Patents by Inventor Mark Daniel Eubanks
Mark Daniel Eubanks has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20250349188Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: July 22, 2025Publication date: November 13, 2025Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Patent number: 12387567Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: GrantFiled: June 6, 2024Date of Patent: August 12, 2025Assignee: Video Gaming Technologies, Inc.Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Publication number: 20240339006Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: June 6, 2024Publication date: October 10, 2024Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Patent number: 12046107Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: GrantFiled: June 2, 2023Date of Patent: July 23, 2024Assignee: Video Gaming Technologies, Inc.Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Publication number: 20230306821Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: June 2, 2023Publication date: September 28, 2023Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Patent number: 11769374Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: GrantFiled: August 22, 2022Date of Patent: September 26, 2023Assignee: VIDEO GAMING TECHNOLOGIES, INC.Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Publication number: 20220406142Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: August 22, 2022Publication date: December 22, 2022Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Patent number: 11423744Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: GrantFiled: June 14, 2021Date of Patent: August 23, 2022Assignee: Video Gaming Technologies, Inc.Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Publication number: 20210312762Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: June 14, 2021Publication date: October 7, 2021Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Patent number: 11043074Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: GrantFiled: April 6, 2020Date of Patent: June 22, 2021Assignee: Video Gaming Technologies, Inc.Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Patent number: 11043075Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: GrantFiled: April 6, 2020Date of Patent: June 22, 2021Assignee: Video Gaming Technologies. Inc.Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Publication number: 20200265681Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: April 6, 2020Publication date: August 20, 2020Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Publication number: 20200265682Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: April 6, 2020Publication date: August 20, 2020Inventors: Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
-
Patent number: 10614666Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: GrantFiled: April 20, 2011Date of Patent: April 7, 2020Assignee: Video Gaming Technologies, Inc.Inventors: Mark Daniel Eubanks, Richard Kerr Sisson, Jeremy Michael Webb, Steve Nicodemus, Sarah Jean Gozdecki
-
Publication number: 20120270638Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.Type: ApplicationFiled: April 20, 2011Publication date: October 25, 2012Inventors: Mark Daniel Eubanks, Richard Kerr Sisson, Jeremy Michael Webb, Steve Nicodemus, Sarah Jean Gozdecki
-
Patent number: 6477095Abstract: A method according to the present invention is provided for determining memory device identification. The method invokes a serial output from n identification fuses of two or more memory devices, the output for identifying the device, and sampling the serial output every nth bit to determine a fuse state for a fuse of each device. The method further repeats the sampling for all n fuses to acquire fuse data for all devices, and determines a pass/fail string corresponding to the sampled output, the pass/fail string being employed to identify the devices through a parallel test and burn-in system. The output is on an enabled data line which is used during the burn-in test wherein other data lines are disabled for avoiding bus contention. The method also includes storing the pass/fail string for the data in a database, and translating the pass/fail string using a structured query language expression executed against the database.Type: GrantFiled: December 28, 2000Date of Patent: November 5, 2002Assignee: Infineon Technologies Richmond, LPInventors: Keith Jordan White, Mark Daniel Eubanks
-
Publication number: 20020085439Abstract: A method according to the present invention is provided for determining memory device identification. The method invokes a serial output from n identification fuses of two or more memory devices, the output for identifying the device, and sampling the serial output every nth bit to determine a fuse state for a fuse of each device. The method further repeats the sampling for all n fuses to acquire fuse data for all devices, and determines a pass/fail string corresponding to the sampled output, the pass/fail string being employed to identify the devices through a parallel test and burn-in system. The output is on an enabled data line which is used during the burn-in test wherein other data lines are disabled for avoiding bus contention. The method also includes storing the pass/fail string for the data in a database, and translating the pass/fail string using a structured query language expression executed against the database.Type: ApplicationFiled: December 28, 2000Publication date: July 4, 2002Inventors: Keith Jordan White, Mark Daniel Eubanks