Patents by Inventor Marc Sean Scaparro

Marc Sean Scaparro has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9381429
    Abstract: Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.
    Type: Grant
    Filed: February 24, 2011
    Date of Patent: July 5, 2016
    Assignee: VALVE CORPORATION
    Inventors: Bay Leaf Raitt, Joseph Eddy Demers, Yahn William Bernier, Brian Ratcliff Jacobson, Marc Sean Scaparro, Karl Ian Whinnie
  • Publication number: 20120028706
    Abstract: Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.
    Type: Application
    Filed: February 24, 2011
    Publication date: February 2, 2012
    Applicant: Valve Corporation
    Inventors: Bay Leaf Raitt, Joseph Eddy Demers, Yahn William Bernier, Brian Ratcliff Jacobson, Marc Sean Scaparro, Karl Ian Whinnie
  • Publication number: 20120028707
    Abstract: Embodiments are directed to recording and editing of video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence by replacing at least a portion of the recorded data during a selected time segment. The user may identify a fade-in portion and/or fade-out portion of the time segment over which the subject animation data and the recorded data are to be blended to create a seamless transition. In one embodiment, the added data and the recorded data may be combined using a cross-fading approach.
    Type: Application
    Filed: February 24, 2011
    Publication date: February 2, 2012
    Applicant: Valve Corporation
    Inventors: Bay Leaf Raitt, Joseph Eddy Demers, Yahn William Bernier, Brian Ratcliff Jacobson, Marc Sean Scaparro, Karl Ian Whinnie
  • Publication number: 20120021828
    Abstract: Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by employing an animation preset. The user selects an animation preset and combines the preset with a target animation over a time interval. A filter or mask may be used to selectively alter portions of a character or a frame. The animation preset may be selectively stretched or compressed based on the time interval of the target animation and the length of the animation preset.
    Type: Application
    Filed: February 24, 2011
    Publication date: January 26, 2012
    Applicant: Valve Corporation
    Inventors: Bay Leaf Raitt, Joseph Eddy Demers, Yahn William Bernier, Brian Ratcliff Jacobson, Marc Sean Scaparro, Karl Ian Whinnie
  • Publication number: 20120021827
    Abstract: Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by replacing sequences with other sequences, compositing one recording with another recording, layering recording sequences, and/or modifying a camera perspective during the process. The modifications may then be fed back to the animation component and/or material system.
    Type: Application
    Filed: February 24, 2011
    Publication date: January 26, 2012
    Applicant: Valve Corporation
    Inventors: Bay Leaf Raitt, Joseph Eddy Demers, Yahn William Bernier, Brian Ratcliff Jacobson, Marc Sean Scaparro, Karl Ian Whinnie