Patents by Inventor Lee A. Talbot

Lee A. Talbot has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9975051
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: December 15, 2014
    Date of Patent: May 22, 2018
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20160166939
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: December 15, 2014
    Publication date: June 16, 2016
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: MARTYN RICHARD CHUDLEY, CRAIG HOWARD, PAUL KERBY, GARETH GEORGE WILSON, GERARD-LEE TALBOT, BEN JAMES WARD
  • Patent number: 9364746
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Grant
    Filed: May 12, 2014
    Date of Patent: June 14, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20150352448
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: December 15, 2014
    Publication date: December 10, 2015
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: MARTYN RICHARD CHUDLEY, CRAIG HOWARD, PAUL KERBY, GARETH GEORGE WILSON, GERARD-LEE TALBOT, BEN JAMES WARD
  • Patent number: 8911296
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: April 22, 2013
    Date of Patent: December 16, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20140248944
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Application
    Filed: May 12, 2014
    Publication date: September 4, 2014
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8721412
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Grant
    Filed: August 12, 2013
    Date of Patent: May 13, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8694880
    Abstract: Tools for updating business objects. The tools include an update utility that can allow a user to identify a selection tool to select a population to be updated. Further, the update utility can provide an interface to allow any of a number of available update tools to be used to update the selected data population. In some cases, the update utility adheres to a framework that employs metadata to identify available update tools, their capabilities, and/or their requirements. This framework can allow the utility to be configured to support new update tools without requiring extensive modification of the underlying framework or its implementing software.
    Type: Grant
    Filed: March 5, 2008
    Date of Patent: April 8, 2014
    Assignee: Oracle International Corporation
    Inventors: Marina Krasner, Vera Walker, Jennifer Lee Talbot, Michael Kennedy, Marjolaine Fontaine
  • Publication number: 20130337911
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Application
    Filed: August 12, 2013
    Publication date: December 19, 2013
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20130237325
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: April 22, 2013
    Publication date: September 12, 2013
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8506372
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.
    Type: Grant
    Filed: June 10, 2009
    Date of Patent: August 13, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8425326
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: February 20, 2009
    Date of Patent: April 23, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20100216530
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.
    Type: Application
    Filed: June 10, 2009
    Publication date: August 26, 2010
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20100216553
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: February 20, 2009
    Publication date: August 26, 2010
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20090083652
    Abstract: Tools for updating business objects. The tools include an update utility that can allow a user to identify a selection tool to select a population to be updated. Further, the update utility can provide an interface to allow any of a number of available update tools to be used to update the selected data population. In some cases, the update utility adheres to a framework that employs metadata to identify available update tools, their capabilities, and/or their requirements. This framework can allow the utility to be configured to support new update tools without requiring extensive modification of the underlying framework or its implementing software.
    Type: Application
    Filed: March 5, 2008
    Publication date: March 26, 2009
    Applicant: Oracle International Corporation
    Inventors: Marina Krasner, Vera Walker, Jennifer Lee Talbot, Michael Kennedy, Marjolaine Fontaine
  • Patent number: 3988686
    Abstract: The present invention relates to a digitally controlled phase shift network for an analog flux-sensing ferrite phase shifter driver, as would be applied in controlling the phase of individual antenna elements in phased array radar systems. The phase shift network described utilizes analog phase shifters while accepting a digital control input, and provides phase control without need for digital-to-analog converters between the analog phase shifters and their digital inputs. This is accomplished by integrating the volt-time product on the phase shifter secondary windings until the integral reaches a value corresponding to a phase shift increment of predetermined magnitude, dumping the integrator voltage between integrations, counting the number of integrate-and-dump operations to thus yield a digital measure of the phase shift achieved, and comparing such digital count against the digital control input.
    Type: Grant
    Filed: December 17, 1975
    Date of Patent: October 26, 1976
    Assignee: General Electric Company
    Inventors: Donald L. Beall, Lee A. Talbot, Theodore N. Thompson