Patents by Inventor Liam A. Weiner

Liam A. Weiner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20150314197
    Abstract: A method of implementing challenges in single-player games starts with a server receiving a challenge from a first mobile device and transmitting the challenge to a second mobile device. The challenge may include a high score or an achievement of a single-player game obtained on the first mobile device, The server may determine that a new high score is obtained on the second mobile device that is equal or greater than the high score included in the challenge or that the achievement is completed on the second mobile device. The server may then transmit a notification to the first mobile device that the challenge has been completed. If the server determines that the new high score is obtained, the notification may include a new challenge from the second mobile device to the first mobile device and the new challenge may include the new high score. Other embodiments are also described.
    Type: Application
    Filed: May 11, 2015
    Publication date: November 5, 2015
    Inventors: Daniel T. Kurtz, Nathan D. Taylor, Samir Bajaj, Arnol Pattekar, Liam A. Weiner, Christina E. Warren
  • Patent number: 9050535
    Abstract: A method of implementing challenges in single-player games starts with a server receiving a challenge from a first mobile device and transmitting the challenge to a second mobile device. The challenge may include a high score or an achievement of a single-player game obtained on the first mobile device. The server may determine that a new high score is obtained on the second mobile device that is equal or greater than the high score included in the challenge or that the achievement is completed on the second mobile device. The server may then transmit a notification to the first mobile device that the challenge has been completed. If the server determines that the new high score is obtained, the notification may include a new challenge from the second mobile device to the first mobile device and the new challenge may include the new high score. Other embodiments are also described.
    Type: Grant
    Filed: June 8, 2012
    Date of Patent: June 9, 2015
    Assignee: Apple Inc.
    Inventors: Daniel T. Kurtz, Nathan D. Taylor, Samir Bajaj, Amol Pattekar, Liam A. Weiner, Christina E. Warren
  • Publication number: 20130331158
    Abstract: A method of implementing challenges in single-player games starts with a server receiving a challenge from a first mobile device and transmitting the challenge to a second mobile device. The challenge may include a high score or an achievement of a single-player game obtained on the first mobile device. The server may determine that a new high score is obtained on the second mobile device that is equal or greater than the high score included in the challenge or that the achievement is completed on the second mobile device. The server may then transmit a notification to the first mobile device that the challenge has been completed. If the server determines that the new high score is obtained, the notification may include a new challenge from the second mobile device to the first mobile device and the new challenge may include the new high score. Other embodiments are also described.
    Type: Application
    Filed: June 8, 2012
    Publication date: December 12, 2013
    Applicant: APPLE INC.
    Inventors: Daniel T. Kurtz, Nathan D. Taylor, Samir Bajaj, Amol Pattekar, Liam A. Weiner, Christina E. Warren