Patents by Inventor Klaus Achmueller

Klaus Achmueller has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11721160
    Abstract: Systems, devices, and methods for artificial intelligence implementation for modifying user interface elements may include receiving gaming device data associated with a gaming device, the gaming device data including a plurality of gaming device parameter values for a plurality of gaming parameters associated with the gaming device. The gaming device data is analyzed to determine a first gaming device parameter value of the plurality of gaming device parameter values. Using a predictive model including a plurality of data clusters, the first gaming device parameter value is correlated with a first data cluster of the plurality of data clusters, where each data cluster is associated with a user interface parameter value of the gaming device. A user interface element of the gaming device is then modified based on the user interface parameter value associated with the first data cluster.
    Type: Grant
    Filed: August 9, 2019
    Date of Patent: August 8, 2023
    Assignee: IGT
    Inventors: Stefan Keilwert, Klaus Achmueller
  • Patent number: 11430291
    Abstract: A method of displaying player information in a casino using alternate reality includes generating a live video signal of a gaming environment using a camera on an electronic device; determining an identity of a player who is visible in the live video signal; retrieving information about the player from a database of registered players in response to the determined player identity; and displaying information about the player to a user of the electronic device so that the information appears to the user to be adjacent or on the player.
    Type: Grant
    Filed: August 9, 2017
    Date of Patent: August 30, 2022
    Assignee: IGT
    Inventors: Michael Russ, Stefan Keilwert, Lukas Angermayer, Klaus Achmüller, Dieter Goriup, Elisabeth Kiss, Caprice Mitterhöfer, Martin Lasser, Stefan Koller, Gerhard Pichler, Julia-Ines Lerchbaumer, Petra Wagner
  • Patent number: 11354973
    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a determination to make a change to the audio based on one or more of player related data and/or play related data. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.
    Type: Grant
    Filed: August 2, 2018
    Date of Patent: June 7, 2022
    Assignee: IGT
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Patent number: 11158154
    Abstract: Electronic gaming machines that optimize audio during game play or otherwise based on a determined ear structure of a player, and in various embodiments also on a determined location of the player's ear in real-time.
    Type: Grant
    Filed: October 24, 2018
    Date of Patent: October 26, 2021
    Assignee: IGT
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Patent number: 11011015
    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.
    Type: Grant
    Filed: January 28, 2019
    Date of Patent: May 18, 2021
    Assignee: IGT
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Publication number: 20210043031
    Abstract: Systems, devices, and methods for artificial intelligence implementation for modifying user interface elements may include receiving gaming device data associated with a gaming device, the gaming device data including a plurality of gaming device parameter values for a plurality of gaming parameters associated with the gaming device. The gaming device data is analyzed to determine a first gaming device parameter value of the plurality of gaming device parameter values. Using a predictive model including a plurality of data clusters, the first gaming device parameter value is correlated with a first data cluster of the plurality of data clusters, where each data cluster is associated with a user interface parameter value of the gaming device. A user interface element of the gaming device is then modified based on the user interface parameter value associated with the first data cluster.
    Type: Application
    Filed: August 9, 2019
    Publication date: February 11, 2021
    Inventors: Stefan KEILWERT, Klaus ACHMUELLER
  • Patent number: 10891822
    Abstract: A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
    Type: Grant
    Filed: September 21, 2017
    Date of Patent: January 12, 2021
    Assignee: IGT
    Inventors: Stefan Keilwert, Klaus Achmueller
  • Patent number: 10764660
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide selectable sound beams. In various embodiments, the electronic gaming machine includes a housing having a front side, a head position tracker supported by the housing, a first speaker array supported by the housing, and a second speaker array supported by the housing. The first speaker array includes a plurality of independently operable first speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing. The second speaker array includes a plurality of independently operable second speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing.
    Type: Grant
    Filed: August 2, 2018
    Date of Patent: September 1, 2020
    Assignee: IGT
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Patent number: 10735862
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide binaurally encoded audio using a stereo ultrasound speaker configuration.
    Type: Grant
    Filed: August 2, 2018
    Date of Patent: August 4, 2020
    Assignee: IGT
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200242887
    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.
