Patents by Inventor Lukas Angermayer
Lukas Angermayer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250046143Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: ApplicationFiled: September 19, 2024Publication date: February 6, 2025Inventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 12125336Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: GrantFiled: July 26, 2022Date of Patent: October 22, 2024Assignee: IGTInventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Publication number: 20240265766Abstract: An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.Type: ApplicationFiled: April 17, 2024Publication date: August 8, 2024Applicant: IGTInventors: Michael Russ, Lukas Angermayer, Gerhard Pichler, Elisabeth Kiss, Caprice Mitterhoefer, Martin Lasser, Julia-Ines Lerchbaumer
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Patent number: 12056979Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.Type: GrantFiled: April 24, 2023Date of Patent: August 6, 2024Assignee: IGTInventors: Michael Russ, Daniel Landry, David Small, Lukas Angermayer, David Froy, Bruno Rittner, Sven Aurich
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Patent number: 11983985Abstract: An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.Type: GrantFiled: December 6, 2022Date of Patent: May 14, 2024Assignee: IGTInventors: Michael Russ, Lukas Angermayer, Gerhard Pichler, Elisabeth Kiss, Caprice Mitterhoefer, Martin Lasser, Julia-Ines Lerchbaumer
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Publication number: 20230274605Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.Type: ApplicationFiled: May 10, 2023Publication date: August 31, 2023Inventors: Michael Russ, Daniel Landry, David Small, Lukas Angermayer, David Froy, Bruno Rittner, Sven Aurich
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Publication number: 20230260356Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.Type: ApplicationFiled: April 24, 2023Publication date: August 17, 2023Inventors: Michael Russ, Daniel Landry, David Small, Lukas Angermayer, David Froy, Bruno Rittner, Sven Aurich
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Patent number: 11670130Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.Type: GrantFiled: July 27, 2021Date of Patent: June 6, 2023Assignee: IGTInventors: Michael Russ, Daniel Landry, David Small, Lukas Angermayer, David Froy, Bruno Rittner, Sven Aurich
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Publication number: 20230169821Abstract: An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.Type: ApplicationFiled: December 6, 2022Publication date: June 1, 2023Inventors: Michael Russ, Lukas Angermayer, Gerhard Pichler, Elisabeth Kiss, Caprice Mitterhoefer, Martin Lasser, Julia-Ines Lerchbaumer
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Publication number: 20230033912Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.Type: ApplicationFiled: July 27, 2021Publication date: February 2, 2023Inventors: Michael Russ, Daniel Landry, David Small, Lukas Angermayer, David Froy, Bruno Rittner, Sven Aurich
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Patent number: 11551510Abstract: An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.Type: GrantFiled: September 25, 2020Date of Patent: January 10, 2023Assignee: IGTInventors: Michael Russ, Lukas Angermayer, Gerhard Pichler, Elisabeth Kiss, Caprice Mitterhoefer, Martin Lasser, Julia Ines Lerchbaumer
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Publication number: 20220358810Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: ApplicationFiled: July 26, 2022Publication date: November 10, 2022Inventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 11430285Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: GrantFiled: April 2, 2021Date of Patent: August 30, 2022Assignee: IGTInventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 11430291Abstract: A method of displaying player information in a casino using alternate reality includes generating a live video signal of a gaming environment using a camera on an electronic device; determining an identity of a player who is visible in the live video signal; retrieving information about the player from a database of registered players in response to the determined player identity; and displaying information about the player to a user of the electronic device so that the information appears to the user to be adjacent or on the player.Type: GrantFiled: August 9, 2017Date of Patent: August 30, 2022Assignee: IGTInventors: Michael Russ, Stefan Keilwert, Lukas Angermayer, Klaus Achmüller, Dieter Goriup, Elisabeth Kiss, Caprice Mitterhöfer, Martin Lasser, Stefan Koller, Gerhard Pichler, Julia-Ines Lerchbaumer, Petra Wagner
