Patents by Inventor MALCOLM B. DAVIS
MALCOLM B. DAVIS has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230316866Abstract: A system for simulating a gaming tournament with a quasi-tournament, the system including a central processor connected to one or more electronic game machines, the central processor configured to receive an input corresponding to an outcome of one or more games to determine one or more winners of the quasi-tournament, wherein the one or more human users select, as input, after a game is initiated and value received from the one or more human users, from one of at least two different potentially winning actions at a single stage in at least one of the one or more games played by the one or more human users, and wherein the system is operative to provide a human user winning the quasi-tournament with a payout from one or more prize pots upon winning the quasi-tournament.Type: ApplicationFiled: June 6, 2023Publication date: October 5, 2023Inventor: Malcolm B. DAVIS
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Publication number: 20210256801Abstract: A method of providing a secondary skill-based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill-based game prize.Type: ApplicationFiled: April 19, 2021Publication date: August 19, 2021Inventor: Malcolm B. DAVIS
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Publication number: 20210110668Abstract: A system for simulating a gaming tournament with a quasi-tournament, the system including a central processor connected to one or more electronic game machines, the central processor configured to receive an input corresponding to an outcome of one or more games to determine one or more winners of the quasi-tournament, wherein the one or more human users select, as input, after a game is initiated and value received from the one or more human users, from one of at least two different potentially winning actions at a single stage in at least one of the one or more games played by the one or more human users, and wherein the system is operative to provide a human user winning the quasi-tournament with a payout from one or more prize pots upon winning the quasi-tournament.Type: ApplicationFiled: December 3, 2020Publication date: April 15, 2021Inventor: Malcolm B. DAVIS
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Publication number: 20200043294Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering unitsType: ApplicationFiled: October 11, 2019Publication date: February 6, 2020Inventor: MALCOLM B. DAVIS
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Publication number: 20190139369Abstract: A method of providing a secondary skill based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill based game prize.Type: ApplicationFiled: December 28, 2018Publication date: May 9, 2019Inventor: MALCOLM B. DAVIS
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Publication number: 20170061739Abstract: A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament.Type: ApplicationFiled: November 10, 2016Publication date: March 2, 2017Inventor: MALCOLM B. DAVIS
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Publication number: 20150213690Abstract: A method of providing a secondary skill based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill based game prize.Type: ApplicationFiled: January 27, 2015Publication date: July 30, 2015Inventor: MALCOLM B. DAVIS
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Publication number: 20140243063Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering unitsType: ApplicationFiled: May 5, 2014Publication date: August 28, 2014Applicant: BRAIN GAMES, L.C.Inventor: MALCOLM B. DAVIS
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Publication number: 20120309481Abstract: In a method of operating an electronic gaming system including a machine-implemented two player symmetric game, value is received from a human user of a machine-implemented electronic game in the form of a wager on the outcome of the game. The human user is prompted to select a game option which is received via a user interface associated with a user device. The human user selects the game option such that the human user may receive a jackpot if the human user's position at the conclusion of the machine-implemented game is greater than a predetermined criteria regardless of the position of the machine-implemented game, the game is played, an outcome determined, and value transferred to the human user if the human user wins the game or if the human user's position at the conclusion of the game is equal to or greater than the predetermined criteria.Type: ApplicationFiled: May 30, 2012Publication date: December 6, 2012Applicant: BRAIN GAMES, L.C.Inventor: MALCOLM B. DAVIS
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Publication number: 20110230252Abstract: A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament.Type: ApplicationFiled: March 17, 2011Publication date: September 22, 2011Inventors: MALCOLM B. DAVIS, FREDRIK DAHL
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Publication number: 20110039611Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering unitsType: ApplicationFiled: August 12, 2010Publication date: February 17, 2011Inventor: MALCOLM B. DAVIS