Patents by Inventor Lars Henriksen

Lars Henriksen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11870371
    Abstract: The invention relates to a method and an actuator system for determining and applying a voltage to a piezoelectric actuator (PEA) to achieve a given setpoint displacement. The method involves determining a relation dcal(V) between a PEA displacement measure (d) and voltage (V) and a relation ttcal(V) between transition time (tt) and voltage and combining the determined relations to calculate a relation d(tt) between the displacement measure and transition time during an initial calibration procedure. This relation is characteristic for the PEA, and by determining a new relation ttnew(V) after repeated biasing of the PEA, a compensated relation dc(V) can be calculated by substituting ttnew(V) in the calculated d(tt). The compensated relation dc(V) compensates for piezo creep effects due to the wear and can be used to determine the voltage to be applied directly, or be used in other compensation algorithms.
    Type: Grant
    Filed: March 7, 2019
    Date of Patent: January 9, 2024
    Assignee: Polight ASA
    Inventors: Lars Henriksen, Tore Svortdal, Euan Barron, Muhammad Asif Raza Azhar, Thi Kim Trinh Tran, Nicolas Tallaron, Pierre Craen
  • Publication number: 20230381658
    Abstract: An AI system is trained to operate by receiving game telemetry data from a gaming application associated with game play of a player, wherein the telemetry data includes pixel data from the gaming application; generating a predicted user motivation by applying the BEA tools to the game telemetry data, wherein the predicted user motivation includes motivation data that indicates motivation scores for the player for each of a plurality of motivation factors associated with a corresponding one of a plurality of different motivations, and wherein each of the motivation scores for the player predicts an amount that the player's behavior while playing the gaming application is motivated by one of the plurality of different motivations; and facilitating adaptation of the gaming application based on the predicted user motivation.
    Type: Application
    Filed: August 15, 2023
    Publication date: November 30, 2023
    Applicant: modl.ai ApS
    Inventors: Christoffer Holmgård Pedersen, Benedikte Mikkelsen, Julian Togelius, Georgios N. Yannakakis, Sebastian Risi, Lars Henriksen
  • Patent number: 11826650
    Abstract: A system operates by generating BEA tools that include an AI model trained via machine learning based on prior game play; receiving game data and multimodal player data associated with a play of a gaming application by a player that includes verbal data generated from the player and non-verbal data generated from the player; generating a predicted user experience by applying the BEA tools to the game data and the multimodal player data, wherein the predicted user experience includes motivation data that indicates motivation scores for the player for each of a plurality of different motivations, and wherein each of the motivation scores for the player predicts an amount that the player is motivated by one of the plurality of different motivations while playing the gaming application; and facilitating adaptation of the gaming application based on the predicted user experience.
    Type: Grant
    Filed: February 9, 2023
    Date of Patent: November 28, 2023
    Assignee: modl.ai ApS
    Inventors: Christoffer Holmgård Pedersen, Benedikte Mikkelsen, Julian Togelius, Georgios N. Yannakakis, Sebastian Risi, Lars Henriksen
  • Patent number: 11723759
    Abstract: Disclosed in a method, a user interface and a system for use in determining shade of a patient's tooth, wherein a digital 3D representation including shape data and texture data for the tooth is obtained. A tooth shade value for at least one point on the tooth is determined based on the texture data of the corresponding point of the digital 3D representation and on known texture values of one or more reference tooth shade values.
    Type: Grant
    Filed: May 12, 2022
    Date of Patent: August 15, 2023
    Assignee: 3Shape A/S
    Inventors: Bo Esbech, Rune Fisker, Lars Henriksen, Tais Clausen
  • Patent number: 11707347
    Abstract: Disclosed in a method, a user interface and a system for use in determining shade of a patient's tooth, wherein a digital 3D representation including shape data and texture data for the tooth is obtained. A tooth shade value for at least one point on the tooth is determined based on the texture data of the corresponding point of the digital 3D representation and on known texture values of one or more reference tooth shade values.
    Type: Grant
    Filed: May 12, 2022
    Date of Patent: July 25, 2023
    Assignee: 3SHAPE A/S
    Inventors: Bo Esbech, Rune Fisker, Lars Henriksen, Tais Clausen
  • Patent number: 11701208
    Abstract: Disclosed in a method, a user interface and a system for use in determining shade of a patient's tooth, wherein a digital 3D representation including shape data and texture data for the tooth is obtained. A tooth shade value for at least one point on the tooth is determined based on the texture data of the corresponding point of the digital 3D representation and on known texture values of one or more reference tooth shade values.
