Patents by Inventor Lassi Leppinen

Lassi Leppinen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240062610
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Application
    Filed: August 28, 2023
    Publication date: February 22, 2024
    Applicant: Supercell Oy
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Publication number: 20230415041
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Application
    Filed: June 16, 2023
    Publication date: December 28, 2023
    Applicant: Supercell Oy
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Patent number: 11776352
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Grant
    Filed: February 14, 2022
    Date of Patent: October 3, 2023
    Assignee: Supercell Oy
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Patent number: 11771988
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Grant
    Filed: July 29, 2022
    Date of Patent: October 3, 2023
    Assignee: Supercell Oy
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Publication number: 20230083741
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Application
    Filed: July 29, 2022
    Publication date: March 16, 2023
    Applicant: Supercell Oy
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Publication number: 20220249959
    Abstract: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
    Type: Application
    Filed: February 7, 2022
    Publication date: August 11, 2022
    Applicant: Supercell Oy
    Inventors: Lassi Leppinen, Tommi Hakala
  • Publication number: 20220245991
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Application
    Filed: February 14, 2022
    Publication date: August 4, 2022
    Applicant: Supercell Oy
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Patent number: 11400372
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Grant
    Filed: December 14, 2020
    Date of Patent: August 2, 2022
    Assignee: Supercell Oy
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Patent number: 11250660
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Grant
    Filed: May 8, 2020
    Date of Patent: February 15, 2022
    Assignee: Supercell Oy
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Patent number: 11241627
    Abstract: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
    Type: Grant
    Filed: July 8, 2019
    Date of Patent: February 8, 2022
    Assignee: Supercell Oy
    Inventors: Lassi Leppinen, Tommi Hakala
  • Publication number: 20210162303
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Application
    Filed: December 14, 2020
    Publication date: June 3, 2021
    Applicant: SUPERCELL OY
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Patent number: 10864442
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Grant
    Filed: January 28, 2019
    Date of Patent: December 15, 2020
    Assignee: Supercell Oy
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Publication number: 20200388103
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Application
    Filed: May 8, 2020
    Publication date: December 10, 2020
    Applicant: Supercell Oy
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Patent number: 10685529
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Grant
    Filed: December 3, 2018
    Date of Patent: June 16, 2020
    Assignee: Supercell Oy
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Publication number: 20200001189
    Abstract: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
    Type: Application
    Filed: July 8, 2019
    Publication date: January 2, 2020
    Inventors: Lassi Leppinen, Tommi Hakala
  • Publication number: 20200004407
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Application
    Filed: January 28, 2019
    Publication date: January 2, 2020
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Patent number: 10350500
    Abstract: A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, an invite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.
    Type: Grant
    Filed: February 5, 2016
    Date of Patent: July 16, 2019
    Assignee: SUPERCELL OY
    Inventors: Lassi Leppinen, Tommi Hakala
  • Publication number: 20190102970
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Application
    Filed: December 3, 2018
    Publication date: April 4, 2019
    Inventors: John Nicholas Derome, Lassi Leppinen
  • Patent number: 10198157
    Abstract: In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
    Type: Grant
    Filed: April 9, 2013
    Date of Patent: February 5, 2019
    Assignee: SUPERCELL OY
    Inventors: Timur Haussila, Touko Tahkokallio, Mikko Hokkanen, John Nicholas Derome, Lassi Leppinen
  • Patent number: 10152844
    Abstract: A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: December 11, 2018
    Assignee: SUPERCELL OY
    Inventors: John Nicholas Derome, Lassi Leppinen