Patents by Inventor MALCOLM B. DAVIS

MALCOLM B. DAVIS has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230316866
    Abstract: A system for simulating a gaming tournament with a quasi-tournament, the system including a central processor connected to one or more electronic game machines, the central processor configured to receive an input corresponding to an outcome of one or more games to determine one or more winners of the quasi-tournament, wherein the one or more human users select, as input, after a game is initiated and value received from the one or more human users, from one of at least two different potentially winning actions at a single stage in at least one of the one or more games played by the one or more human users, and wherein the system is operative to provide a human user winning the quasi-tournament with a payout from one or more prize pots upon winning the quasi-tournament.
    Type: Application
    Filed: June 6, 2023
    Publication date: October 5, 2023
    Inventor: Malcolm B. DAVIS
  • Patent number: 11670136
    Abstract: A system for simulating a gaming tournament with a quasi-tournament, the system including a central processor connected to one or more electronic game machines, the central processor configured to receive an input corresponding to an outcome of one or more games to determine one or more winners of the quasi-tournament, wherein the one or more human users select, as input, after a game is initiated and value received from the one or more human users, from one of at least two different potentially winning actions at a single stage in at least one of the one or more games played by the one or more human users, and wherein the system is operative to provide a human user winning the quasi-tournament with a payout from one or more prize pots upon winning the quasi-tournament.
    Type: Grant
    Filed: December 3, 2020
    Date of Patent: June 6, 2023
    Assignee: BRAIN GAMES, L.C.
    Inventor: Malcolm B. Davis
  • Publication number: 20230112195
    Abstract: A system for providing electronic games includes a central office processor coupled to a communications interface for communication with at least one electronic game machine. The central office processor initiates a machine-implemented skill-based game on at least one electronic game machine responsive to a first user indication on an interface of the electronic game machine by at least one participant and initiates a secondary skill-based game on the at least one electronic game machine responsive to a second user indication on the interface of the electronic game machine by the at least one participant. The central office processor determines an outcome for the machine-implemented skill-based game, based on information uploaded to the central office processor by the at least one electronic game machine responsive to at least one third user indication on the interface of the electronic game machine by the at least one participant.
    Type: Application
    Filed: October 11, 2022
    Publication date: April 13, 2023
    Inventor: Malcolm B. Davis
  • Patent number: 11468737
    Abstract: A method of providing a secondary skill-based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill-based game prize.
    Type: Grant
    Filed: April 19, 2021
    Date of Patent: October 11, 2022
    Assignee: BRAIN GAMES, L.C.
    Inventor: Malcolm B. Davis
  • Patent number: 11127256
    Abstract: A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the n
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: September 21, 2021
    Inventor: Malcolm B. Davis
  • Publication number: 20210256801
    Abstract: A method of providing a secondary skill-based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill-based game prize.
    Type: Application
    Filed: April 19, 2021
    Publication date: August 19, 2021
    Inventor: Malcolm B. DAVIS
  • Patent number: 10991200
    Abstract: A method of providing a secondary skill based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill based game prize.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: April 27, 2021
    Assignee: BRAIN GAMES, L.C.
    Inventor: Malcolm B. Davis
  • Publication number: 20210110668
    Abstract: A system for simulating a gaming tournament with a quasi-tournament, the system including a central processor connected to one or more electronic game machines, the central processor configured to receive an input corresponding to an outcome of one or more games to determine one or more winners of the quasi-tournament, wherein the one or more human users select, as input, after a game is initiated and value received from the one or more human users, from one of at least two different potentially winning actions at a single stage in at least one of the one or more games played by the one or more human users, and wherein the system is operative to provide a human user winning the quasi-tournament with a payout from one or more prize pots upon winning the quasi-tournament.
    Type: Application
    Filed: December 3, 2020
    Publication date: April 15, 2021
    Inventor: Malcolm B. DAVIS
  • Patent number: 10861288
    Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: December 8, 2020
    Assignee: BRAIN GAMES, L.C.
    Inventor: Malcolm B. Davis
  • Patent number: 10665060
    Abstract: A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament.
    Type: Grant
    Filed: June 5, 2018
    Date of Patent: May 26, 2020
    Inventor: Malcolm B. Davis
  • Publication number: 20200043295
    Abstract: A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the n
    Type: Application
    Filed: October 14, 2019
    Publication date: February 6, 2020
    Inventor: Malcolm B. Davis
  • Publication number: 20200043294
    Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units
    Type: Application
    Filed: October 11, 2019
    Publication date: February 6, 2020
    Inventor: MALCOLM B. DAVIS
  • Patent number: 10445985
    Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units
    Type: Grant
    Filed: May 5, 2014
    Date of Patent: October 15, 2019
    Assignee: Brain Games, L.C.
    Inventor: Malcolm B. Davis
  • Patent number: 10445986
    Abstract: A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the n
    Type: Grant
    Filed: December 18, 2017
    Date of Patent: October 15, 2019
    Inventor: Malcolm B. Davis
  • Publication number: 20190139366
    Abstract: A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament.
    Type: Application
    Filed: June 5, 2018
    Publication date: May 9, 2019
    Inventor: Malcolm B. Davis
  • Publication number: 20190139369
    Abstract: A method of providing a secondary skill based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill based game prize.
    Type: Application
    Filed: December 28, 2018
    Publication date: May 9, 2019
    Inventor: MALCOLM B. DAVIS
  • Patent number: 9990806
    Abstract: A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament.
    Type: Grant
    Filed: November 10, 2016
    Date of Patent: June 5, 2018
    Inventor: Malcolm B. Davis
  • Publication number: 20180108220
    Abstract: A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the n
    Type: Application
    Filed: December 18, 2017
    Publication date: April 19, 2018
    Inventor: Malcolm B. Davis
  • Patent number: 9846994
    Abstract: A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the n
    Type: Grant
    Filed: June 19, 2015
    Date of Patent: December 19, 2017
    Inventor: Malcolm B. Davis
  • Publication number: 20170061739
    Abstract: A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament.
    Type: Application
    Filed: November 10, 2016
    Publication date: March 2, 2017
    Inventor: MALCOLM B. DAVIS