Patents by Inventor Linus Mathias Gisslén

Linus Mathias Gisslén has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11883746
    Abstract: Methods, apparatus and systems are provided for training a first reinforcement-learning (RL) agent and a second RL agent coupled to a computer game environment using RL techniques. The first RL agent iteratively generates a sub-goal sequence in relation to an overall goal within the computer game environment, where the first RL agent generates a new sub-goal for the sub-goal sequence after a second RL agent, interacting with the computer game environment, successfully achieves a current sub-goal in the sub-goal sequence. The second RL agent iteratively interacts with the computer game environment to achieve the current sub-goal in which each iterative interaction includes an attempt by the second RL agent for interacting with the computer game environment to achieve the current sub-goal. The first RL agent is updated using a first reward issued when the second RL agent successfully achieves the current sub-goal.
    Type: Grant
    Filed: September 17, 2021
    Date of Patent: January 30, 2024
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Linus Mathias Gisslén, Andrew John Eakins
  • Patent number: 11878249
    Abstract: Systems and methods of curiosity driven reinforcement learning agents promote novel exploration of a virtual interactive environment. The data of the exploration can be stored in a buffer to determine, generate, and display visualizations in the virtual interactive environment. The visualizations can correspond to identify issues in the virtual interactive environment and/or identify relationships between regions of the virtual interactive environment.
    Type: Grant
    Filed: March 23, 2022
    Date of Patent: January 23, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Linus Mathias Gisslén, Joakim Bergdahl, Konrad Tollmar, Camilo Andrés Gordillo Chaves
  • Publication number: 20240017175
    Abstract: Methods, apparatus and systems are provided for training a first reinforcement-learning (RL) agent and a second RL agent coupled to a computer game environment using RL techniques. The first RL agent iteratively generates a sub-goal sequence in relation to an overall goal within the computer game environment, where the first RL agent generates a new sub-goal for the sub-goal sequence after a second RL agent, interacting with the computer game environment, successfully achieves a current sub-goal in the sub-goal sequence. The second RL agent iteratively interacts with the computer game environment to achieve the current sub-goal in which each iterative interaction includes an attempt by the second RL agent for interacting with the computer game environment to achieve the current sub-goal. The first RL agent is updated using a first reward issued when the second RL agent successfully achieves the current sub-goal.
    Type: Application
    Filed: September 26, 2023
    Publication date: January 18, 2024
    Inventors: Linus Mathias Gisslén, Andrew John Eakins
  • Publication number: 20220305386
    Abstract: Systems and methods of curiosity driven reinforcement learning agents promote novel exploration of a virtual interactive environment. The data of the exploration can be stored in a buffer to determine, generate, and display visualizations in the virtual interactive environment. The visualizations can correspond to identify issues in the virtual interactive environment and/or identify relationships between regions of the virtual interactive environment.
    Type: Application
    Filed: March 23, 2022
    Publication date: September 29, 2022
    Inventors: Linus Mathias Gisslén, Joakim Bergdahl, Konrad Tollmar, Camilo Andrés Gordillo Chaves
  • Publication number: 20220266145
    Abstract: Methods, apparatus and systems are provided for training a first reinforcement-learning (RL) agent and a second RL agent coupled to a computer game environment using RL techniques. The first RL agent iteratively generates a sub-goal sequence in relation to an overall goal within the computer game environment, where the first RL agent generates a new sub-goal for the sub-goal sequence after a second RL agent, interacting with the computer game environment, successfully achieves a current sub-goal in the sub-goal sequence. The second RL agent iteratively interacts with the computer game environment to achieve the current sub-goal in which each iterative interaction includes an attempt by the second RL agent for interacting with the computer game environment to achieve the current sub-goal. The first RL agent is updated using a first reward issued when the second RL agent successfully achieves the current sub-goal.
    Type: Application
    Filed: September 17, 2021
    Publication date: August 25, 2022
    Inventors: Linus Mathias Gisslén, Andrew John Eakins
  • Publication number: 20210366183
    Abstract: The present disclosure provides a system for automating graphical testing during video game development. The system can use Deep Convolutional Neural Networks (DCNNs) to create a model to detect graphical glitches in video games. The system can use an image, a video game frame, as input to be classified into one of defined number of classifications. The classifications can include a normal image and one of a plurality of different kinds of glitches. In some embodiments, the glitches can include corrupted textures, including low resolution textures and stretched textures, missing textures, and placeholder textures. The system can apply a confidence measure to the analysis to help reduce the number of false positives.
    Type: Application
    Filed: September 10, 2020
    Publication date: November 25, 2021
    Inventors: Linus Mathias Gisslén, Carlos García Ling