Patents by Inventor Klaas Schilstra

Klaas Schilstra has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10987587
    Abstract: A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: April 27, 2021
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte
  • Patent number: 10427046
    Abstract: A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.
    Type: Grant
    Filed: October 19, 2018
    Date of Patent: October 1, 2019
    Assignee: Take-Two Interactive Software, Inc.
    Inventors: Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte
  • Publication number: 20190192970
    Abstract: A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.
    Type: Application
    Filed: October 19, 2018
    Publication date: June 27, 2019
    Inventors: Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte
  • Publication number: 20190192972
    Abstract: A system and method for building and rendering in-game objects. In some embodiments, the system includes a plurality of metadata records describing available assets, wherein each metadata record comprises an asset identifier, which identifies an asset, and a property tag. In some embodiments, the system receives the metadata asset record or the asset identified by the metadata asset record from an asset interface to instruct a rendering engine to load the asset identified by the metadata asset record into a 3D environment.
    Type: Application
    Filed: December 22, 2017
    Publication date: June 27, 2019
    Inventors: Aaron Garbut, Klaas Schilstra, Flavius Alecu, John Whyte