Patents by Inventor Mar GONZALEZ FRANCO
Mar GONZALEZ FRANCO has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250078379Abstract: Systems and methods for representing two-dimensional representations as three-dimensional avatars are provided herein. In some examples, one or more input video streams are received. A first subject, within the one or more input video streams, is identified. Based on the one or more input video streams, a first view of the first subject is identified. Based on the one or more input video streams, a second view of the first subject is identified. The first subject is segmented into a plurality of planar object. The plurality of planar objects are transformed with respect to each other. The plurality of planar objects are based on the first and second views of the first subject. The plurality of planar objects are output in an output video stream. The plurality of planar objects provide perspective of the first subject to one or more viewers.Type: ApplicationFiled: November 20, 2024Publication date: March 6, 2025Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Payod PANDA, Andrew D. WILSON, Kori M. INKPEN, Eyal OFEK, William Arthur Stewart BUXTON
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Patent number: 12223109Abstract: The present concepts relate to haptic controllers. In one example the haptic controller can include first and second capstans rotationally secured to a base and an energy storage mechanism connected between the first and second capstans. The example haptic controller can also include a user engagement assembly secured to the first capstan and a controller configured to control rotational forces imparted on the user engagement assembly by controlling rotational friction experienced by the first and second capstans.Type: GrantFiled: December 13, 2021Date of Patent: February 11, 2025Assignee: Microsoft Technology Licensing, LLCInventors: Michael Jack Sinclair, Mar Gonzalez Franco, Christian Holz, Eyal Ofek
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Publication number: 20250045930Abstract: Implementations relate to generation of segmentation masks for images in a zero-shot, unsupervised manner. Implementations also relate to generation of labels for the segmentation layers of the segmentation mask. Implementations use self-attention maps from a pass of the image through a generative image model to determine the segmentation mask and may use cross-attention maps generated when a prompt describing the image is provided with the image to the generative image model. Implementations aggregate maps from different resolutions to determine the mask and labels. The disclosed techniques enable accurate segmentation for any image without apriori training, facilitating applications in image processing, computer vision, extended reality applications, and robotics.Type: ApplicationFiled: August 1, 2024Publication date: February 6, 2025Inventors: Mar Gonzalez Franco, Junjiao Tian, Lavisha Aggarwal, Andrea Colaco
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Patent number: 12175581Abstract: Systems and methods for representing two-dimensional representations as three-dimensional avatars are provided herein. In some examples, one or more input video streams are received. A first subject, within the one or more input video streams, is identified. Based on the one or more input video streams, a first view of the first subject is identified. Based on the one or more input video streams, a second view of the first subject is identified. The first subject is segmented into a plurality of planar object. The plurality of planar objects are transformed with respect to each other. The plurality of planar objects are based on the first and second views of the first subject. The plurality of planar objects are output in an output video stream. The plurality of planar objects provide perspective of the first subject to one or more viewers.Type: GrantFiled: June 30, 2022Date of Patent: December 24, 2024Assignee: Microsoft Technology Licensing, LLCInventors: Mar Gonzalez Franco, Payod Panda, Andrew D. Wilson, Kori M. Inkpen, Eyal Ofek, William Arthur Stewart Buxton
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Patent number: 12161934Abstract: The present concepts relate to devices that can approximate virtual objects when touched by a user. One example device can include a location assembly configured to sense a location of the device on a surface and configured to move the robotic device on the surface and a shape assembly secured to the location assembly and configured to adjust a height and a pitch of an upper surface of the robotic device.Type: GrantFiled: June 24, 2021Date of Patent: December 10, 2024Assignee: Microsoft Technology Licensing, LLCInventors: Mar Gonzalez Franco, Eyal Ofek, Michael Jack Sinclair, Ryo Suzuki
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Publication number: 20240005579Abstract: Systems and methods for representing two-dimensional representations as three-dimensional avatars are provided herein. In some examples, one or more input video streams are received. A first subject, within the one or more input video streams, is identified. Based on the one or more input video streams, a first view of the first subject is identified. Based on the one or more input video streams, a second view of the first subject is identified. The first subject is segmented into a plurality of planar object. The plurality of planar objects are transformed with respect to each other. The plurality of planar objects are based on the first and second views of the first subject. The plurality of planar objects are output in an output video stream. The plurality of planar objects provide perspective of the first subject to one or more viewers.Type: ApplicationFiled: June 30, 2022Publication date: January 4, 2024Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Payod PANDA, Andrew D. WILSON, Kori M. INKPEN, Eyal OFEK, William Arthur Stewart BUXTON
