Patents by Inventor Lars Jornow

Lars Jornow has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11883740
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Grant
    Filed: December 1, 2020
    Date of Patent: January 30, 2024
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Lars Jornow
  • Publication number: 20210101078
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: December 1, 2020
    Publication date: April 8, 2021
    Inventors: Sebastian KNUTSSON, Lars JORNOW
  • Publication number: 20180104592
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: December 18, 2017
    Publication date: April 19, 2018
    Inventors: Sebastian KNUTSSON, Lars JORNOW
  • Patent number: 9873050
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Grant
    Filed: March 1, 2017
    Date of Patent: January 23, 2018
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Lars Jornow
  • Publication number: 20170173471
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Application
    Filed: March 1, 2017
    Publication date: June 22, 2017
    Inventors: Sebastian KNUTSSON, Lars JORNOW
  • Patent number: 9592444
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: March 14, 2017
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Lars Jornow
  • Patent number: 9417864
    Abstract: A system comprising a server in communication with a user device configured to run a plurality of applications. A data structure is held in the system, said data structure comprising multiple entries, wherein each entry associates an application pairing with a weighting, each application pairing comprising a source installation and a target installation. The user device running an application corresponding to one of the source installations selects one of the target installations to download from the server on the basis of the weightings, wherein each of the weightings is for the source installation is proportional to probability of the respective target installation being selected and installed.
    Type: Grant
    Filed: April 17, 2015
    Date of Patent: August 16, 2016
    Assignee: KING.COM LTD.
    Inventors: Lars Jornow, Andreas Geidnert
  • Publication number: 20150301817
    Abstract: A system comprising a server in communication with a user device configured to run a plurality of applications. A data structure is held in the system, said data structure comprising multiple entries, wherein each entry associates an application pairing with a weighting, each application pairing comprising a source installation and a target installation. The user device running an application corresponding to one of the source installations selects one of the target installations to download from the server on the basis of the weightings, wherein each of the weightings is for the source installation is proportional to probability of the respective target installation being selected and installed.
    Type: Application
    Filed: April 17, 2015
    Publication date: October 22, 2015
    Inventors: Lars JORNOW, Andreas GEIDNERT
  • Publication number: 20150290541
    Abstract: A method comprises displaying a map on a display of a user device, the map comprising a destination; generating one or more entities to be displayed on the map and selecting one of the entities and guiding the selected entity along a route of the map to the destination.
    Type: Application
    Filed: April 15, 2014
    Publication date: October 15, 2015
    Applicant: KING.COM LIMITED
    Inventors: Rakiv Ahmed, Lars Jornow
  • Publication number: 20150290543
    Abstract: A method of receiving in an apparatus information indicating an item associated with an identity of a first user which has been selected by a second user in a computer implemented game. The information is received in the apparatus from a user device running said computer implemented game and being used by said second user. The information is processed to determine said identity of the first user. A message is transmitted to a user device associated with the first user indicating selection of said item.
    Type: Application
    Filed: December 3, 2014
    Publication date: October 15, 2015
    Inventor: Lars Jornow
  • Publication number: 20150290535
    Abstract: A method of processing map data to provide a simplified tile of map data, the processing causing removal of at least one map feature from said map data to provide a simplified tile of map data. The method further defines for the tile of map data at least one edge node, the edge node being provided for a or each map feature crossing a boundary of said tile. The method may provide the tile of map data to a user device for use in playing a game.
    Type: Application
    Filed: December 3, 2014
    Publication date: October 15, 2015
    Inventors: Daniel WROBLEWSKI, Fredrik MALMER, Pia Kristina JOHANNSON, Lars JORNOW
  • Publication number: 20140106877
    Abstract: A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed.
    Type: Application
    Filed: September 17, 2013
    Publication date: April 17, 2014
    Applicant: King.com Limited
    Inventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom
  • Publication number: 20140106876
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Application
    Filed: September 17, 2013
    Publication date: April 17, 2014
    Applicant: King.com Limited
    Inventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom