation
    Inventors: Kevin Geisner, Stephen Latta, Gregory N. Snook, Relja Markovic
  • Publication number: 20110314482
    Abstract: A system and method is disclosed aggregating and organizing a user's cloud data in an encompassing system, and then exposing the sum-total of that cloud data to application programs via a common API. Such a system provides rich presence information allowing users to map and unify the totality of their experiences across all of their computing devices, as well as discovering other users and their experiences. In this way, users can enhance their knowledge of, and interaction with, their own environment, as well as open up new social experiences with others.
    Type: Application
    Filed: June 18, 2010
    Publication date: December 22, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Shiraz Cupala, Kevin Geisner, John Clavin, Kenneth A. Lobb, Brian Ostergren
  • Publication number: 20110304774
    Abstract: Embodiments are disclosed that relate to the automatic tagging of recorded content. For example, one disclosed embodiment provides a computing device comprising a processor and memory having instructions executable by the processor to receive input data comprising one or more of a depth data, video data, and directional audio data, identify a content-based input signal in the input data, and apply one or more filters to the input signal to determine whether the input signal comprises a recognized input. Further, if the input signal comprises a recognized input, then the instructions are executable to tag the input data with the contextual tag associated with the recognized input and record the contextual tag with the input data.
    Type: Application
    Filed: June 11, 2010
    Publication date: December 15, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Christopher Vuchetich, Matthew Eric Haigh, JR., Andrew Robert Campbell, Darren Bennett, Relja Markovic, Oscar Omar Garza Santos, Kevin Geisner, Kudo Tsunoda
  • Publication number: 20110304632
    Abstract: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.
    Type: Application
    Filed: June 11, 2010
    Publication date: December 15, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Jeffrey Evertt, Joel Deaguero, Darren Bennett, Dylan Vance, David Galloway, Relja Markovic, Stephen Latta, Oscar Omar Garza Santos, Kevin Geisner
  • Publication number: 20110299728
    Abstract: Automatic depth camera aiming is provided by a method which includes receiving from the depth camera one or more observed depth images of a scene. The method further includes, if a point of interest of a target is found within the scene, determining if the point of interest is within a far range relative to the depth camera. The method further includes, if the point of interest of the target is within the far range, operating the depth camera with a far logic, or if the point of interest of the target is not within the far range, operating the depth camera with a near logic.
    Type: Application
    Filed: June 4, 2010
    Publication date: December 8, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Relja Markovic, Stephen Latta, Kyungsuk David Lee, Oscar Omar Garza Santos, Kevin Geisner
  • Publication number: 20110223995
    Abstract: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
    Type: Application
    Filed: March 12, 2010
    Publication date: September 15, 2011
    Inventors: Kevin Geisner, Relja Markovic, Stephen G. Latta, Mark T. Mihelich, Christopher Willoughby, Jonathan T. Steed, Darren Bennett, Shawn C. Wright, Matt Coohill
  • Publication number: 20110221755
    Abstract: A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the sensed motion of the user and determines a magnitude of the sensed motion of the user. The computing system creates and displays an animation of an object (e.g., an avatar in a video game) performing the action in a manner that is amplified in comparison to the sensed motion by a factor that is proportional to the determined magnitude. The computing system also creates and outputs audio/visual feedback in proportion to a magnitude of the sensed motion of the user.
    Type: Application
    Filed: March 12, 2010
    Publication date: September 15, 2011
    Inventors: Kevin Geisner, Relja Markovic, Stephen G. Latta, Brian James Mount, Zachary T. Middleton, Joel Deaguero, Christopher Willoughby, Dan Osborn, Darren Bennett, Gregory N. Snook