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Publication number: 20230421722Abstract: Aspects of the present disclosure relate to headset virtual presence techniques. For example, a participant of a communication session may not have an associated video feed, for example as a result of a user preference to disable video communication or a lack of appropriate hardware. Accordingly, a virtual presence may be generated for such a non-video participant, such that the non-video participant may be represented within the communication session similar to video participants. The virtual presence may be controllable using a headset device, for example such that movements identified by the headset device cause the virtual presence to move. In some instances, user input may be received to control emotions conveyed by the virtual presence, for example specifying an emotion type and/or intensity.Type: ApplicationFiled: September 7, 2023Publication date: December 28, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Kenneth P. HINCKLEY, Michel PAHUD, Mar Gonzalez FRANCO, Edward Sean Lloyd RINTEL, Eyal OFEK, Jaron Zepel LANIER, Molly Jane NICHOLAS, Payod PANDA
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Patent number: 11822712Abstract: The present concepts relate to devices that can employ graspable controllers that can be employed in various scenarios, such as virtual reality scenarios and augmented reality scenarios. One example device can include multiple expansion assemblies having independently adjustable girths. The multiple expansion assemblies can be stacked adjacent to one another along an axis. A controller can be configured to expand or contract the girths of the expansion assemblies to collectively approximate girths of an object.Type: GrantFiled: December 14, 2022Date of Patent: November 21, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Mar Gonzalez Franco, Michael Jack Sinclair, Eyal Ofek, Eric Jordan Gonzalez
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Publication number: 20230334514Abstract: Aspects of the present disclosure relate to generating an engagement model to predict actions that may have a high probability of maintaining user engagement in-application or causing a user to reengage with the application. To generate the engagement model, an approach has been developed which incorporates features analysis of the application and application users. Users may be grouped based on similar features that are used to generate machine learning engagement models. The output of an engagement model may be a prediction on whether a user will continue to engage with an application. The prediction may be provided to a reengagement model which may output prompts to help increase user engagement with the application. The prompts may be based on an understanding of application users and their preferences.Type: ApplicationFiled: April 18, 2022Publication date: October 19, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Javier HERNANDEZ RIVERA, Mar GONZALEZ FRANCO, Melanie J. KNEISEL, Adam B. GLASS, Jarnail CHUDGE, Tiffany LIU, Antonella MASELLI, Amos MILLER
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Patent number: 11792364Abstract: Aspects of the present disclosure relate to headset virtual presence techniques. For example, a participant of a communication session may not have an associated video feed, for example as a result of a user preference to disable video communication or a lack of appropriate hardware. Accordingly, a virtual presence may be generated for such a non-video participant, such that the non-video participant may be represented within the communication session similar to video participants. The virtual presence may be controllable using a headset device, for example such that movements identified by the headset device cause the virtual presence to move. In some instances, user input may be received to control emotions conveyed by the virtual presence, for example specifying an emotion type and/or intensity.Type: GrantFiled: May 28, 2021Date of Patent: October 17, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Kenneth P. Hinckley, Michel Pahud, Mar Gonzalez Franco, Edward Sean Lloyd Rintel, Eyal Ofek, Jaron Zepel Lanier, Molly Jane Nicholas, Payod Panda
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Publication number: 20230266830Abstract: Aspects of the present disclosure relate to semantic user input for a computing device. In examples, user input is identified and processed to identify and automatically perform an associated semantic action. The semantic action may be determined based at least in part on an environmental context associated with the user input. Thus, an action determined for a given user input may change according to the environmental context in which the input was received. For example, an association between user input, an environmental context, and an action may be used to affect the behavior of a computing device as a result of identifying the user input in a scenario that has the environmental context. Such associations may be dynamically determined as a result of user interactions associated with manually provided input, for example to create, update, and/or remove semantic actions associated with a variety of user inputs.Type: ApplicationFiled: February 22, 2022Publication date: August 24, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Eyal OFEK, Michel PAHUD, Edward Sean Lloyd RINTEL, Mar Gonzalez FRANCO, Payod PANDA
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Publication number: 20230259322Abstract: Aspects of the present disclosure relate to computing device headset input. In examples, sensor data from one or more sensors of a headset device are processed to identify implicit and/or explicit user input. A context may be determined for the user input, which may be used to process the identified input and generate an action that affects the behavior of a computing device accordingly. As a result, the headset device is usable to control one or more computing devices. As compared to other wearable devices, headset devices may be more prevalent and may therefore enable more convenient and more intuitive user input beyond merely providing audio output.Type: ApplicationFiled: April 26, 2023Publication date: August 17, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Kenneth P. HINCKLEY, Michel PAHUD, Mar Gonzalez FRANCO, Edward Sean Lloyd RINTEL, Eyal OFEK, Jaron Zepel LANIER, Molly Jane NICHOLAS, Payod PANDA
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Patent number: 11669294Abstract: Aspects of the present disclosure relate to computing device headset input. In examples, sensor data from one or more sensors of a headset device are processed to identify implicit and/or explicit user input. A context may be determined for the user input, which may be used to process the identified input and generate an action that affects the behavior of a computing device accordingly. As a result, the headset device is usable to control one or more computing devices. As compared to other wearable devices, headset devices may be more prevalent and may therefore enable more convenient and more intuitive user input beyond merely providing audio output.Type: GrantFiled: May 28, 2021Date of Patent: June 6, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Kenneth P. Hinckley, Michel Pahud, Mar Gonzalez Franco, Edward Sean Lloyd Rintel, Eyal Ofek, Jaron Zepel Lanier, Molly Jane Nicholas, Payod Panda
