Patents by Inventor Koji Toyohara

Koji Toyohara has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10758815
    Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.
    Type: Grant
    Filed: August 8, 2016
    Date of Patent: September 1, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
  • Patent number: 10518179
    Abstract: A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.
    Type: Grant
    Filed: May 9, 2016
    Date of Patent: December 31, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Daisuke Sogabe, Tsuyoshi Yamaguchi, Manabu Tashiro, Koji Toyohara, Keiji Matsukita
  • Publication number: 20160339336
    Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.
    Type: Application
    Filed: August 8, 2016
    Publication date: November 24, 2016
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
  • Publication number: 20160250559
    Abstract: A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.
    Type: Application
    Filed: May 9, 2016
    Publication date: September 1, 2016
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Daisuke Sogabe, Tsuyoshi Yamaguchi, Manabu Tashiro, Koji Toyohara, Keiji Matsukita
  • Patent number: 7878890
    Abstract: A first power property setting unit will set a first power property to a moving object. A power status display unit will display the power status of the moving object, which is defined based on the first power property, in an estimated passage position in an estimated passage display area. A rotational property setting unit will set a rotational property to the moving object which is dispatched from a character. A second power property setting unit will set a second power property to the moving object. A rotational status display unit will continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position.
    Type: Grant
    Filed: August 17, 2006
    Date of Patent: February 1, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Koji Toyohara, Akihiko Shimizu, Yuichi Yokoyama, Masafumi Yoshida
  • Publication number: 20090325697
    Abstract: In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit.
    Type: Application
    Filed: September 9, 2009
    Publication date: December 31, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tsuyoshi YAMAGUCHI, Akihiko SHIMIZU, Hiroaki KOBAYASHI, Koji TOYOHARA, Ken YOKOTA
  • Publication number: 20060276241
    Abstract: A first power property setting unit will set a first power property to a moving object. A power status display unit will display the power status of the moving object, which is defined based on the first power property, in an estimated passage position in an estimated passage display area. A rotational property setting unit will set a rotational property to the moving object which is dispatched from a character. A second power property setting unit will set a second power property to the moving object. A rotational status display unit will continuously display the rotational status of the moving object, which is defined based on the rotational property, in the estimated passage position.
    Type: Application
    Filed: August 17, 2006
    Publication date: December 7, 2006
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Koji TOYOHARA, Akihiko SHIMIZU, Yuichi YOKOYAMA, Masafumi YOSHIDA
  • Patent number: 6491582
    Abstract: A video game device comprises a storing unit for storing one or a plurality of character information (special capabilities, etc.) in the game, an injury event control unit for controlling injury events occuring during the game, a game interrupting control unit for interrupting the game in the event that an injury event occurs, and a game resuming control unit for resuming the game at the point that the injury event ends, so the game player can cause the play character on the screen to preform a simulation experience closer to actual playing. Thus, a video game device wherein the game player can cause a play character on the screen to perform a simulation experience in a manner closer to actually playing the sport can be provided.
    Type: Grant
    Filed: December 9, 1999
    Date of Patent: December 10, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment
    Inventors: Koji Toyohara, Hiroshi Tanibuchi, Koji Maeda, Fujitomo Narita
  • Patent number: 6475084
    Abstract: A video game device has replacement character setting unit 70 for setting replacement characters in the game beforehand, and game progress control unit 80 for controlling the progress state of the game, by performing a replacement processing between a replacement character and one play character playing in the game, during the progress of the game. The game proceeds with replacement of player characters based on information concerning replacement characters selected by the user prior to the start of the game.
    Type: Grant
    Filed: December 27, 1999
    Date of Patent: November 5, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Hiroshi Tanibuchi, Koji Maeda, Koji Toyohara, Tetsuro Eguchi
  • Publication number: 20020045485
    Abstract: A video game device has replacement character setting unit 70 for setting replacement characters in the game beforehand, and game progress control unit 80 for controlling the progress state of the game, by performing a replacement processing between a replacement character and one play character playing in the game, during the progress of the game. The game proceeds with replacement of player characters based on information concerning replacement characters selected by the user prior to the start of the game.
