Patents by Inventor Kouhei MAEDA

Kouhei MAEDA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11845009
    Abstract: A game period is common among a plurality of users and includes a first period and a second period. An example information processing system advances a first game for each user in the first period. A rank of each user is determined based on a first individual parameter of the user for the first game from a past game period. A second individual parameter is determined for each user based on the rank of the user and the first individual parameter of the user for the first game from a current game period. In the second period, the information processing system determines a common parameter that is common among the plurality of users based on the second individual parameters for users who have performed a particular game input so as to advance a second game that is common among the plurality of users based on the common parameter.
    Type: Grant
    Filed: December 1, 2020
    Date of Patent: December 19, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: So Araya, Yuji Ohashi, Keisuke Ohtani, Tetsuro Matsuzaki, Kouhei Maeda
  • Patent number: 11745108
    Abstract: In the case where a maximum number of valid objects that is a number equal to or less than a maximum number of designation objects is decreased from a first number that is equal to or greater than 2 to a second number that is equal to or greater than 1, the second number of the valid objects is maintained, and the valid objects, the number of which is a number by which the second number is exceeded, are changed to invalid objects. An individual parameter that is changed in accordance with game play is associated with each object. In the case where designation of a designation object is cancelled, the individual parameter thereof is set to an initial value. In the case where change to a valid object is made after change to an invalid object, the individual parameter immediately before being changed to the invalid object is maintained.
    Type: Grant
    Filed: January 13, 2021
    Date of Patent: September 5, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Ryota Yagihashi, Yuji Ohashi, Kouhei Maeda
  • Publication number: 20230173390
    Abstract: An example of a terminal apparatus designates a use object to be used in a competitive game from among a plurality of objects each being associated with an object parameter, based on a user's operation input. The example of the terminal apparatus designates a designation parameter indicating a value or range of the object parameter, based on a user's operation input. A matching request including information regarding the designated use object and information regarding the designated designation parameter is transmitted to a server. An example of the server determines, as participating users, users of two terminal apparatuses, among a plurality of terminal apparatuses, which are in such a relationship that the value of the object parameter of the use object included in the matching request of each terminal apparatus corresponds to the value or range of the designation parameter included in the matching request of the other terminal apparatus.
    Type: Application
    Filed: November 29, 2022
    Publication date: June 8, 2023
    Inventors: Kouhei MAEDA, Yuji OHASHI, Junichi IIDA, Shingo MATSUSHITA
  • Publication number: 20230173386
    Abstract: An example of an information processing system sets any one of teams in a competitive game into an operable state. During the competitive game, the information processing system causes an object included in a team in the operable state to perform at least one of a plurality of types of actions including battle, based on an instruction by a user associated with the team or on a control performed by the information processing system. A first evaluation value is calculated based on the result of the battle. Each time the progress state of the competitive game satisfies a condition, a second evaluation value is calculated based on the number of objects placed in a predetermined area in a game space. The information processing system determines a winner and a loser in the competitive game, based on the first evaluation value and the second evaluation value.
    Type: Application
    Filed: November 29, 2022
    Publication date: June 8, 2023
    Inventors: Shingo MATSUSHITA, Kouhei MAEDA, Yuji OHASHI
  • Patent number: 11623139
    Abstract: An example information processing system executes a process using values of scores of a plurality of users that are updated based on a result of a game. When a first game is selected from games, the first game is executed, in which the result of the game is determined based on a first user's game operation in the first game, and an opponent based on data of a second user different from the first user. When a second game is selected from games, the second game is executed, in which the result of the game is determined independently of the first user's game operation performed in the second game. The information processing system updates the first user's score and the second user's score based on a result of the first game, and updates at least the first user's score based on a result of the second game.
    Type: Grant
    Filed: May 25, 2021
    Date of Patent: April 11, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Yuji Ohashi, Keisuke Ohtani, Kouhei Maeda
  • Patent number: 11612819
    Abstract: An example of an information processing system executes a competitive game consisting of a plurality of turns. In each turn, one or more candidate objects, which are selected by a user from among a plurality of candidate objects placed in a first area, are placed as ally objects in a second area in a battle area. One or more enemy objects are placed in a third area in the battle area. The information processing system, based on the positions of placed objects that are the ally objects or the enemy objects placed in the battle area, determines, for each placed object, an attack turn, and an attack target out of the placed objects. The information processing system executes an attack on the attack target by the placed object according to the attack turn, thereby decreasing a life parameter associated with the placed object that is the attack target.
    Type: Grant
    Filed: November 1, 2021
    Date of Patent: March 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Ohashi, Kouhei Maeda
  • Patent number: 11590422
    Abstract: An example of an information processing system executes an application including a plurality of games using characters to each of which at least one of a plurality of skills influencing progress of a game is added. In a first game that is one of the plurality of games, a possessed character that is a character possessed by a user is used. The information processing system adds at least one skill that satisfies a condition for being designated by the user, among the plurality of skills, to the possessed character on the basis of designation by the user. In a second game different from the first game among the plurality of games, a use character prepared to be used in the second game is used. The information processing system adds at least one skill among the plurality of skills to the use character in accordance with progress of the second game.
    Type: Grant
    Filed: October 2, 2020
    Date of Patent: February 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Ryosuke Kakutani, Yuji Ohashi, Kouhei Maeda
  • Patent number: 11534689
    Abstract: A plurality of characters with which outer appearance images and game parameters are respectively associated, even several characters having the same outer appearance images are individually managed, and a game is executed using the plurality of characters possessed by a user. For a specific character designated by the user among specific characters for which a change allowing condition for the outer appearance image is satisfied, the outer appearance image is changed to a first image set in advance in association with the specific character or a second image that has become selectable by the change allowing condition being satisfied, on the basis of a user's instruction. Further, the game parameters of all the specific characters for which the change allowing condition is satisfied are changed.
    Type: Grant
    Filed: December 14, 2020
    Date of Patent: December 27, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Shingo Matsushita, Yuji Ohashi, Kouhei Maeda
  • Publication number: 20220134230
    Abstract: An example of an information processing system stores therein first ability data indicating abilities of possessed objects used in a first game. A use object to be used in a second game is selected from among the possessed objects. Second ability data indicating an ability of the use object is set so as to indicate an ability lower than the ability indicated by the first ability data of the possessed object that becomes the use object. When an update condition regarding the use object has been satisfied during execution of the second game, the second ability data is updated such that the ability of the use object having satisfied the update condition is strengthened. Regarding the update of the second ability data, an upper limit is set on at least a part of the ability of the use object, based on the ability indicated by the first ability data.
    Type: Application
    Filed: October 27, 2021
    Publication date: May 5, 2022
    Inventors: Yuji OHASHI, Kouhei MAEDA
  • Publication number: 20220134231
    Abstract: An example of an information processing system executes a competitive game consisting of a plurality of turns. In each turn, one or more candidate objects, which are selected by a user from among a plurality of candidate objects placed in a first area, are placed as ally objects in a second area in a battle area. One or more enemy objects are placed in a third area in the battle area. The information processing system, based on the positions of placed objects that are the ally objects or the enemy objects placed in the battle area, determines, for each placed object, an attack turn, and an attack target out of the placed objects. The information processing system executes an attack on the attack target by the placed object according to the attack turn, thereby decreasing a life parameter associated with the placed object that is the attack target.
    Type: Application
    Filed: November 1, 2021
    Publication date: May 5, 2022
    Inventors: Yuji OHASHI, Kouhei MAEDA
  • Patent number: 11266909
    Abstract: An offensive object and a defensive object are disposed in a field according to a first user's operation, and a display device is caused to display a portion of the field including the disposed offensive and defensive objects. A second user's defensive object disposed according to the second user's operation, and the offensive object disposed by the first user, are disposed in a field, and a battle process between the first user's offensive object and the second user's defensive object is performed according to the first user's operation.
    Type: Grant
    Filed: November 5, 2019
    Date of Patent: March 8, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Waki Shigeta, Syunsuke Watanabe, Kouhei Maeda
  • Patent number: 11247129
    Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that performs processing of a battle game. A player selects one or more usage characters that are to be used in the battle game among possession characters. In the battle game, if the usage character used by the player defeats one or more enemy character, a character value is added to each usage character according to a predetermined rule other than an experience value by battle. Every time the predetermined number of character values are accumulated, a shared item is acquired, and if this shared item is used, a rarity of a possession character is increased.
    Type: Grant
    Filed: September 12, 2018
    Date of Patent: February 15, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kouhei Maeda, Yuji Ohashi, Shioe Ohashi, Mai Kusakihara
  • Publication number: 20210402293
    Abstract: An example information processing system executes a process using values of scores of a plurality of users that are updated based on a result of a game. When a first game is selected from games, the first game is executed, in which the result of the game is determined based on a first user's game operation in the first game, and an opponent based on data of a second user different from the first user. When a second game is selected from games, the second game is executed, in which the result of the game is determined independently of the first user's game operation performed in the second game. The information processing system updates the first user's score and the second user's score based on a result of the first game, and updates at least the first user's score based on a result of the second game.
