Patents by Inventor Lakshmish Kaushik

Lakshmish Kaushik has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240115947
    Abstract: A method for integration of real-world content into a game is described. The method includes receiving a request to play the game and accessing overlay multimodal data generated from a portion of real-world multimodal data received as user generated content (RGC). The overlay multimodal data relates to authored multimodal data generated for the game. The method includes replacing the authored multimodal data in one or more scenes of the game with the overlay multimodal data.
    Type: Application
    Filed: October 5, 2022
    Publication date: April 11, 2024
    Inventors: Sharath Rao, Lakshmish Kaushik
  • Publication number: 20240100440
    Abstract: Methods and systems for engaging an AI player of a user to play a video game on behalf of the user includes creating the AI player for the user using at least some of the attributes of the user, training the AI player using inputs provided by the user during game play of the video game, and providing access to the video game for game play to the AI player. The access allows the AI player to provide inputs to the video game that substantially mimics a play style of the user. Control of the game play of the video game can be transitioned to the user at any time during the game play of the AI player. The user can also control the game play of the AI player from a video recording of the game play.
    Type: Application
    Filed: September 19, 2022
    Publication date: March 28, 2024
    Inventors: Mahdi Azmandian, Kazuyuki Arimatsu, Lakshmish Kaushik
  • Patent number: 11915685
    Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
    Type: Grant
    Filed: March 23, 2023
    Date of Patent: February 27, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Zhenhao Ge, Lakshmish Kaushik, Saket Kumar, Masanori Omote
  • Patent number: 11790912
    Abstract: A wake-up word for a digital assistant may be specified by a user to trigger the digital assistant to respond to the wake-up word, with the user providing one or more initial pronunciations of the wake-up word. The wake-up word may be unique, or at least not determined beforehand by a device manufacturer or developer of the digital assistant. The initial pronunciation(s) of the keyword may then be augmented with other potential pronunciations of the wake-up word that might be provided in the future, and those other potential pronunciations may then be pruned down to a threshold number of other potential pronunciations. One or more recordings of the initial pronunciation(s) of the wake-up may then be used to train a phoneme recognizer model to better recognize future instances of the wake-up word being spoken by the user or another person using the initial pronunciation or other potential pronunciations.
    Type: Grant
    Filed: January 3, 2022
    Date of Patent: October 17, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Lakshmish Kaushik, Zhenhao Ge, Xiaoyu Liu
  • Publication number: 20230326452
    Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
    Type: Application
    Filed: March 23, 2023
    Publication date: October 12, 2023
    Inventors: Zhenhao Ge, Lakshmish Kaushik, Saket Kumar, Masanori Omote
  • Patent number: 11756251
    Abstract: Text and speech from a computer simulation are processed by a machine learning engine to animate the face of a computer avatar.
    Type: Grant
    Filed: August 7, 2021
    Date of Patent: September 12, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Lakshmish Kaushik, Saket Kumar
  • Patent number: 11615782
    Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
    Type: Grant
    Filed: November 30, 2020
    Date of Patent: March 28, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Zhenhao Ge, Lakshmish Kaushik, Saket Kumar, Masanori Omote
  • Patent number: 11541317
    Abstract: An inexperienced computer simulation player is assisted in playing the simulation by identifying in previously-played simulations successful players in terms of simulation play. The virtual weapons selected by those players are identified and a recommendation of the weapon presented to the inexperienced player of the computer simulation.
