Patents by Inventor Kyle Saugier

Kyle Saugier has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10888790
    Abstract: A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.
    Type: Grant
    Filed: October 1, 2018
    Date of Patent: January 12, 2021
    Assignee: Zynga Inc.
    Inventors: John Osvald, Michael Waite, Kyle Saugier, Lauren Duncan, Erik Nilsson
  • Publication number: 20190038980
    Abstract: A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.
    Type: Application
    Filed: October 1, 2018
    Publication date: February 7, 2019
    Inventors: John Osvald, Michael Waite, Kyle Saugier, Lauren Duncan, Erik Nilsson
  • Patent number: 9126105
    Abstract: Methods, systems, and computer programs are presented for expanding gaming social networks with players having no existing social relationships with other players. One method includes an operation for identifying first filters selected by a first user, the first filters identifying a first criteria for desired new friends. Another operation identifies second filters selected by a plurality of users in the network, where the second filters are entered by each user to identify second criteria for being added as a friend in the network. A plurality of candidates to be added as friends for the first user are determined, where each candidate conforms to the first criteria and where the first user conforms to the second criteria set by each candidate. Additionally, friendship requests are sent to one or more of the candidates or candidates are added as friends when the candidates have chosen automatic addition of friends.
    Type: Grant
    Filed: January 22, 2013
    Date of Patent: September 8, 2015
    Assignee: Zynga Inc.
    Inventors: Jason McGuirk, Miguel Sanchez, Kyle Saugier