Patents by Inventor Laurent Scallie

Laurent Scallie has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10325580
    Abstract: Techniques for generating a virtual music experience. The techniques include source separating an arbitrary digital audio input into a plurality of source-separated tracks. Sets of music features are determined from the plurality of source-separated tracks and provided to a video presentation system at a video frame rate of the video presentation system. The providing the sets of music features to the video presentation system causes the video presentation system to animate one or more graphical assets based on the provided sets of music features.
    Type: Grant
    Filed: August 9, 2017
    Date of Patent: June 18, 2019
    Assignee: Red Pill VR, Inc
    Inventors: Laurent Scallie, Alejandro Koretzky, Karthiek Reddy Bokka, Naveen Sasalu Rajashekharappa, Luis Daniel Bernal
  • Publication number: 20180047372
    Abstract: Techniques for generating a virtual music experience. The techniques include source separating an arbitrary digital audio input into a plurality of source-separated tracks. Sets of music features are determined from the plurality of source-separated tracks and provided to a video presentation system at a video frame rate of the video presentation system. The providing the sets of music features to the video presentation system causes the video presentation system to animate one or more graphical assets based on the provided sets of music features.
    Type: Application
    Filed: August 9, 2017
    Publication date: February 15, 2018
    Inventors: Laurent Scallie, Alejandro Koretzky, Karthiek Reddy Bokka, Naveen Sasalu Rajashekharappa, Luis Daniel Bernal
  • Patent number: 8528244
    Abstract: A system and method for modifying a weapon with an inexpensive and easily removable attachment that is capable of recording information related to the use of the weapon and transmitting that data to a remote computing device by wired or wireless transmission means. The attachment includes one or more sensors able to record various changes and operations related to settings and usage of the modified weapon. The attachment also includes a module that contains electronics capable of one or more of the following: (i) receiving data from the one or more sensors; (ii) storing data received from the sensors; (iii) transmitting the data received from the sensors or stored data to a computing device via a wired or wireless connection.
    Type: Grant
    Filed: May 21, 2010
    Date of Patent: September 10, 2013
    Inventors: Laurent Scallie, Ken James McClain
  • Patent number: 8475282
    Abstract: A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface data objects to/from game specific objects, a launcher interface to translate interface control objects for controlling the game engine into game specific control objects, and a core control coupled between the extension interface and the reflector and launcher interfaces for controlling the communication of objects between the simulator and the game engine. The core control through the reflector and launcher interfaces provides game specific objects to the game engine through direct application programming interface (API) calls.
    Type: Grant
    Filed: January 8, 2012
    Date of Patent: July 2, 2013
    Inventors: Nicholas Herring, Laurent Scallie
  • Patent number: 8122459
    Abstract: A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface data objects to/from game specific objects, a launcher interface to translate interface control objects for controlling the game engine into game specific control objects, and a core control coupled between the extension interface and the reflector and launcher interfaces for controlling the communication of objects between the simulator and the game engine. The core control through the reflector and launcher interfaces provides game specific objects to the game engine through direct application programming interface (API) calls.
    Type: Grant
    Filed: September 26, 2008
    Date of Patent: February 21, 2012
    Assignee: Atlantis Cyberspace, Inc.
    Inventors: Nicholas Herring, Laurent Scallie
  • Publication number: 20110283586
    Abstract: A system and method for modifying a weapon with an inexpensive and easily removable attachment that is capable of recording information related to the use of the weapon and transmitting that data to a remote computing device by wired or wireless transmission means. The attachment includes one or more sensors able to record various changes and operations related to settings and usage of the modified weapon. The attachment also includes a module that contains electronics capable of one or more of the following: (i) receiving data from the one or more sensors; (ii) storing data received from the sensors; (iii) transmitting the data received from the sensors or stored data to a computing device via a wired or wireless connection.
    Type: Application
    Filed: May 21, 2010
    Publication date: November 24, 2011
    Inventors: Laurent Scallie, Ken James McClain
  • Publication number: 20100083286
    Abstract: A software architecture is provided that has an agnostic interface mechanism coupled between a simulator and a game engine. The agnostic interface mechanism has an extension interface to translate simulator specific data objects to/from interface objects, a reflector interface to translate interface data objects to/from game specific objects, a launcher interface to translate interface control objects for controlling the game engine into game specific control objects, and a core control coupled between the extension interface and the reflector and launcher interfaces for controlling the communication of objects between the simulator and the game engine. The core control through the reflector and launcher interfaces provides game specific objects to the game engine through direct application programming interface (API) calls.
    Type: Application
    Filed: September 26, 2008
    Publication date: April 1, 2010
    Inventors: Nicholas Herring, Laurent Scallie
  • Patent number: 7628702
    Abstract: A “mission control” (administration) system for controlling multiple game playing satellite computers on a network employs a mission control program that sends generic control commands to the satellite computers for controlling game programs to be played on the satellite computers. In response to a generic command to start a game program, the satellite computer's game control program loads a game-specific command set from its database for controlling the selected game program, and provides the mission control program with status information on the game program. The game-specific command sets are derived by analyzing each game program and determining standard game control codes. The game status information is derived by parsing game log files and identifying keywords. A plurality of mission control sites can be connected via Internet to a network server which provides an online interface to players anywhere.
    Type: Grant
    Filed: November 2, 2001
    Date of Patent: December 8, 2009
    Assignee: Atlantis Cyberspace, Inc.
    Inventor: Laurent Scallie
  • Publication number: 20020154214
    Abstract: A virtual reality game system and method uses pseudo drivers to generate stereo vision outputs for a 3D stereoscopic display from game software normally intended for output to a 2D display of a conventional game console or PC. The Pseudo Drivers can convert the game data output of 3D video game software written in different application programming interface (API) formats commonly used for PC games to “stereo vision”, thereby allowing hundreds of existing 3D games to be played on a virtual reality game system. The intercepted 3D game data can be stored in a 3D data recorder for later play back. The 3D game data can also be transmitted or downloaded to a remote player through an online interface. The intercepted 3D game data can be combined with other 3D content through a mixer and dual rendering system, which facilitates control of the 3D display before, during, and after a game, and particularly when switching between different games.
    Type: Application
    Filed: November 2, 2001
    Publication date: October 24, 2002
    Inventors: Laurent Scallie, Cedric Boutelier
  • Publication number: 20020082086
    Abstract: A “mission control” (administration) system for controlling multiple game playing satellite computers on a network employs a mission control program that sends generic control commands to satellite control programs on the satellite computers for controlling any of the game programs available to be played on the satellite computers. In response to a generic command to start a game program, the satellite game control program loads a game-specific command set from its database for controlling the selected game program, and provides the mission control program with information on the status of the game program. The game-specific command sets are derived by analyzing each game program and determining the common activation, termination and control logic for the game. The game status information is derived by parsing the game log files and identifying keywords indicating changes of status.
    Type: Application
    Filed: November 2, 2001
    Publication date: June 27, 2002
    Inventor: Laurent Scallie