    Type: Grant
    Filed: February 6, 2020
    Date of Patent: January 3, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Lakshmish Kaushik
  • Publication number: 20220148569
    Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
    Type: Application
    Filed: November 30, 2020
    Publication date: May 12, 2022
    Inventors: Zhenhao Ge, Lakshmish Kaushik, Saket Kumar, Masanori Omote
  • Publication number: 20220130384
    Abstract: A wake-up word for a digital assistant may be specified by a user to trigger the digital assistant to respond to the wake-up word, with the user providing one or more initial pronunciations of the wake-up word. The wake-up word may be unique, or at least not determined beforehand by a device manufacturer or developer of the digital assistant. The initial pronunciation(s) of the keyword may then be augmented with other potential pronunciations of the wake-up word that might be provided in the future, and those other potential pronunciations may then be pruned down to a threshold number of other potential pronunciations. One or more recordings of the initial pronunciation(s) of the wake-up may then be used to train a phoneme recognizer model to better recognize future instances of the wake-up word being spoken by the user or another person using the initial pronunciation or other potential pronunciations.
    Type: Application
    Filed: January 3, 2022
    Publication date: April 28, 2022
    Inventors: Lakshmish Kaushik, Zhenhao Ge
  • Publication number: 20220067384
    Abstract: Video and audio from a computer simulation are processed by a machine learning engine to identify candidate segments of the simulation for use in a video summary of the simulation. Text input is then used to reinforce whether a candidate segment should be included in the video summary.
    Type: Application
    Filed: November 25, 2020
    Publication date: March 3, 2022
    Inventors: Lakshmish Kaushik, Saket Kumar, Jaekwon Yoo, Kevin Zhang, Soheil Khorram, Sharath Rao, Chockalingam Ravi Sundaram
  • Publication number: 20220068001
    Abstract: Text and speech from a computer simulation are processed by a machine learning engine to animate the face of a computer avatar.
    Type: Application
    Filed: August 7, 2021
    Publication date: March 3, 2022
    Inventors: Lakshmish Kaushik, Saket Kumar
  • Publication number: 20220067385
    Abstract: Video and audio from a computer simulation are processed by a machine learning engine to identify candidate segments of the simulation for use in a video summary of the simulation. Text input is then used to reinforce whether a candidate segment should be included in the video summary. Metadata can be added to the summary showing game summary information.
    Type: Application
    Filed: August 25, 2021
    Publication date: March 3, 2022
    Inventors: Lakshmish Kaushik, Saket Kumar, Jaekwon Yoo, Kevin Zhang, Soheil Khorram, Sharath Rao, Ravi Sundaram
  • Patent number: 11217245
    Abstract: A wake-up word for a digital assistant may be specified by a user to trigger the digital assistant to respond to the wake-up word, with the user providing one or more initial pronunciations of the wake-up word. The wake-up word may be unique, or at least not determined beforehand by a device manufacturer or developer of the digital assistant. The initial pronunciation(s) of the keyword may then be augmented with other potential pronunciations of the wake-up word that might be provided in the future, and those other potential pronunciations may then be pruned down to a threshold number of other potential pronunciations. One or more recordings of the initial pronunciation(s) of the wake-up may then be used to train a phoneme recognizer model to better recognize future instances of the wake-up word being spoken by the user or another person using the initial pronunciation or other potential pronunciations.
    Type: Grant
    Filed: August 29, 2019
    Date of Patent: January 4, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Lakshmish Kaushik, Zhenhao Ge
  • Publication number: 20210245061
    Abstract: An inexperienced computer simulation player is assisted in playing the simulation by identifying in previously-played simulations successful players in terms of simulation play. The virtual weapons selected by those players are identified and a recommendation of the weapon presented to the inexperienced player of the computer simulation.
    Type: Application
    Filed: February 6, 2020
    Publication date: August 12, 2021
    Inventor: Lakshmish Kaushik
  • Publication number: 20210065699
    Abstract: A wake-up word for a digital assistant may be specified by a user to trigger the digital assistant to respond to the wake-up word, with the user providing one or more initial pronunciations of the wake-up word. The wake-up word may be unique, or at least not determined beforehand by a device manufacturer or developer of the digital assistant. The initial pronunciation(s) of the keyword may then be augmented with other potential pronunciations of the wake-up word that might be provided in the future, and those other potential pronunciations may then be pruned down to a threshold number of other potential pronunciations. One or more recordings of the initial pronunciation(s) of the wake-up may then be used to train a phoneme recognizer model to better recognize future instances of the wake-up word being spoken by the user or another person using the initial pronunciation or other potential pronunciations.
