Patents by Inventor Kevin L. Ma

Kevin L. Ma has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11291919
    Abstract: Technologies for executing a virtual character development application using machine learning are described herein. In typical simulation applications, a user may be enabled to create a virtual character and navigate a virtual world. A typical simulation application may accept inputs from the user, determine actions initiated by the user based on the inputs, determine subsequent outcomes of the user-initiated actions, and mold the simulation according to the outcomes. However, most outcomes may be predetermined and predictable by design. In contrast, some embodiments may include a server configured to execute a virtual character development application in conjunction with one or more client devices. A user may utilize a client device to create and develop a virtual character within the application. The user may be enabled to provide inputs to the virtual character development application, and the artificial component may process the input and extract information associated with the virtual character.
    Type: Grant
    Filed: March 2, 2020
    Date of Patent: April 5, 2022
    Assignee: Interlake Research, LLC
    Inventors: Yanjun Ma, Christine K. Ma, Kevin L. Ma
  • Publication number: 20200197818
    Abstract: Technologies for executing a virtual character development application using machine learning are described herein. In typical simulation applications, a user may be enabled to create a virtual character and navigate a virtual world. A typical simulation application may accept inputs from the user, determine actions initiated by the user based on the inputs, determine subsequent outcomes of the user-initiated actions, and mold the simulation according to the outcomes. However, most outcomes may be predetermined and predictable by design. In contrast, some embodiments may include a server configured to execute a virtual character development application in conjunction with one or more client devices. A user may utilize a client device to create and develop a virtual character within the application. The user may be enabled to provide inputs to the virtual character development application, and the artificial component may process the input and extract information associated with the virtual character.
    Type: Application
    Filed: March 2, 2020
    Publication date: June 25, 2020
    Applicant: Interlake Research, LLC
    Inventors: Yanjun MA, Christine K. MA, Kevin L. MA
  • Patent number: 10617961
    Abstract: Technologies for executing a virtual character development application using machine learning are described herein. In typical simulation applications, a user may be enabled to create a virtual character and navigate a virtual world. A typical simulation application may accept inputs from the user, determine actions initiated by the user based on the inputs, determine subsequent outcomes of the user initiated actions, and mold the simulation according to the outcomes. However most outcomes may be predetermined and predictable by design. In contrast, some embodiments may include a server configured to execute a virtual character development application in conjunction with one or more client devices. A user may utilize a client device to create and develop a virtual character within the application. The user may be enabled to provide inputs to the virtual character development application, and the artificial component may process the input and extract information associated with the virtual character.
    Type: Grant
    Filed: May 2, 2018
    Date of Patent: April 14, 2020
    Assignee: Interlake Research, LLC
    Inventors: Yanjun Ma, Christine K. Ma, Kevin L. Ma
  • Publication number: 20180318719
    Abstract: Technologies for executing a virtual character development application using machine learning are described herein. In typical simulation applications, a user may be enabled to create a virtual character and navigate a virtual world. A typical simulation application may accept inputs from the user, determine actions initiated by the user based on the inputs, determine subsequent outcomes of the user initiated actions, and mold the simulation according to the outcomes. However most outcomes may be predetermined and predictable by design. In contrast, some embodiments may include a server configured to execute a virtual character development application in conjunction with one or more client devices. A user may utilize a client device to create and develop a virtual character within the application. The user may be enabled to provide inputs to the virtual character development application, and the artificial component may process the input and extract information associated with the virtual character.
    Type: Application
    Filed: May 2, 2018
    Publication date: November 8, 2018
    Applicant: Intertake Research, LLC
    Inventors: Yanjun Ma, Christine K. Ma, Kevin L. Ma