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Publication number: 20230115959Abstract: The present concepts relate to devices that can employ graspable controllers that can be employed in various scenarios, such as virtual reality scenarios and augmented reality scenarios. One example device can include multiple expansion assemblies having independently adjustable girths. The multiple expansion assemblies can be stacked adjacent to one another along an axis. A controller can be configured to expand or contract the girths of the expansion assemblies to collectively approximate girths of an object.Type: ApplicationFiled: December 14, 2022Publication date: April 13, 2023Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Michael Jack SINCLAIR, Eyal OFEK, Eric Jordan GONZALEZ
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Patent number: 11556168Abstract: The present concepts relate to devices that can employ graspable controllers that can be employed in various scenarios, such as virtual reality scenarios and augmented reality scenarios. One example device can include multiple expansion assemblies having independently adjustable girths. The multiple expansion assemblies can be stacked adjacent to one another along an axis. A controller can be configured to expand or contract the girths of the expansion assemblies to collectively approximate girths of an object.Type: GrantFiled: January 11, 2021Date of Patent: January 17, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Mar Gonzalez Franco, Michael Jack Sinclair, Eyal Ofek, Eric Jordan Gonzalez
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Publication number: 20220409996Abstract: The present concepts relate to devices that can approximate virtual objects when touched by a user. One example device can include a location assembly configured to sense a location of the device on a surface and configured to move the robotic device on the surface and a shape assembly secured to the location assembly and configured to adjust a height and a pitch of an upper surface of the robotic device.Type: ApplicationFiled: June 24, 2021Publication date: December 29, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Eyal OFEK, Michael Jack SINCLAIR, Ryo SUZUKI
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Publication number: 20220385855Abstract: Aspects of the present disclosure relate to headset virtual presence techniques. For example, a participant of a communication session may not have an associated video feed, for example as a result of a user preference to disable video communication or a lack of appropriate hardware. Accordingly, a virtual presence may be generated for such a non-video participant, such that the non-video participant may be represented within the communication session similar to video participants. The virtual presence may be controllable using a headset device, for example such that movements identified by the headset device cause the virtual presence to move. In some instances, user input may be received to control emotions conveyed by the virtual presence, for example specifying an emotion type and/or intensity.Type: ApplicationFiled: May 28, 2021Publication date: December 1, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Kenneth P. HINCKLEY, Michel PAHUD, Mar Gonzalez FRANCO, Edward Sean Lloyd RINTEL, Eyal OFEK, Jaron Zepel LANIER, Molly Jane NICHOLAS, Payod PANDA
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Publication number: 20220382506Abstract: Aspects of the present disclosure relate to computing device headset input. In examples, sensor data from one or more sensors of a headset device are processed to identify implicit and/or explicit user input. A context may be determined for the user input, which may be used to process the identified input and generate an action that affects the behavior of a computing device accordingly. As a result, the headset device is usable to control one or more computing devices. As compared to other wearable devices, headset devices may be more prevalent and may therefore enable more convenient and more intuitive user input beyond merely providing audio output.Type: ApplicationFiled: May 28, 2021Publication date: December 1, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Kenneth P. HINCKLEY, Michel PAHUD, Mar Gonzalez FRANCO, Edward Sean Lloyd RINTEL, Eyal OFEK, Jaron Zepel LANIER, Molly Jane NICHOLAS, Payod PANDA
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Publication number: 20220221928Abstract: The present concepts relate to devices that can employ graspable controllers that can be employed in various scenarios, such as virtual reality scenarios and augmented reality scenarios. One example device can include multiple expansion assemblies having independently adjustable girths. The multiple expansion assemblies can be stacked adjacent to one another along an axis. A controller can be configured to expand or contract the girths of the expansion assemblies to collectively approximate girths of an object.Type: ApplicationFiled: January 11, 2021Publication date: July 14, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Mar GONZALEZ FRANCO, Michael Jack SINCLAIR, Eyal OFEK, Eric Jordan GONZALEZ
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Publication number: 20220100278Abstract: The present concepts relate to haptic controllers. In one example the haptic controller can include first and second capstans rotationally secured to a base and an energy storage mechanism connected between the first and second capstans. The example haptic controller can also include a user engagement assembly secured to the first capstan and a controller configured to control rotational forces imparted on the user engagement assembly by controlling rotational friction experienced by the first and second capstans.Type: ApplicationFiled: December 13, 2021Publication date: March 31, 2022Applicant: Microsoft Technology Licensing, LLCInventors: Michael Jack SINCLAIR, Mar GONZALEZ FRANCO, Christian HOLZ, Eyal OFEK