    Type: Grant
    Filed: June 9, 2020
    Date of Patent: July 18, 2023
    Assignee: 3SHAPE A/S
    Inventors: Bo Esbech, Rune Fisker, Lars Henriksen, Tais Clausen
  • Publication number: 20230182019
    Abstract: A system operates by generating BEA tools that include an AI model trained via machine learning based on prior game play; receiving game data and multimodal player data associated with a play of a gaming application by a player that includes verbal data generated from the player and non-verbal data generated from the player; generating a predicted user experience by applying the BEA tools to the game data and the multimodal player data, wherein the predicted user experience includes motivation data that indicates motivation scores for the player for each of a plurality of different motivations, and wherein each of the motivation scores for the player predicts an amount that the player is motivated by one of the plurality of different motivations while playing the gaming application; and facilitating adaptation of the gaming application based on the predicted user experience.
    Type: Application
    Filed: February 9, 2023
    Publication date: June 15, 2023
    Applicant: modl.ai ApS
    Inventors: Christoffer Holmgård Pedersen, Benedikte Mikkelsen, Julian Togelius, Georgios N. Yannakakis, Sebastian Risi, Lars Henriksen
  • Patent number: 11617954
    Abstract: A game development platform operates by: updating a gaming application corresponding to a game based on game play by at least one non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to play of the first updated game by actual players; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating motivation data indicating predicted player motivations based on second game telemetry data generated in response to play of the second updated game; and updating the second updated gaming application based on the motivation data to generate a third updated gaming application corresponding to a third updated game.
    Type: Grant
    Filed: April 4, 2022
    Date of Patent: April 4, 2023
    Assignee: modl.ai ApS
    Inventors: Christoffer Holmgård Pedersen, Benedikte Mikkelsen, Julian Togelius, Georgios N. Yannakakis, Sebastian Risi, Lars Henriksen
  • Patent number: 11596867
    Abstract: A procedural content generation tool operates by: generating, via image analysis, graphs of existing game content; generating a symmetrical Markov random field (SMRF) model based on the graphs; and automatically generating, via iterative artificial intelligence (AI), new game content based on the SMRF model.
    Type: Grant
    Filed: January 27, 2021
    Date of Patent: March 7, 2023
    Assignee: modl.ai ApS
    Inventors: Sam Snodgrass, Vanessa Volz, Niels Orsleff Justesen, Sebastian Risi, Lars Henriksen
  • Patent number: 11589965
    Abstract: Disclosed in a method, a user interface and a system for use in determining shade of a patient's tooth, wherein a digital 3D representation including shape data and texture data for the tooth is obtained. A tooth shade value for at least one point on the tooth is determined based on the texture data of the corresponding point of the digital 3D representation and on known texture values of one or more reference tooth shade values.
    Type: Grant
    Filed: May 12, 2022
    Date of Patent: February 28, 2023
    Assignee: 3SHAPE A/S
    Inventors: Bo Esbech, Rune Fisker, Lars Henriksen, Tais Clausen
  • Patent number: 11478344
    Abstract: Disclosed is a method for determining the relative arrangement of patient's jaws in a bite position when the patient's occlusion is not defined by natural teeth alone, where the method includes a step of obtaining a digital 3D representation including both surface data relating to dental tissue in one of the patient's jaws and surface data relating to a scan appliance arranged in relation to the jaw, where the scan appliance is configured for at least partly defining the patient's occlusion.
    Type: Grant
    Filed: September 24, 2019
    Date of Patent: October 25, 2022
    Assignee: 3SHAPE A/S
    Inventors: Rune Fisker, Lars Henriksen, Kristian Evers Hansen
  • Publication number: 20220334452
    Abstract: The invention relates to a method for determining a set-point voltage for a piezoelectric actuator system to achieve a desired optical response of the piezoelectric actuator system, such as an optical power. The method is based on a mathematical model, OP(V,T,n) describing a relationship between the applied voltage and the optical response. Calibration and use of the model involves determining a transition time count value. During use, e.g. at given intervals, the model is updated based on actual values of the temperature and the transition time count value. The set-point voltage required to achieve a desired optical response is determined based on the updated model and the set-point voltage is applied to the piezoelectric actuator.
    Type: Application
    Filed: September 8, 2020
    Publication date: October 20, 2022
    Inventors: Lars Henriksen, Nicolas Tallaron, Antoine Robert Marie Dalod
  • Patent number: 11448849
    Abstract: There is presented an optical element 100, such as a tuneable lens, wherein there is provided means 128 to mitigate problems with stress concentration in a bendable cover member 102 at a border of a supporting structure 101, which in the absence of said means would entail a stress singularity issue due to an abrupt change in mechanical properties around the bendable cover member 102.
    Type: Grant
    Filed: May 24, 2019
    Date of Patent: September 20, 2022
    Assignee: poLight ASA
    Inventors: Lars Henriksen, Vladimir Kartashov, Janne Tapani Kilpinen
  • Publication number: 20220265403
    Abstract: Disclosed in a method, a user interface and a system for use in determining shade of a patient's tooth, wherein a digital 3D representation including shape data and texture data for the tooth is obtained. A tooth shade value for at least one point on the tooth is determined based on the texture data of the corresponding point of the digital 3D representation and on known texture values of one or more reference tooth shade values.