    Type: Application
    Filed: December 27, 1999
    Publication date: April 18, 2002
    Inventors: HIROSHI TANIBUCHI, KOJI MAEDA, KOJI TOYOHARA, TETSURO EGUCHI
  • Patent number: 6368210
    Abstract: A video game device includes a batting instructing input device for instructing a play character which is a batter in a baseball game with batting contents, a batting judging means for judging the batting contents based on the batting instruction contents and the instruction results of the action contents, a batting storing means for storing the batting judgment contents, and a batting record display means for reading the batting judgment contents from the batting storing means and displaying on the image display device, so that the batting record of a batter, and in particular the batting habits of the batter, can be readily known in the event that the game player is a baseball batter as a play character on the screen.
    Type: Grant
    Filed: December 9, 1999
    Date of Patent: April 9, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Koji Toyohara, Hiroshi Tanibuchi, Tetsuro Eguchi, Koji Maeda, Shigenori Kiwata
  • Patent number: 6342008
    Abstract: A video game device has the following components: a character information storing unit for storing character information including multiple role information assigned to each play character; an action contents storing unit for storing one or a plurality of action contents; and a schedule creating unit for creating an action schedule for play characters by setting action contents selected from the action contents in at least one of a time period space and a role space. A video game play control method has the steps of: storing, in the character information storing unit, character information including a plurality of pieces of role information assigned to each play character; storing, in the action contents storing unit, one or a plurality of action contents; and creating an action schedule for play characters by setting action contents selected from said action contents in at least one of a time period space and a role space.
    Type: Grant
    Filed: December 27, 1999
    Date of Patent: January 29, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Koji Toyohara, Tetsuro Eguchi, Hiroshi Tanibuchi, Koji Maeda
  • Patent number: 6120374
    Abstract: A manual controller of a video game system has a plurality of control switches for controlling the motion of an image displayed on a display screen, and an analog joystick for designating a point in a given area on the displayed image. When the analog joystick is operated by the game player of the video game system, it is tilted to a position in a desired direction in a two-dimensional plane, and outputs a positional signal depending on the tilted position thereof. A coordinate transforming unit converts first and second two-dimensional coordinates of the tilted position respectively into third and fourth two-dimensional coordinates of an image position with respect to a predetermined reference position on the displayed image, with a first conversion constant for converting the first coordinate into the third coordinate and a second conversion constant, which is different from the first conversion constant, for converting the second coordinate into the fourth coordinate.
    Type: Grant
    Filed: August 4, 1997
    Date of Patent: September 19, 2000
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Isao Akada, Koji Toyohara, Kazuo Iwasaki, Katsuyoshi Endo, Naoki Nishikawa, Kenji Fujioka, Hiroshi Tanibuchi
  • Patent number: 5885156
    Abstract: A game cartridge is inserted into a game device, and a controller is operated to display and perform a game stored in the game cartridge on a display monitor. The game cartridge has a ROM for storing a game program and a RAM for storing data of a play character having unique abilities. The controller is operated to instruct a play character to repeat various patterns of speech and action to increase the number of "remaining experience credits". Obtained "remaining experience credits" are assigned to abilities of the play characters to achieve desired ability values for thereby growing the play character until it develops unique abilities.
    Type: Grant
    Filed: November 21, 1996
    Date of Patent: March 23, 1999
    Assignee: Konami Co., Ltd.
    Inventors: Koji Toyohara, Naoki Nishikawa, Makiko Yamada
  • Patent number: 5735743
    Abstract: A game machine having play-by-play announcement includes a monitor, a manipulator, a memory to store data for each of a plurality of vocal sound groups, each vocal sound group expressing a word in connection with the game; a controller operable to produce a new game scene on the monitor in accordance with a game program and an instructive signal generated by the manipulator, and designate data for a vocal sound group suitable to the produced new scene; and a sound generator to generate vocal sounds suitable for the new scene based on the designated data.
    Type: Grant
    Filed: December 12, 1994
    Date of Patent: April 7, 1998
    Assignee: Konami Co., Ltd.
    Inventors: Shiro Murata, Koji Toyohara, Naoki Nishikawa, Masahiro Ikariko, Kazuhiko Uehara, Hideto Inoue