Patents by Inventor Lewis Thresh

Lewis Thresh has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250383832
    Abstract: A system for processing an audio signal received from a transducer during a field recording session, the system comprising: receiving circuitry configured to receive, from a user, sound source data indicating a desired sound source to be recorded during the field recording session; audio input circuitry configured to receive an audio signal from the transducer; determining circuitry configured to determine whether the audio signal comprises a desired sound corresponding to the desired sound source indicated in the sound source data; and output circuitry configured to output an indication for indicating whether the audio signal comprises the desired sound.
    Type: Application
    Filed: June 12, 2025
    Publication date: December 18, 2025
    Inventors: Lewis Thresh, Lewis Everest, Codie Marie Childs, Giacomo Costantini, Damian O'Sullivan
  • Patent number: 12436828
    Abstract: A method for compensating for a crash event during display of a virtual environment on a virtual reality, VR, headset, the method comprising: receiving virtual display content representing a virtual environment, tracking the orientation of the VR headset, rendering and displaying virtual display content according to the orientation of the VR headset during normal operation, prior to a crash event; rendering future virtual display content associated with a plurality of possible orientations of the VR headset; detecting a crash event, preventing further rendering of virtual display content; and displaying a virtual display sequence based on the rendered future virtual display content after the crash event to prevent a sudden stop in the display of the virtual environment.
    Type: Grant
    Filed: May 7, 2024
    Date of Patent: October 7, 2025
    Assignee: Sony Interactive Entertainment Europe Limited
    Inventors: Lewis Thresh, Christopher Buchanan
  • Publication number: 20250278880
    Abstract: A system for animating a first virtual element within a virtual environment, comprising: receiving circuitry configured to receive first state data descriptive of a state of the first virtual element, the first state data comprising one or more kinematic properties of the first virtual element; generating circuitry comprising a generating model trained to generate, based on the received first state data, animation data to be applied to the first virtual element; and animating circuitry configured to apply the generated animation data to the first virtual element.
    Type: Application
    Filed: February 6, 2025
    Publication date: September 4, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Lawrence Green, Philip Cockram, Lewis Thresh
  • Publication number: 20250147716
    Abstract: A system for providing content for output to a user device, the system comprising: an identification unit configured to identify a user device preference indicative of a reduction of an output property of the user device for one or more components of the content; a reduction unit configured to reduce a contribution, to the content, of the components to obtain reduced content; and a provision unit configured to provide the reduced content to the user device for output.
    Type: Application
    Filed: October 21, 2024
    Publication date: May 8, 2025
    Inventor: Lewis Thresh
  • Publication number: 20250128166
    Abstract: A gaming system, comprising: generating circuitry configured to generate, for a current gaming session, a virtual environment comprising a plurality of portions, wherein the generating circuitry is configured to instantiate a subset of a total number of elements of a first video game within a first portion of the virtual environment; receiving circuitry configured to receive, from a user input device, input signals indicating a user's level of engagement during the user's interaction with the first portion; and determining circuitry comprising a determining model trained to determine a second video game based on the first portion and the received input signals; wherein the generating circuitry is configured to instantiate a subset of a total number of elements of the second video game within a second portion of the virtual environment.
    Type: Application
    Filed: October 8, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Jun Murakawa, Alan Murphy, Guy Moss, Lewis Thresh
  • Publication number: 20240378100
    Abstract: A method for compensating for a crash event during display of a virtual environment on a virtual reality, VR, headset, the method comprising: receiving virtual display content representing a virtual environment, tracking the orientation of the VR headset, rendering and displaying virtual display content according to the orientation of the VR headset during normal operation, prior to a crash event; rendering future virtual display content associated with a plurality of possible orientations of the VR headset; detecting a crash event, preventing further rendering of virtual display content; and displaying a virtual display sequence based on the rendered future virtual display content after the crash event to prevent a sudden stop in the display of the virtual environment.
    Type: Application
    Filed: May 7, 2024
    Publication date: November 14, 2024
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Lewis Thresh, Christopher Buchanan
  • Publication number: 20240367046
    Abstract: A computer-implemented method for generating an acoustic environment model for a video game level is provided. The method comprises: obtaining graphical data for visually rendering a gameplay environment of the video game level, the graphical data comprising a three-dimensional geometrical model for the gameplay environment, and generating, based on the graphical data, an acoustic environment model corresponding to the gameplay environment and adapted for the simulating of gameplay sounds therein.
    Type: Application
    Filed: May 3, 2024
    Publication date: November 7, 2024
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Loic Couthier, Alexei Smith, Nick Ward-Foxton, Atsushi Suganuma, Christopher Buchanan, Lewis Thresh, Michael Eder, Lewis Barn
  • Publication number: 20240359090
    Abstract: A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers for outputting the in-game audio output and a user device comprising a microphone, the user device configured to be worn on an ear of the user, the method comprising: outputting a calibration signal, the calibration signal comprising an audio signal; receiving the calibration signal with the microphone of the user device; determining the location of the user device relative to the loudspeakers based on the received calibration signal; adjusting the in-game audio output based on the determined location of the user device.
    Type: Application
    Filed: April 23, 2024
    Publication date: October 31, 2024
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Lewis Thresh, Christopher Buchanan, Bee Lay Tan, Michael Eder
  • Publication number: 20240359098
    Abstract: A computer-implemented method of producing a video game environment. The method comprises receiving a representation of the video game environment, identifying a first object in the video game environment, and identifying, based on a graphical representation of the first object, one or more properties of the first object suitable for selecting a sound effect to be applied to the first object. A sound effect is applied to the first object in the video game environment based on the one or more identified properties.
    Type: Application
    Filed: April 25, 2024
    Publication date: October 31, 2024
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Lewis Barn, Lewis Thresh, Michael Eder
  • Publication number: 20240325907
    Abstract: A computer-implemented method of generating a sound effect, comprising: obtaining a plurality of sounds; determining a common effect characteristic of the plurality of obtained sounds; obtaining a base sound; and generating the sound effect by applying the common effect characteristic to the base sound.
    Type: Application
    Filed: March 29, 2024
    Publication date: October 3, 2024
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Danjeli Schembri, Michael Eder, Philip Cockram, Lewis Thresh, Joseph Thwaites, Lewis Barn, Christopher Buchanan
  • Publication number: 20240307778
    Abstract: A method for adjusting the audio output of a video gaming system during gameplay, the method comprising: measuring the usage of a processing unit of the video gaming system during gameplay, wherein the video gaming system is configured to output an audio stream comprising a plurality of audio components, the processing unit configured to process an audio data file to output each audio component; adjusting an output quality of one or more audio components of the audio stream in response to the measured usage of the processing unit. The method allows for dynamic adjustment of the audio output quality based on the capacity of the processing unit.
    Type: Application
    Filed: March 15, 2024
    Publication date: September 19, 2024
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Lewis Thresh, Lewis Barn, Michael Eder, Danjeli Schembri, Pritpal Singh Panesar, Giacomo Costantini