Patents by Inventor Leonardo E. Blanco

Leonardo E. Blanco has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7443401
    Abstract: Described is a method and system in which timing intervals are generated from clock properties, and used to interpolate values for smooth animation. A high-level component maintains a set of clocks related to animated objects and/or linear media in a scene graphs. The clocks correspond to clock properties received from an application program. The clocks are processed into event lists at the higher level, from which timing interval data is generated and passed to a low-level component. The low-level component, which generally operates at a faster rate than the high-level component, uses the timing interval data to rapidly calculate current values for an animated object. Interaction, such as to pause an animation or resume a paused animation, causes the high-level component to re-compute the event list and regenerate new animation intervals for affected clocks. The new animation intervals are passed and used by the lower-level component.
    Type: Grant
    Filed: October 23, 2003
    Date of Patent: October 28, 2008
    Assignee: Microsoft Corporation
    Inventors: Leonardo E. Blanco, Paul C. David, Matthew W. Calkins, Andrei Baioura
  • Patent number: 7336280
    Abstract: Described is a method and system in which storyboard objects coordinate the animation of multiple elements and/or media displayed on a computer graphics display. Storyboards relate properties of elements in an element tree to a timeline, such that the properties associated with a storyboard are animated/play together as a group by starting, stopping, seeking or pausing the storyboard. Triggers, such as controlled by user interaction with the displayed information, including property triggers that change values in response to a state change, and event triggers that fire events, may cause the storyboard to start, stop, pause and seek. Storyboards may be used in XAML-based programs, and may be directly associated with elements, or indirectly associated with elements via styles. Complex properties and changeables are supported. Media playback may be controlled via storyboards, and thereby coordinated with other media playback and/or animations.
    Type: Grant
    Filed: November 18, 2004
    Date of Patent: February 26, 2008
    Assignee: Microsoft Corporation
    Inventors: Elizabeth K. Nelson, Greg D. Schechter, Leonardo E. Blanco, Matthew W. Calkins, Michael J. Hillberg, Namita Gupta, Sriram Subramanian, Kurt Jacob, Kenneth L. Young, Patrick Mullen
  • Patent number: 7088374
    Abstract: A visual tree structure as specified by a program is constructed and maintained by a visual system's user interface thread. As needed, the tree structure is traversed on the UI thread, with changes compiled into change queues. A secondary rendering thread that handles animation and graphical composition takes the content from the change queues, to construct and maintain a condensed visual tree. Static visual subtrees are collapsed, leaving a condensed tree with only animated attributes such as transforms as parent nodes, such that animation data is managed on the secondary thread, with references into the visual tree. When run, the rendering thread processes the change queues, applies changes to the condensed trees, and updates the structure of the animation list as necessary by resampling animated values at their new times. Content in the condensed visual tree is then rendered and composed. Animation and a composition communication protocol are also provided.
    Type: Grant
    Filed: March 27, 2003
    Date of Patent: August 8, 2006
    Assignee: Microsoft Corporation
    Inventors: Paul C. David, Gerhard A. Schneider, Matthew W. Calkins, Oreste Dorin Ungureanu, Ashraf Michail, Andrey E. Arsov, Leonardo E. Blanco
  • Patent number: 7012606
    Abstract: The present invention is directed to a system and method for a unified composition engine that, in general, combines previously separate composition services. The unified composition engine provides a composition service used both in-process in conjunction with application programming interfaces (API's) and on the desktop as the desktop compositor.
    Type: Grant
    Filed: October 23, 2003
    Date of Patent: March 14, 2006
    Assignee: Microsoft Corporation
    Inventors: Gregory Swedberg, Paul David, Andrey Arsov, Don Curtis, Leonardo E. Blanco
  • Publication number: 20040189669
    Abstract: A visual tree structure as specified by a program is constructed and maintained by a visual system's user interface thread. As needed, the tree structure is traversed on the UI thread, with changes compiled into change queues. A secondary rendering thread that handles animation and graphical composition takes the content from the change queues, to construct and maintain a condensed visual tree. Static visual subtrees are collapsed, leaving a condensed tree with only animated attributes such as transforms as parent nodes, such that animation data is managed on the secondary thread, with references into the visual tree. When run, the rendering thread processes the change queues, applies changes to the condensed trees, and updates the structure of the animation list as necessary by resampling animated values at their new times. Content in the condensed visual tree is then rendered and composed. Animation and a composition communication protocol are also provided.
    Type: Application
    Filed: March 27, 2003
    Publication date: September 30, 2004
    Inventors: Paul David, Gerhard A. Schneider, Matthew W. Calkins, Oreste Dorin Ungureanu, Ashraf Michail, Andrey E. Arsov, Leonardo E. Blanco
  • Publication number: 20040130550
    Abstract: Described is a method and system in which timing intervals are generated from clock properties, and used to interpolate values for smooth animation. A high-level component maintains a set of clocks related to animated objects and/or linear media in a scene graphs. The clocks correspond to clock properties received from an application program. The clocks are processed into event lists at the higher level, from which timing interval data is generated and passed to a low-level component. The low-level component, which generally operates at a faster rate than the high-level component, uses the timing interval data to rapidly calculate current values for an animated object. Interaction, such as to pause an animation or resume a paused animation, causes the high-level component to re-compute the event list and regenerate new animation intervals for affected clocks. The new animation intervals are passed and used by the lower-level component.
    Type: Application
    Filed: October 23, 2003
    Publication date: July 8, 2004
    Applicant: MICROSOFT CORPORATION
    Inventors: Leonardo E. Blanco, Paul C. David, Matthew W. Calkins, Andrei Baioura