Patents by Inventor Kyle Plumadore

Kyle Plumadore has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10594901
    Abstract: Systems, apparatuses, and methods for rendering images directly to a video encoder are disclosed. A game engine includes an embedded rendering unit configured to render images in different color spaces depending on the mode. The rendering unit renders images for a first color space only to be driven directly to a display while operating in a first mode. The rendering unit renders images for a second color space only which are provided directly to a video encoder while operating in a second mode. In a third mode, the rendering unit renders images for both color spaces. In one embodiment, the first color space is RGB and the second color space is YUV. The game engine also generates a plurality of attributes associated with each rendered image and the video encoder encodes each rendered image into an encoded bitstream based on the attributes associated with the rendered image.
    Type: Grant
    Filed: November 17, 2017
    Date of Patent: March 17, 2020
    Assignee: ATI Technologies ULC
    Inventors: Gabor Sines, Kyle Plumadore, Yang Liu, Ihab Amer, Boris Ivanovic
  • Patent number: 10523947
    Abstract: Systems, apparatuses, and methods for encoding bitstreams of uniquely rendered video frames with variable frame rates are disclosed. A rendering unit and an encoder in a server are coupled via a network to a client with a decoder. The rendering unit dynamically adjusts the frame rate of uniquely rendered frames. Depending on the operating mode, the rendering unit conveys a constant frame rate to the encoder by repeating some frames or the rendering unit conveys a variable frame rate to the encoder by conveying only uniquely rendered frames to the encoder. Depending on the operating mode, the encoder conveys a constant frame rate bitstream to the decoder by encoding repeated frames as skip frames, or the encoder conveys a variable frame rate bitstream to the decoder by dropping repeated frames from the bitstream.
    Type: Grant
    Filed: September 29, 2017
    Date of Patent: December 31, 2019
    Assignee: ATI Technologies ULC
    Inventors: Ihab Amer, Boris Ivanovic, Gabor Sines, Yang Liu, Ho Hin Lau, Haibo Liu, Kyle Plumadore
  • Publication number: 20190158704
    Abstract: Systems, apparatuses, and methods for rendering images directly to a video encoder are disclosed. A game engine includes an embedded rendering unit configured to render images in different color spaces depending on the mode. The rendering unit renders images for a first color space only to be driven directly to a display while operating in a first mode. The rendering unit renders images for a second color space only which are provided directly to a video encoder while operating in a second mode. In a third mode, the rendering unit renders images for both color spaces. In one embodiment, the first color space is RGB and the second color space is YUV. The game engine also generates a plurality of attributes associated with each rendered image and the video encoder encodes each rendered image into an encoded bitstream based on the attributes associated with the rendered image.
    Type: Application
    Filed: November 17, 2017
    Publication date: May 23, 2019
    Inventors: Gabor Sines, Kyle Plumadore, Yang Liu, Ihab Amer, Boris Ivanovic
  • Publication number: 20190104311
    Abstract: Systems, apparatuses, and methods for encoding bitstreams of uniquely rendered video frames with variable frame rates are disclosed. A rendering unit and an encoder in a server are coupled via a network to a client with a decoder. The rendering unit dynamically adjusts the frame rate of uniquely rendered frames. Depending on the embodiment, the rendering unit conveys a constant frame rate to the encoder by repeating some frames or the rendering unit conveys a variable frame rate to the encoder by conveying only uniquely rendered frames to the encoder. Depending on the embodiment, the encoder conveys a constant frame rate bitstream to the decoder by encoding repeated frames as skip frames, or the encoder conveys a variable frame rate bitstream to the decoder by dropping repeated frames from the bitstream.
    Type: Application
    Filed: September 29, 2017
    Publication date: April 4, 2019
    Inventors: Ihab Amer, Boris Ivanovic, Gabor Sines, Yang Liu, Ho Hin Lau, Haibo Liu, Kyle Plumadore
  • Patent number: 9906239
    Abstract: Systems, apparatuses, and methods for implementing a parallel Huffman decoding scheme are disclosed herein. A system with a plurality of execution units receives a Huffman encoded bitstream. The system partitions the encoded bitstream into a plurality of chunks. Each execution unit is assigned to decode a separate chunk of the encoded bitstream as well as an extra portion of an adjacent chunk. With this approach, the decoding of the bitstream overlaps for a programmable amount of data at each chunk boundary since each execution unit, excluding the first execution unit decoding the first chunk of the bitstream, will likely decode a certain number of symbols incorrectly at the beginning of the chunk since the chunk boundaries will not be aligned with symbol boundaries. The system determines, from the decoded extra portion at each chunk boundary, where incorrectly decoded ends and where correctly decoded data begins for each decoded chunk.
    Type: Grant
    Filed: June 28, 2017
    Date of Patent: February 27, 2018
    Assignee: ATI Technologies ULC
    Inventor: Kyle Plumadore