Patents by Inventor Kurt Uhlir

Kurt Uhlir has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20050202861
    Abstract: A system and method are disclosed for facilitating development of computer games that depict or represent actual geographic locales or imaginary locales as part of the play scenarios of the games. A computer game factory system includes inventories of map data products, road models, 3D models, game shells, and game engines. Configuration parameters identify which components to select from the inventories to produce games for various different computer platforms. The selected components are combined with a geographic data API and geographic data tools to produce computer games.
    Type: Application
    Filed: March 11, 2004
    Publication date: September 15, 2005
    Inventors: Christopher Dougherty, Kurt Uhlir, Michael Shuman
  • Publication number: 20050203922
    Abstract: A system and method are disclosed for facilitating development of computer games that depict or represent actual, real world geographic areas as part of the play scenarios of the games. A source database contains data that represent geographic features in a region including roads in the region. The data in the source database includes attributes suitable for use for providing navigation-related functions. In addition to providing data from the source database for navigation-related functions, data from the source database are also provided for computer game development. An application programming interface, as well as other tools for handling geographic data, is provided for accessing and processing of the geographic data.
    Type: Application
    Filed: March 11, 2004
    Publication date: September 15, 2005
    Inventors: Kurt Uhlir, Christopher Dougherty, Michael Shuman, Roy Casino
  • Publication number: 20050202877
    Abstract: A computer game depicts or represents actual or imaginary geographic locales as part of the play scenarios of the games. The computer game uses a map database that contains data that represent geographic features, such as roads, in a locale. A game engine program presents a game play scenario to a user via a user interface of the game. An application programming interface program accepts requests for data from the game engine program, accesses data from the map database, and provides the data in a suitable format to the game engine program for use in presenting the game scenario to the user.
    Type: Application
    Filed: March 11, 2004
    Publication date: September 15, 2005
    Inventors: Kurt Uhlir, Christopher Dougherty, Michael Shuman, Roy Casino
  • Publication number: 20050202862
    Abstract: A system and method are disclosed for facilitating development of computer games that depict or represent actual, real world geographic areas as part of the play scenarios of the games. A source database contains data that represent geographic features in a region including roads in the region. The data in the source database includes attributes suitable for use for providing navigation-related functions. In addition to providing data from the source database for navigation-related functions, data from the source database are also used to form a template database, wherein the template database represents an imaginary locale. The template database is provided for computer game development.
    Type: Application
    Filed: March 11, 2004
    Publication date: September 15, 2005
    Inventors: Michael Shuman, Kurt Uhlir, Christopher Dougherty