    Type: Application
    Filed: August 29, 2019
    Publication date: March 4, 2021
    Inventors: Lakshmish Kaushik, Zhenhao Ge
  • Patent number: 10282419
    Abstract: An arrangement and corresponding method are described for multi-domain natural language processing. Multiple parallel domain pipelines are used for processing a natural language input. Each domain pipeline represents a different specific subject domain of related concepts. Each domain pipeline includes a mention module that processes the natural language input using natural language understanding (NLU) to determine a corresponding list of mentions, and an interpretation generator that receives the list of mentions and produces a rank-ordered domain output set of sentence-level interpretation candidates. A global evidence ranker receives the domain output sets from the domain pipelines and produces an overall rank-ordered final output set of sentence-level interpretations.
    Type: Grant
    Filed: December 12, 2012
    Date of Patent: May 7, 2019
    Assignee: Nuance Communications, Inc.
    Inventors: Matthieu Hebert, Jean-Philippe Robichaud, Christopher M. Parisien, Nicolae Duta, Jerome Tremblay, Amjad Almahairi, Lakshmish Kaushik, Maryse Boisvert
  • Patent number: 9953646
    Abstract: A computer-implemented method for dynamically presenting a prewritten text in a graphical user interface is disclosed. The method comprises receiving a text artifact, storing the text artifact in a memory device of a computer, retrieving the text artifact, displaying the text artifact on the display screen of the computer, receiving a vocal input, generating a text file representing the words spoken in the vocal input, comparing a predetermined number of the hypothesis words to a predetermined number of the artifact words, determining a match location in the text artifact where a specific number of the predetermined number of hypothesis words match a specific number of the predetermined number of artifact words, and altering the display on the display screen to display the match location on the display screen of the computer.
    Type: Grant
    Filed: September 2, 2015
    Date of Patent: April 24, 2018
    Inventors: Eric Sadkin, Lakshmish Kaushik, Jasjeet Gill, Etay Luz
  • Publication number: 20160062970
    Abstract: A computer-implemented method for dynamically presenting a prewritten text in a graphical user interface is disclosed. The method comprises receiving a text artifact, storing the text artifact in a memory device of a computer, retrieving the text artifact, displaying the text artifact on the display screen of the computer, receiving a vocal input, generating a text file representing the words spoken in the vocal input, comparing a predetermined number of the hypothesis words to a predetermined number of the artifact words, determining a match location in the text artifact where a specific number of the predetermined number of hypothesis words match a specific number of the predetermined number of artifact words, and altering the display on the display screen to display the match location on the display screen of the computer.
    Type: Application
    Filed: September 2, 2015
    Publication date: March 3, 2016
    Inventors: Eric Sadkin, Lakshmish Kaushik, Jasjeet Gill, Etay Luz
  • Publication number: 20140163959
    Abstract: An arrangement and corresponding method are described for multi-domain natural language processing. Multiple parallel domain pipelines are used for processing a natural language input. Each domain pipeline represents a different specific subject domain of related concepts. Each domain pipeline includes a mention module that processes the natural language input using natural language understanding (NLU) to determine a corresponding list of mentions, and an interpretation generator that receives the list of mentions and produces a rank-ordered domain output set of sentence-level interpretation candidates. A global evidence ranker receives the domain output sets from the domain pipelines and produces an overall rank-ordered final output set of sentence-level interpretations.
    Type: Application
    Filed: December 12, 2012
    Publication date: June 12, 2014
    Applicant: Nuance Communications, Inc.
    Inventors: Matthieu Hebert, Jean-Philippe Robichaud, Christopher M. Parisien, Nicolae Duta, Jerome Tremblay, Amjad Almahairi, Lakshmish Kaushik, Maryse Boisvert