Patents by Inventor Lewis N. Siegel

Lewis N. Siegel has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8884948
    Abstract: Implementations of the present disclosure involve methods and systems for creating depth and volume in a 2-D image by utilizing a plurality of layers of the 2-D image, where each layer comprises one or more portions of the 2-D image. Each layer may be reproduced into a corresponding left eye and right eye layers that include a depth pixel offset corresponding to a perceived depth. Further, a volume effect may also be applied to one or more objects of the 2-D image by associating a volume pixel offset to one or more pixels of the image. Thus, any pixel of the 2-D image may have a depth pixel offset to provide a perceived depth as well as a volume pixel offset to provide a stereoscopic 3-D volume effect. In this manner, the 2-D image may be converted to a corresponding stereoscopic 3-D image with perceived depth and volume effects applied.
    Type: Grant
    Filed: September 30, 2009
    Date of Patent: November 11, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Tara Handy Turner, Evan M. Goldberg, Matthew F. Schnittker, Joseph W. Longson, Robert M. Neuman, Lewis N. Siegel
  • Patent number: 8797320
    Abstract: Objects are modeled and rendered using multiple surfaces to provide attributes used in rendering. In some embodiments, a reference surface for an object is defined, e.g., using conventional modeling techniques. One or more auxiliary surfaces are associated with portions of the reference surface. Some of the surface attributes (e.g., color, surface normal, texture, lighting) are associated with the reference surface, while other attributes (e.g., transparency) are associated with the cards. To render an image, a ray associated with a pixel is traced to its intersection with the reference surface and to its intersection with one of the auxiliary surfaces. The attributes associated with the reference surface are determined based on the intersection point of the ray with the reference surface, and the attributes associated with the auxiliary surface are determined based on the intersection point of the ray with the auxiliary surface.
    Type: Grant
    Filed: March 4, 2008
    Date of Patent: August 5, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: John T. Murrah, Donald Adolph Lusinsky, Henry Allen Driskill, Sean D. Jenkins, Ernest Petti, Lewis N. Siegel, Adrienne Othon
  • Patent number: 8159499
    Abstract: Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturbation zone, a texture is applied to each pixel to map the pixel as being inside or outside the core or penumbra boundary, thereby defining a displaced core boundary and a displaced penumbra boundary. The displaced boundaries can be non-linear and discontinuous. When shadows are rendered using the displaced boundaries, a hand-painted appearance can result. An additional texture can be applied in the penumbra to further enhance the painted appearance.
    Type: Grant
    Filed: May 8, 2008
    Date of Patent: April 17, 2012
    Assignee: Disney Enterprises, Inc.
    Inventors: Lewis N. Siegel, Christopher Daniel Springfield, Robert L. Miles, Donald Adolph Lusinsky
  • Publication number: 20110074778
    Abstract: Implementations of the present disclosure involve methods and systems for creating depth and volume in a 2-D image by utilizing a plurality of layers of the 2-D image, where each layer comprises one or more portions of the 2-D image. Each layer may be reproduced into a corresponding left eye and right eye layers that include a depth pixel offset corresponding to a perceived depth. Further, a volume effect may also be applied to one or more objects of the 2-D image by associating a volume pixel offset to one or more pixels of the image. Thus, any pixel of the 2-D image may have a depth pixel offset to provide a perceived depth as well as a volume pixel offset to provide a stereoscopic 3-D volume effect. In this manner, the 2-D image may be converted to a corresponding stereoscopic 3-D image with perceived depth and volume effects applied.
    Type: Application
    Filed: September 30, 2009
    Publication date: March 31, 2011
    Applicant: Disney Enterprises, Inc.
    Inventors: Tara Handy Turner, Evan M. Goldberg, Matthew F. Schnittker, Joseph W. Longson, Robert M. Neuman, Lewis N. Siegel
  • Publication number: 20090033673
    Abstract: Shadows are rendered automatically with a hand-painted appearance. The shadow region is divided into a core and a penumbra. A core perturbation zone is defined between the core and penumbra and a penumbra perturbation zone is defined between the penumbra and an unshadowed region. Within each perturbation zone, a texture is applied to each pixel to map the pixel as being inside or outside the core or penumbra boundary, thereby defining a displaced core boundary and a displaced penumbra boundary. The displaced boundaries can be non-linear and discontinuous. When shadows are rendered using the displaced boundaries, a hand-painted appearance can result. An additional texture can be applied in the penumbra to further enhance the painted appearance.
    Type: Application
    Filed: May 8, 2008
    Publication date: February 5, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: Lewis N. Siegel, Christopher Daniel Springfield, Robert L. Miles, Donald Adolph Lusinsky
  • Publication number: 20090033663
    Abstract: Objects are modeled and rendered using multiple surfaces to provide attributes used in rendering. In some embodiments, a reference surface for an object is defined, e.g., using conventional modeling techniques. One or more auxiliary surfaces are associated with portions of the reference surface. Some of the surface attributes (e.g., color, surface normal, texture, lighting) are associated with the reference surface, while other attributes (e.g., transparency) are associated with the cards. To render an image, a ray associated with a pixel is traced to its intersection with the reference surface and to its intersection with one of the auxiliary surfaces. The attributes associated with the reference surface are determined based on the intersection point of the ray with the reference surface, and the attributes associated with the auxiliary surface are determined based on the intersection point of the ray with the auxiliary surface.
    Type: Application
    Filed: March 4, 2008
    Publication date: February 5, 2009
    Applicant: Disney Enterprises, Inc.
    Inventors: John T. Murrah, Donald Adolph Lusinsky, Henry Allen Driskill, Sean D. Jenkins, Ernest Petti, Lewis N. Siegel