Patents by Inventor Makoto Higashiyama

Makoto Higashiyama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20050181871
    Abstract: A three dimensional image processing program, a three dimensional image processing method, and a video game device are provided that can render a large number of objects. A graphics data generating processor computes the post-movement position coordinates of objects in a virtual three dimensional space, modifies the post-movement position coordinates of objects calculated thereby such that the position coordinates are kept inside a display area in which the objects are displayed, and a rendering processor renders the objects inside the display area.
    Type: Application
    Filed: May 16, 2003
    Publication date: August 18, 2005
    Inventors: Makoto Higashiyama, Kentaro Nagayama
  • Patent number: 6897865
    Abstract: Polygons forming a shadow models are sorted into front-facing polygons facing in directions toward a viewpoint of a virtual camera and back-facing polygons facing in directions opposite from the viewpoint of the virtual camera, and a shadow image is created in pixels which are pixels corresponding to the front-facing polygons minus pixels corresponding to the back-facing polygons, thereby realistically and easily creating a shadow on the outer surface of a 3D model. Accordingly, in the case that part or all the 3D model such as a character is placed in a shadow of a mountain, a building or the like, a shadow can be realistically and easily created on the outer surface of the 3D model.
    Type: Grant
    Filed: September 21, 2001
    Date of Patent: May 24, 2005
    Assignee: Konami Corporation
    Inventor: Makoto Higashiyama
  • Patent number: 6888547
    Abstract: Vertices of a polygon model M0 are sorted into those on which rays are projected (visible-surface vertices M01) and those on which rays are not projected (hidden-surface vertices M02) based on normal vectors V2 of the vertices of the polygon model M0 and a light source vector V1, and shadow models (shadow volumes) M1, M2, M3 are generated by moving the hidden-surface vertices in a direction of the light source vector V1. Shadow images can be easily created by applying stenciling to these shadow models.
    Type: Grant
    Filed: August 23, 2001
    Date of Patent: May 3, 2005
    Assignee: Konami Corporation
    Inventors: Makoto Higashiyama, Tatsuya Shinkai, Kentaro Nagayama
  • Patent number: 6842183
    Abstract: A 3D image processing unit for applying a specified image processing to display a model located in a simulated 3D space on a monitor after rendering processing. The 3D image processing unit includes a memory unit for storing a rendered model image as a collection of pixel data and distance information from a viewing point of a simulated camera in correspondence with respect to said pixel data; image processing unit for applying semitransparent processing to each pixel data read from the memory unit; rewriting unit for rewriting the pixel data with said distance information from the viewing point of the simulated camera that is a specified reference value or larger; and control unit for causing the image processing unit and the rewriting unit to repeatedly operate a specified number of times while successively increasing the specified reference value and successively increasing a degree of transparency.
    Type: Grant
    Filed: July 9, 2001
    Date of Patent: January 11, 2005
    Assignee: Konami Corporation
    Inventors: Makoto Higashiyama, Kentaro Nagayama
  • Publication number: 20030069052
    Abstract: A game screen display program, enabling a user to easily acquire knowledge of video game operation, is provided. A CPU 1 uses a graphic data generation processor 3 or similar to create user operation images depicting movement of a snowboarder character according to user operations accepted by a controller 19, reads from main memory 5 and reproduces operation explanation images which explain model operations to the user, and display the user operation images and operation explanation images simultaneously on a television monitor 21.
    Type: Application
    Filed: October 2, 2002
    Publication date: April 10, 2003
    Applicant: Konami Corporation
    Inventors: Makoto Higashiyama, Kentaro Nagayama
  • Publication number: 20020047843
    Abstract: Vertices of a polygon model M0 are sorted into those on which rays are projected (visible-surface vertices M01) and those on which rays are not projected (hidden-surface vertices M02) based on normal vectors V2 of the vertices of the polygon model M0 and a light source vector V1, and shadow models (shadow volumes) M1, M2, M3 are generated by moving the hidden-surface vertices in a direction of the light source vector V1. Shadow images can be easily created by applying stenciling to these shadow models.
    Type: Application
    Filed: August 23, 2001
    Publication date: April 25, 2002
    Applicant: Konami Corporation
    Inventors: Makoto Higashiyama, Tatsuya Shinkai, Kentaro Nagayama
  • Publication number: 20020036638
    Abstract: Polygons forming a shadow models are sorted into front-facing polygons facing in directions toward a viewpoint of a virtual camera and back-facing polygons facing in directions opposite from the viewpoint of the virtual camera, and a shadow image is created in pixels which are pixels corresponding to the front-facing polygons minus pixels corresponding to the back-facing polygons, thereby realistically and easily creating a shadow on the outer surface of a 3D model. Accordingly, in the case that part or all the 3D model such as a character is placed in a shadow of a mountain, a building or the like, a shadow can be realistically and easily created on the outer surface of the 3D model.
    Type: Application
    Filed: September 21, 2001
    Publication date: March 28, 2002
    Applicant: Konami Corporation
    Inventor: Makoto Higashiyama
  • Publication number: 20020003537
    Abstract: A 3D image processing unit for applying a specified image processing to display a model located in a simulated 3D space on a monitor after rendering processing. The 3D image processing unit includes a memory unit for storing a rendered model image as a collection of pixel data and distance information from a viewing point of a simulated camera in correspondence with respect to said pixel data; image processing unit for applying semitransparent processing to each pixel data read from the memory unit; rewriting unit for rewriting the pixel data with said distance information from the viewing point of the simulated camera that is a specified reference value or larger; and control unit for causing the image processing unit and the rewriting unit to repeatedly operate a specified number of times while successively increasing the specified reference value and successively increasing a degree of transparency.
    Type: Application
    Filed: July 9, 2001
    Publication date: January 10, 2002
    Applicant: KONAMI CORPORATION
    Inventors: Makoto Higashiyama, Kentaro Nagayama