Patents by Inventor Maayan Shvo

Maayan Shvo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12242944
    Abstract: A system for simulating human-like affect-driven behavior includes a hardware processor and a system memory storing software code providing a virtual agent. The hardware processor executes the software code to identify a character assumed by the virtual agent and having a personality, a target state of motivational fulfillment, a baseline mood, and emotions. The software code identifies current physical and motivational fulfillment states, and currently active emotions of the character, and determines a current mood of the character based on the baseline mood and the currently active emotions. The software code further detects an experience by the character and plans multiple behaviors including a first behavior based on the experience and the current physical state, the second behavior based on the experience, the personality, the current mood, and the currently active emotions, and a third behavior based on the target and current states of motivational fulfillment.
    Type: Grant
    Filed: July 7, 2022
    Date of Patent: March 4, 2025
    Assignee: Disney Enterprises, Inc.
    Inventors: Jakob Buhmann, Douglas A. Fidaleo, Maayan Shvo, Mubbasir Kapadia, Jill Fain Lehman, Sarah K. Wulfeck, Rylan Gibbens, Steven Poulakos, John Wiseman
  • Publication number: 20220366210
    Abstract: A system for simulating human-like affect-driven behavior includes a hardware processor and a system memory storing software code providing a virtual agent. The hardware processor executes the software code to identify a character assumed by the virtual agent and having a personality, a target state of motivational fulfillment, a baseline mood, and emotions. The software code identifies current physical and motivational fulfillment states, and currently active emotions of the character, and determines a current mood of the character based on the baseline mood and the currently active emotions. The software code further detects an experience by the character and plans multiple behaviors including a first behavior based on the experience and the current physical state, the second behavior based on the experience, the personality, the current mood, and the currently active emotions, and a third behavior based on the target and current states of motivational fulfillment.
    Type: Application
    Filed: July 7, 2022
    Publication date: November 17, 2022
    Inventors: Jakob Buhmann, Douglas A. Fidaleo, Maayan Shvo, Mubbasir Kapadia, Jill Fain Lehman, Sarah K. Wulfeck, Rylan Gibbens, Steven Poulakos, John Wiseman
  • Patent number: 11416732
    Abstract: A system for simulating human-like affect-driven behavior includes a hardware processor and a system memory storing software code providing a virtual agent. The hardware processor executes the software code to identify a character assumed by the virtual agent and having a personality, a target state of motivational fulfillment, a baseline mood, and emotions. The software code identifies current physical and motivational fulfillment states, and currently active emotions of the character, and determines a current mood of the character based on the baseline mood and the currently active emotions. The software code further detects an experience by the character and plans multiple behaviors including a first behavior based on the experience and the current physical state, the second behavior based on the experience, the personality, the current mood, and the currently active emotions, and a third behavior based on the target and current states of motivational fulfillment.
    Type: Grant
    Filed: December 5, 2018
    Date of Patent: August 16, 2022
    Assignee: Disney Enterprises, Inc.
    Inventors: Jakob Buhmann, Douglas A. Fidaleo, Maayan Shvo, Mubbasir Kapadia, Jill Fain Lehman, Sarah K. Wulfeck, Rylan Gibbens, Steven Poulakos, John Wiseman
  • Publication number: 20200184306
    Abstract: A system for simulating human-like affect-driven behavior includes a hardware processor and a system memory storing software code providing a virtual agent. The hardware processor executes the software code to identify a character assumed by the virtual agent and having a personality, a target state of motivational fulfillment, a baseline mood, and emotions. The software code identifies current physical and motivational fulfillment states, and currently active emotions of the character, and determines a current mood of the character based on the baseline mood and the currently active emotions. The software code further detects an experience by the character and plans multiple behaviors including a first behavior based on the experience and the current physical state, the second behavior based on the experience, the personality, the current mood, and the currently active emotions, and a third behavior based on the target and current states of motivational fulfillment.
    Type: Application
    Filed: December 5, 2018
    Publication date: June 11, 2020
    Inventors: Jakob Buhmann, Douglas A. Fidaleo, Maayan Shvo, Mubbasir Kapadia, Jill Fain Lehman, Sarah K. Wulfeck, Rylan Gibbens, Steven Poulakos, John Wiseman