Patents by Inventor Malgorzata E. KOSEK

Malgorzata E. KOSEK has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11595630
    Abstract: Techniques to facilitate compression of depth data and real-time reconstruction of high-quality light fields. A parameter space of values for a line, pairs of endpoints on different sides of the line, and a palette index for each pixel of a pixel tile of a depth image is sampled. Values for the line, the pairs of endpoints, and the palette index that minimize an error are determined and stored.
    Type: Grant
    Filed: September 23, 2021
    Date of Patent: February 28, 2023
    Assignee: Disney Enterprises, Inc.
    Inventors: Kenneth J. Mitchell, Charalampos Koniaris, Malgorzata E. Kosek, David A. Sinclair
  • Publication number: 20220014725
    Abstract: Techniques to facilitate compression of depth data and real-time reconstruction of high-quality light fields. A parameter space of values for a line, pairs of endpoints on different sides of the line, and a palette index for each pixel of a pixel tile of a depth image is sampled. Values for the line, the pairs of endpoints, and the palette index that minimize an error are determined and stored.
    Type: Application
    Filed: September 23, 2021
    Publication date: January 13, 2022
    Inventors: Kenneth J. MITCHELL, Charalampos KONIARIS, Malgorzata E. KOSEK, David A. SINCLAIR
  • Patent number: 11153550
    Abstract: Systems, methods, and articles of manufacture are disclosed that enable the compression of depth data and real-time reconstruction of high-quality light fields. In one aspect, spatial compression and decompression of depth images is divided into the following stages: generating a quadtree data structure for each depth image captured by a light field probe and difference mask associated with the depth image, with each node of the quadtree approximating a corresponding portion of the depth image data using an approximating function; generating, from the quadtree for each depth image, a runtime packed form that is more lightweight and has a desired maximum error; and assembling multiple such runtime packed forms into per-probe stream(s); and decoding at runtime the assembled per-probe stream(s). Further, a block compression format is disclosed for approximating depth data by augmenting the block compression format 3DC+(BC4) with a line and two pairs of endpoints.
    Type: Grant
    Filed: September 21, 2018
    Date of Patent: October 19, 2021
    Assignee: Disney Enterprises, Inc.
    Inventors: Kenneth J. Mitchell, Charalampos Koniaris, Malgorzata E. Kosek, David A. Sinclair
  • Patent number: 10636201
    Abstract: Systems, methods, and articles of manufacture for real-time rendering using compressed animated light fields are disclosed. One embodiment provides a pipeline, from offline rendering of an animated scene from sparse optimized viewpoints to real-time rendering of the scene with freedom of movement, that includes three stages: offline preparation and rendering, stream compression, and real-time decompression and reconstruction. During offline rendering, optimal placements for cameras in the scene are determined, and color and depth images are rendered using such cameras. Color and depth data is then compressed using an integrated spatial and temporal scheme permitting high performance on graphics processing units for virtual reality applications.
    Type: Grant
    Filed: May 4, 2018
    Date of Patent: April 28, 2020
    Assignee: Disney Enterprises, Inc.
    Inventors: Kenneth J. Mitchell, Charalampos Koniaris, Malgorzata E. Kosek, David A. Sinclair
  • Publication number: 20190313080
    Abstract: Systems, methods, and articles of manufacture are disclosed that enable the compression of depth data and real-time reconstruction of high-quality light fields. In one aspect, spatial compression and decompression of depth images is divided into the following stages: generating a quadtree data structure for each depth image captured by a light field probe and difference mask associated with the depth image, with each node of the quadtree approximating a corresponding portion of the depth image data using an approximating function; generating, from the quadtree for each depth image, a runtime packed form that is more lightweight and has a desired maximum error; and assembling multiple such runtime packed forms into per-probe stream(s); and decoding at runtime the assembled per-probe stream(s). Further, a block compression format is disclosed for approximating depth data by augmenting the block compression format 3DC+(BC4) with a line and two pairs of endpoints.
    Type: Application
    Filed: September 21, 2018
    Publication date: October 10, 2019
    Inventors: Kenneth J. MITCHELL, Charalampos KONIARIS, Malgorzata E. KOSEK, David A. SINCLAIR
  • Publication number: 20180322691
    Abstract: Systems, methods, and articles of manufacture for real-time rendering using compressed animated light fields are disclosed. One embodiment provides a pipeline, from offline rendering of an animated scene from sparse optimized viewpoints to real-time rendering of the scene with freedom of movement, that includes three stages: offline preparation and rendering, stream compression, and real-time decompression and reconstruction. During offline rendering, optimal placements for cameras in the scene are determined, and color and depth images are rendered using such cameras. Color and depth data is then compressed using an integrated spatial and temporal scheme permitting high performance on graphics processing units for virtual reality applications.
    Type: Application
    Filed: May 4, 2018
    Publication date: November 8, 2018
    Inventors: Kenneth J. MITCHELL, Charalampos KONIARIS, Malgorzata E. KOSEK, David A. SINCLAIR