Patents by Inventor Laura Lee

Laura Lee has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250269260
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: January 27, 2025
    Publication date: August 28, 2025
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20250259876
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: February 24, 2025
    Publication date: August 14, 2025
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20250078678
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: August 5, 2024
    Publication date: March 6, 2025
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 12237199
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: March 2, 2023
    Date of Patent: February 25, 2025
    Assignee: CIRCADENCE CORPORATION
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Patent number: 12208322
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: May 11, 2023
    Date of Patent: January 28, 2025
    Assignee: CIRCADENCE CORPORATION
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20230390628
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: May 11, 2023
    Publication date: December 7, 2023
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20230335425
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: March 2, 2023
    Publication date: October 19, 2023
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20230182315
    Abstract: Methods and apparatus for object detection and pick order determination for a robotic device are provided. Information about a plurality of two-dimensional (2D) object faces of the objects in the environment may be processed to determine whether each of the plurality of 2D object faces matches a prototype object of a set of prototype objects stored in a memory, wherein each of the prototype objects in the set represents a three-dimensional (3D) object. A model of 3D objects in the environment of the robotic device is generated using one or more of the prototype objects in the set of prototype objects that was determined to match one or more of the 2D object faces.
    Type: Application
    Filed: December 1, 2022
    Publication date: June 15, 2023
    Applicant: Boston Dynamics, Inc.
    Inventors: Lukas Merkle, Matthew Turpin, Samuel Shaw, Andrew Hoelscher, Rebecca Khurshid, Laura Lee, Colin Snow
  • Patent number: 11666817
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: July 26, 2021
    Date of Patent: June 6, 2023
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11600198
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: June 24, 2021
    Date of Patent: March 7, 2023
    Assignee: Circadence Corporation
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20220084431
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: November 24, 2021
    Publication date: March 17, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20220036756
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: June 24, 2021
    Publication date: February 3, 2022
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20220008805
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: July 26, 2021
    Publication date: January 13, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11189188
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 19, 2019
    Date of Patent: November 30, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11071901
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 24, 2019
    Date of Patent: July 27, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11056017
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: May 13, 2020
    Date of Patent: July 6, 2021
    Assignee: Circadence Corporation
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20200342779
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: May 13, 2020
    Publication date: October 29, 2020
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20200215414
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: December 24, 2019
    Publication date: July 9, 2020
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20200219410
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: December 19, 2019
    Publication date: July 9, 2020
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10672289
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: August 22, 2018
    Date of Patent: June 2, 2020
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley