Patents by Inventor Lars Jornow
Lars Jornow has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11883740Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.Type: GrantFiled: December 1, 2020Date of Patent: January 30, 2024Assignee: KING.COM LTD.Inventors: Sebastian Knutsson, Lars Jornow
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Publication number: 20210101078Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.Type: ApplicationFiled: December 1, 2020Publication date: April 8, 2021Inventors: Sebastian KNUTSSON, Lars JORNOW
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Publication number: 20180104592Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.Type: ApplicationFiled: December 18, 2017Publication date: April 19, 2018Inventors: Sebastian KNUTSSON, Lars JORNOW
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Patent number: 9873050Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.Type: GrantFiled: March 1, 2017Date of Patent: January 23, 2018Assignee: KING.COM LTD.Inventors: Sebastian Knutsson, Lars Jornow
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Publication number: 20170173471Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.Type: ApplicationFiled: March 1, 2017Publication date: June 22, 2017Inventors: Sebastian KNUTSSON, Lars JORNOW
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Patent number: 9592444Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.Type: GrantFiled: September 17, 2013Date of Patent: March 14, 2017Assignee: KING.COM LTD.Inventors: Sebastian Knutsson, Lars Jornow
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Patent number: 9417864Abstract: A system comprising a server in communication with a user device configured to run a plurality of applications. A data structure is held in the system, said data structure comprising multiple entries, wherein each entry associates an application pairing with a weighting, each application pairing comprising a source installation and a target installation. The user device running an application corresponding to one of the source installations selects one of the target installations to download from the server on the basis of the weightings, wherein each of the weightings is for the source installation is proportional to probability of the respective target installation being selected and installed.Type: GrantFiled: April 17, 2015Date of Patent: August 16, 2016Assignee: KING.COM LTD.Inventors: Lars Jornow, Andreas Geidnert
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Publication number: 20150301817Abstract: A system comprising a server in communication with a user device configured to run a plurality of applications. A data structure is held in the system, said data structure comprising multiple entries, wherein each entry associates an application pairing with a weighting, each application pairing comprising a source installation and a target installation. The user device running an application corresponding to one of the source installations selects one of the target installations to download from the server on the basis of the weightings, wherein each of the weightings is for the source installation is proportional to probability of the respective target installation being selected and installed.Type: ApplicationFiled: April 17, 2015Publication date: October 22, 2015Inventors: Lars JORNOW, Andreas GEIDNERT
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Publication number: 20150290541Abstract: A method comprises displaying a map on a display of a user device, the map comprising a destination; generating one or more entities to be displayed on the map and selecting one of the entities and guiding the selected entity along a route of the map to the destination.Type: ApplicationFiled: April 15, 2014Publication date: October 15, 2015Applicant: KING.COM LIMITEDInventors: Rakiv Ahmed, Lars Jornow
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Publication number: 20150290543Abstract: A method of receiving in an apparatus information indicating an item associated with an identity of a first user which has been selected by a second user in a computer implemented game. The information is received in the apparatus from a user device running said computer implemented game and being used by said second user. The information is processed to determine said identity of the first user. A message is transmitted to a user device associated with the first user indicating selection of said item.Type: ApplicationFiled: December 3, 2014Publication date: October 15, 2015Inventor: Lars Jornow
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Publication number: 20150290535Abstract: A method of processing map data to provide a simplified tile of map data, the processing causing removal of at least one map feature from said map data to provide a simplified tile of map data. The method further defines for the tile of map data at least one edge node, the edge node being provided for a or each map feature crossing a boundary of said tile. The method may provide the tile of map data to a user device for use in playing a game.Type: ApplicationFiled: December 3, 2014Publication date: October 15, 2015Inventors: Daniel WROBLEWSKI, Fredrik MALMER, Pia Kristina JOHANNSON, Lars JORNOW
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Publication number: 20140106877Abstract: A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed.Type: ApplicationFiled: September 17, 2013Publication date: April 17, 2014Applicant: King.com LimitedInventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom
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Publication number: 20140106876Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.Type: ApplicationFiled: September 17, 2013Publication date: April 17, 2014Applicant: King.com LimitedInventors: Sebastian Knutsson, Lars Jornow, Jonas Olofsson, Andrea Backstrom