Patents by Inventor Koutarou Ishiki

Koutarou Ishiki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11040280
    Abstract: A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen, a reference operation and a deck that comprises an item, receiving a first input operation to select the deck and second input operations, determining a matching degree between the reference operation and each of the second input operations, outputting, from a processor to a memory, a level of the matching degree based on the determination, counting, with the processor, a number of consecutive times that the level continuously exceeds a predetermined threshold level, calculating, with the processor, a score of the user based on the number, and outputting, from the processor to the memory, the score. When the item comprises a card having a predetermined effect and continuation of exceeding the predetermined threshold level is interrupted, the number is counted as if no interruption has occurred.
    Type: Grant
    Filed: October 2, 2019
    Date of Patent: June 22, 2021
    Assignee: SEGA CORPORATION
    Inventors: Koutarou Ishiki, Shinya Sakai, Kazuma Itoh, Yuko Tatsuko, Akiko Takada
  • Publication number: 20200030698
    Abstract: A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen, a reference operation and a deck that comprises an item, receiving a first input operation to select the deck and second input operations, determining a matching degree between the reference operation and each of the second input operations, outputting, from a processor to a memory, a level of the matching degree based on the determination, counting, with the processor, a number of consecutive times that the level continuously exceeds a predetermined threshold level, calculating, with the processor, a score of the user based on the number, and outputting, from the processor to the memory, the score. When the item comprises a card having a predetermined effect and continuation of exceeding the predetermined threshold level is interrupted, the number is counted as if no interruption has occurred.
    Type: Application
    Filed: October 2, 2019
    Publication date: January 30, 2020
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Koutarou Ishiki, Shinya Sakai, Kazuma Itoh, Yuko Tatsuko, Akiko Takada
  • Patent number: 10471352
    Abstract: A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: November 12, 2019
    Assignee: Kabushiki Kaisha Sega Games
    Inventors: Koutarou Ishiki, Shinya Sakai, Kazuma Itoh, Yuko Tatsuko, Akiko Takada
  • Publication number: 20170361229
    Abstract: A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.
    Type: Application
    Filed: September 5, 2017
    Publication date: December 21, 2017
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Koutarou Ishiki, Shinya Sakai, Kazuma Itoh, Yuko Tatsuko, Akiko Takada