    Type: Application
    Filed: May 12, 2022
    Publication date: August 25, 2022
    Applicant: 3SHAPE A/S
    Inventors: Bo ESBECH, Rune FISKER, Lars HENRIKSEN, Tais CLAUSEN
  • Publication number: 20220265402
    Abstract: Disclosed in a method, a user interface and a system for use in determining shade of a patient's tooth, wherein a digital 3D representation including shape data and texture data for the tooth is obtained. A tooth shade value for at least one point on the tooth is determined based on the texture data of the corresponding point of the digital 3D representation and on known texture values of one or more reference tooth shade values.
    Type: Application
    Filed: May 12, 2022
    Publication date: August 25, 2022
    Applicant: 3SHAPE A/S
    Inventors: Bo ESBECH, Rune FISKER, Lars HENRIKSEN, Tais CLAUSEN
  • Publication number: 20220260856
    Abstract: The invention relates to a spectacle lens comprising a first transparent cover member, a second transparent cover member wherein the first cover member comprises a proximal surface arranged to face the eye and the second cover member comprises a distal surface arranged to face the surroundings when in use, one or more actuators arranged to generate forces or torques on the first or the second cover member along a circumference of the first or the second cover member so as to generate a controllable change of curvature of the first or the second cover member, a transparent, deformable, non-fluid body sandwiched between the first and second transparent cover members.
    Type: Application
    Filed: August 6, 2020
    Publication date: August 18, 2022
    Inventors: Vladimir Kartashov, Lars Henriksen, Pierre Craen, Janne Tapani Kilpinen
  • Publication number: 20220226734
    Abstract: A game development platform operates by: updating a gaming application based on a play of the game by a non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to a play of the first updated game by a first plurality of actual players; generating behavioral experience analysis (BEA) data based on the play of the first updated game by the first plurality of actual players; generating a BEA tool based on the BEA data; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating predicted player motivations via the BEA tool based on second game telemetry data generated in response to a play of the second updated game by a second plurality of actual players; and updating the second updated gaming application based on the pred
    Type: Application
    Filed: April 4, 2022
    Publication date: July 21, 2022
    Applicant: modl.ai ApS
    Inventors: Christoffer Holmgård Pedersen, Benedikte Mikkelsen, Julian Togelius, Georgios N. Yannakakis, Sebastian Risi, Lars Henriksen
  • Patent number: 11331581
    Abstract: A game development platform operates by: updating a gaming application based on a play of the game by a non-imitating game bot to generate a first updated gaming application corresponding to a first updated game; generating an imitating game bot based on first game telemetry data generated in response to a play of the first updated game by a first plurality of actual players; generating behavioral experience analysis (BEA) data based on the play of the first updated game by the first plurality of actual players; generating a BEA tool based on the BEA data; updating the first updated gaming application based on play of the first updated game by the imitating game bot to generate a second updated gaming application corresponding to a second updated game; generating predicted player motivations via the BEA tool based on second game telemetry data generated in response to a play of the second updated game by a second plurality of actual players; and updating the second updated gaming application based on the pred
    Type: Grant
    Filed: January 12, 2021
    Date of Patent: May 17, 2022
    Assignee: modl.ai ApS
    Inventors: Christoffer Holmgård Pedersen, Benedikte Mikkelsen, Julian Togelius, Georgios N. Yannakakis, Sebastian Risi, Lars Henriksen
  • Patent number: 11325048
    Abstract: In various embodiments, a method is presented that includes: generating, via a system including a processor, behavioral experience analysis (BEA) tools based on a preference learning model; receiving, via the system, game telemetry data from a gaming application; generating, via the system, a predicted user motivation by applying the BEA tools to the game telemetry data; and facilitating adaptation of the gaming application based on the predicted user motivation.
    Type: Grant
    Filed: March 16, 2020
    Date of Patent: May 10, 2022
    Assignee: modl.ai ApS
    Inventors: Georgios N. Yannakakis, Christoffer Holmgård Pedersen, David Melhart, Lars Henriksen
  • Patent number: 11231528
    Abstract: The invention relates to an adjustable or tuneable lens assembly where a deformable, non-fluid lens body is sandwiched between a bendable lens cover and a back window to form a lens. The lens assembly has an actuator system with a plurality of individually addressable actuators for applying force to the lens cover in direction along the optical axis to change an overall shape of the lens. The actuator system has a focus adjustment mode to adjust the optical power of the lens and an optical image stabilisation mode, which are configured to operate simultaneously by addressing each actuator to apply a force being at least substantially a sum of the forces that would be applied in these modes.
    Type: Grant
    Filed: June 28, 2018
    Date of Patent: January 25, 2022
    Assignee: poLight ASA
    Inventors: Pierre Craen, Vladimir Kartashov, Janne Tapani Kilpinen, Nicolas Tallaron, Lars Henriksen