    Type: Application
    Filed: May 25, 2021
    Publication date: December 30, 2021
    Inventors: Shingo MATSUSHITA, Yuji OHASHI, Keisuke OHTANI, Kouhei MAEDA
  • Patent number: 11141659
    Abstract: At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.
    Type: Grant
    Filed: March 31, 2020
    Date of Patent: October 12, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Kouhei Maeda, Yuji Ohashi, So Araya
  • Publication number: 20210236934
    Abstract: In the case where a maximum number of valid objects that is a number equal to or less than a maximum number of designation objects is decreased from a first number that is equal to or greater than 2 to a second number that is equal to or greater than 1, the second number of the valid objects is maintained, and the valid objects, the number of which is a number by which the second number is exceeded, are changed to invalid objects. An individual parameter that is changed in accordance with game play is associated with each object. In the case where designation of a designation object is cancelled, the individual parameter thereof is set to an initial value. In the case where change to a valid object is made after change to an invalid object, the individual parameter immediately before being changed to the invalid object is maintained.
    Type: Application
    Filed: January 13, 2021
    Publication date: August 5, 2021
    Inventors: Ryota YAGIHASHI, Yuji OHASHI, Kouhei MAEDA
  • Publication number: 20210228985
    Abstract: A plurality of characters with which outer appearance images and game parameters are respectively associated, even several characters having the same outer appearance images are individually managed, and a game is executed using the plurality of characters possessed by a user. For a specific character designated by the user among specific characters for which a change allowing condition for the outer appearance image is satisfied, the outer appearance image is changed to a first image set in advance in association with the specific character or a second image that has become selectable by the change allowing condition being satisfied, on the basis of a user's instruction. Further, the game parameters of all the specific characters for which the change allowing condition is satisfied are changed.
    Type: Application
    Filed: December 14, 2020
    Publication date: July 29, 2021
    Inventors: Shingo MATSUSHITA, Yuji OHASHI, Kouhei MAEDA
  • Publication number: 20210162307
    Abstract: A game period is common among a plurality of users and includes a first period and a second period. An example information processing system advances a first game for each user in the first period. A rank of each user is determined based on a first individual parameter of the user for the first game from a past game period. A second individual parameter is determined for each user based on the rank of the user and the first individual parameter of the user for the first game from a current game period. In the second period, the information processing system determines a common parameter that is common among the plurality of users based on the second individual parameters for users who have performed a particular game input so as to advance a second game that is common among the plurality of users based on the common parameter.
    Type: Application
    Filed: December 1, 2020
    Publication date: June 3, 2021
    Inventors: So ARAYA, Yuji OHASHI, Keisuke OHTANI, Tetsuro MATSUZAKI, Kouhei MAEDA
  • Publication number: 20210101080
    Abstract: An example of an information processing system executes an application including a plurality of games using characters to each of which at least one of a plurality of skills influencing progress of a game is added. In a first game that is one of the plurality of games, a possessed character that is a character possessed by a user is used. The information processing system adds at least one skill that satisfies a condition for being designated by the user, among the plurality of skills, to the possessed character on the basis of designation by the user. In a second game different from the first game among the plurality of games, a use character prepared to be used in the second game is used. The information processing system adds at least one skill among the plurality of skills to the use character in accordance with progress of the second game.
    Type: Application
    Filed: October 2, 2020
    Publication date: April 8, 2021
    Inventors: Shingo MATSUSHITA, Ryosuke KAKUTANI, Yuji OHASHI, Kouhei MAEDA
  • Patent number: 10926174
    Abstract: An example system including a plurality of terminals configured to be operated by respective users each belonging to one of a plurality of groups executes a game process involved in a game related to a virtual area in the plurality of terminals, respectively, updates area information about the virtual area for each group, based on the game process executed in the plurality of terminals, determines, for each of a plurality of periods of time, which group acquires the virtual area based on the updated area information for each group, and outputs a result of the game in which the plurality of groups compete against each other to acquire the virtual area after repeatedly performing the determining.
    Type: Grant
    Filed: April 2, 2019
    Date of Patent: February 23, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Tetsuo Hatanaka, Yuji Ohashi, Kouhei Maeda
  • Publication number: 20200316467
    Abstract: At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.
    Type: Application
    Filed: March 31, 2020
    Publication date: October 8, 2020
    Inventors: Shingo MATSUSHITA, Kouhei MAEDA, Yuji OHASHI, So ARAYA