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Publication number: 20210319663Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: ApplicationFiled: April 2, 2021Publication date: October 14, 2021Inventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 11138836Abstract: A method of providing a multi-player wagering game includes displaying, on at least one primary display device to at least one primary player, a primary game interface for the wagering game comprising a first plurality of game elements for facilitating play of the wagering game by the at least one primary player. The method also includes displaying, on at least one secondary display device to at least one secondary player, a secondary game interface for the wagering game comprising a second plurality of game elements for facilitating play of the wagering game by the at least one secondary player, wherein play of the wagering game by the at least one secondary player includes wagering on at least one outcome associated with play of the wagering game by the at least one primary player.Type: GrantFiled: December 22, 2017Date of Patent: October 5, 2021Assignee: IGTInventors: Stefan Keilwert, Michael Russ, Elisabeth Kiss, Lukas Angermayer, Petra Wagner, Mihael Vurusic, Werner Wagner, Marco Fink
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Publication number: 20210082235Abstract: An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.Type: ApplicationFiled: September 25, 2020Publication date: March 18, 2021Inventors: Michael Russ, Lukas Angermayer, Gerhard Pichler, Elisabeth Kiss, Caprice Mitterhoefer, Martin Lasser, Julia Ines Lerchbaumer
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Patent number: 10839636Abstract: An electronic gaming machine (EGM) includes a programmable haptic interface that produces, responsive to a force feedback signal, a variable amount of resistance to movement of a moveable element of the programmable haptic interface by a player as a haptic force feedback. A memory is coupled to a processor circuit and includes machine-readable instructions that cause the processor circuit to initiate a wagering game on the EGM. The processor circuit further generates the force feedback signal controlling an amount of resistance to movement of the moveable element of the programmable haptic interface based on a game event in the sequence of game events. The programmable haptic interface includes a magnetorheological fluid coupling the moveable element to a fixed housing that is mounted to the EGM and a circuit controlling a magnitude of a magnetic field that is applied across the magnetorheological fluid responsive to the force feedback signal.Type: GrantFiled: January 15, 2019Date of Patent: November 17, 2020Assignee: IGTInventors: Michael Russ, Stefan Keilwert, Sven Aurich, Lukas Angermayer, Klaus Hufnagl-Abraham
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Patent number: 10741006Abstract: An augmented reality method for providing player action recommendations in real time includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene comprises at least one gaming element associated with a game having a plurality of game rules. The method further includes determining, based on the live video signal, at least one value for each gaming element of the at least one gaming element in real time. The method further includes determining, based on the at least one gaming value and at least one of the plurality of rules, a player action recommendation in real time. The method further includes displaying an indication of the player action recommendation to the user in real time.Type: GrantFiled: December 22, 2017Date of Patent: August 11, 2020Assignee: IGTInventors: Michael Russ, Lukas Angermayer, Gerhard Pichler, Stefan Koller, Elisabeth Kiss, Caprice Mitterhoefer, Martin Lasser, Julia Ines Lerchbaumer, Petra Wagner
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Publication number: 20200226872Abstract: An electronic gaming machine (EGM) includes a programmable haptic interface that produces, responsive to a force feedback signal, a variable amount of resistance to movement of a moveable element of the programmable haptic interface by a player as a haptic force feedback. A memory is coupled to a processor circuit and includes machine-readable instructions that cause the processor circuit to initiate a wagering game on the EGM. The processor circuit further generates the force feedback signal controlling an amount of resistance to movement of the moveable element of the programmable haptic interface based on a game event in the sequence of game events. The programmable haptic interface includes a magnetorheological fluid coupling the moveable element to a fixed housing that is mounted to the EGM and a circuit controlling a magnitude of a magnetic field that is applied across the magnetorheological fluid responsive to the force feedback signal.Type: ApplicationFiled: January 15, 2019Publication date: July 16, 2020Inventors: Michael RUSS, Stefan KEILWERT, Sven AURICH, Lukas ANGERMAYER, Klaus HUFNAGL-ABRAHAM