    Type: Application
    Filed: January 28, 2019
    Publication date: July 30, 2020
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Patent number: 10702772
    Abstract: The electronic gaming machine (EGM) and methods of the present disclosure improve gaming technology and provide enhanced physical player interaction. In various embodiments, the EGM includes a display device configured to display 3D images to a player without requiring the player to wear 3D glasses, a player eye or head tracker configured to track movement of either the eyes or the head of the player, a player hand position locator configured to determine one or more positions of at least one of the player's hands in front of the display device, and a player tactile feedback provider configured to provide tactile feedback to at least one of the player's hands to provide enhanced physical player interaction in association with one or more plays of a primary or bonus game or other EGM functionality.
    Type: Grant
    Filed: September 18, 2017
    Date of Patent: July 7, 2020
    Assignee: IGT
    Inventors: Klaus Achmueller, Stefan Keilwert, Thomas Waxman
  • Publication number: 20200134964
    Abstract: Electronic gaming machines that optimize audio during game play or otherwise based on a determined ear structure of a player, and in various embodiments also on a determined location of the player's ear in real-time.
    Type: Application
    Filed: October 24, 2018
    Publication date: April 30, 2020
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Publication number: 20200043286
    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a prediction that the player wants to change the audio. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200043282
    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a determination to make a change to the audio based on one or more of player related data and/or play related data. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200045396
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide selectable sound beams. In various embodiments, the electronic gaming machine includes a housing having a front side, a head position tracker supported by the housing, a first speaker array supported by the housing, and a second speaker array supported by the housing. The first speaker array includes a plurality of independently operable first speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing. The second speaker array includes a plurality of independently operable second speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200045421
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide binaurally encoded audio using a stereo ultrasound speaker configuration.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Patent number: 10403082
    Abstract: An electronic wagering gaming machine system includes a display, one or more input controls, one or more ultrasound emitters and a sensor that detects the location of a person in proximity to the display. Control circuitry executes wagering game software that receives input commands entered via the input control(s), to display graphics output from the wagering game software responsive to the input commands, and to generate public and private sound signals in an audible frequency range. The private sound signals may be directed to the detected person's location by modulating one or more ultrasound carrier waves with the private sound signals and outputting the modulated ultrasound waves toward the detected person's location via the ultrasound emitter(s). The public sound signals may be played in the audible frequency range via the audio speaker(s).
    Type: Grant
    Filed: April 12, 2016
    Date of Patent: September 3, 2019
    Assignee: IGT Canada Solutions ULC
    Inventors: Klaus Achmüller, Stefan Keilwert
  • Publication number: 20190088073
    Abstract: A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
    Type: Application
    Filed: September 21, 2017
    Publication date: March 21, 2019
    Inventors: Stefan Keilwert, Klaus Achmueller
  • Publication number: 20190051094
    Abstract: A method of displaying player information in a casino using alternate reality includes generating a live video signal of a gaming environment using a camera on an electronic device; determining an identity of a player who is visible in the live video signal; retrieving information about the player from a database of registered players in response to the determined player identity; and displaying information about the player to a user of the electronic device so that the information appears to the user to be adjacent or on the player.
    Type: Application
    Filed: August 9, 2017
    Publication date: February 14, 2019
    Inventors: Michael Russ, Stefan Keilwert, Lukas Angermayer, Klaus Achmüller, Dieter Goriup, Elisabeth Kiss, Caprice Mitterhöfer, Martin Lasser, Stefan Koller, Gerhard Pichler, Julia-Ines Lerchbaumer, Petra Wagner
  • Publication number: 20180078854
    Abstract: The electronic gaming machine (EGM) and methods of the present disclosure improve gaming technology and provide enhanced physical player interaction. In various embodiments, the EGM includes a display device configured to display 3D images to a player without requiring the player to wear 3D glasses, a player eye or head tracker configured to track movement of either the eyes or the head of the player, a player hand position locator configured to determine one or more positions of at least one of the player's hands in front of the display device, and a player tactile feedback provider configured to provide tactile feedback to at least one of the player's hands to provide enhanced physical player interaction in association with one or more plays of a primary or bonus game or other EGM functionality.
    Type: Application
    Filed: September 18, 2017
    Publication date: March 22, 2018
    Inventors: Klaus Achmueller, Stefan Keilwert, Thomas Waxman