Patents by Inventor Mark David DE BURGH

Mark David DE BURGH has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11937074
    Abstract: The present document relates to methods and apparatus for rendering input audio for playback in a playback environment. The input audio includes at least one audio object and associated metadata, and the associated metadata indicates at least a location of the audio object. A method for rendering input audio including divergence metadata for playback in a playback environment comprises creating two additional audio objects associated with the audio object such that respective locations of the two additional audio objects are evenly spaced from the location of the audio object, on opposite sides of the location of the audio object when seen from an intended listener's position in the playback environment, determining respective weight factors for application to the audio object and the two additional audio objects, and rendering the audio object and the two additional audio objects to one or more speaker feeds in accordance with the determined weight factors.
    Type: Grant
    Filed: January 28, 2021
    Date of Patent: March 19, 2024
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Michael William Mason, Juan Felix Torres, Antonio Mateos Sole, Daniel Arteaga, Adam J. Mills, Mark David de Burgh, Andrew Robert Owen
  • Publication number: 20240013799
    Abstract: In some embodiments, a method, comprises: dividing, using at least one processor, an audio input into speech and non-speech segments; for each frame in each non-speech segment, estimating, using the at least one processor, a time-varying noise spectrum of the non-speech segment; for each frame in each speech segment, estimating, using the at least one processor, speech spectrum of the speech segment; for each frame in each speech segment, identifying one or more non-speech frequency components in the speech spectrum; comparing the one or more non-speech frequency components with one or more corresponding frequency components in a plurality of estimated noise spectra and selecting the estimated noise spectrum from the plurality of estimated noise spectra based on a result of the comparing.
    Type: Application
    Filed: September 21, 2021
    Publication date: January 11, 2024
    Applicants: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL AB
    Inventors: Davide Scaini, Chunghsin Yeh, Giulio Cengarle, Mark David de Burgh
  • Publication number: 20230267945
    Abstract: Described is a method of performing automatic audio enhancement on an input audio signal including at least one speech-articulation noise event. The method comprises: segmenting the input audio signal into a number of audio frames; obtaining at least one feature parameter from the audio frames; and determining, based at least in part on the obtained feature parameter, a respective type of the speech-articulation noise event and a respective time-frequency range associated with the speech-articulation noise event within the input audio signal.
    Type: Application
    Filed: August 11, 2021
    Publication date: August 24, 2023
    Applicant: DOLBY INTERNATIONAL AB
    Inventors: Chunghsin YEH, Giulio CENGARLE, Mark David DE BURGH
  • Publication number: 20220322004
    Abstract: Methods for performing dynamic range compression (DRC) on audio in a manner intended to produce output audio for playback by systems or devices with limited power handling capabilities and preferably also to reduce or prevent undesirable artifacts (e.g., pumping and/or breathing) in the output audio. Some embodiments perform the DRC so as to maximize average loudness (while preventing loss of quieter elements) during playback, and also to reduce or prevent distortion. Other aspects are systems or devices configured to perform embodiments of the method. In some embodiments, reduced DRC is applied when average loudness of the input audio approaches (or matches or exceeds) a target (e.g., a knee point for DRC, or a signal level near to a maximum playback level of the intended playback system), since such input audio is assumed to have already been compressed, and otherwise applying full DRC to the input audio.
    Type: Application
    Filed: September 10, 2020
    Publication date: October 6, 2022
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Mark David DE BURGH, Ning WANG
  • Publication number: 20210235215
    Abstract: The present document relates to methods and apparatus for rendering input audio for playback in a playback environment. The input audio includes at least one audio object and associated metadata, and the associated metadata indicates at least a location of the audio object. A method for rendering input audio including divergence metadata for playback in a playback environment comprises creating two additional audio objects associated with the audio object such that respective locations of the two additional audio objects are evenly spaced from the location of the audio object, on opposite sides of the location of the audio object when seen from an intended listener's position in the playback environment, determining respective weight factors for application to the audio object and the two additional audio objects, and rendering the audio object and the two additional audio objects to one or more speaker feeds in accordance with the determined weight factors.
    Type: Application
    Filed: January 28, 2021
    Publication date: July 29, 2021
    Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Michael William Mason, Juan Felix Torres, Antonio Mateos Sole, Daniel Arteaga, Adam J. Mills, Mark David de Burgh, Andrew Robert Owen
  • Patent number: 10659880
    Abstract: A method of processing audio data for replay on a mobile device with a first speaker and a second speaker, wherein the audio data comprises a respective audio signal for each of the first and second speakers, includes: determining a device orientation of the mobile device; if the determined device orientation is vertical orientation, applying a first processing mode to the audio signals for the first and second speakers; and if the determined device orientation is horizontal orientation, applying a second processing mode to the audio signals for the first and second speakers.
    Type: Grant
    Filed: November 14, 2018
    Date of Patent: May 19, 2020
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Dirk Jeroen Breebaart, Mark David de Burgh, Nicholas Luke Appleton, Heiko Purnhagen, Mark William Gerrard, David Matthew Cooper
  • Patent number: 10530319
    Abstract: A method in a computing device configured to perform volume-levelling processing on input audio data by at least applying one or more filters to the input audio data, the computing device being configured to obtain an estimated difference between a target output loudness level and a loudness level associated with the input audio data, and to adapt the filter coefficients of the one or more filters based on the estimated difference. The method involves starting, or stopping, the volume-levelling processing. The method comprises gradually increasing, or decreasing, a weighting applied to the estimated difference, in response to obtaining an indication to start, or stop, the volume-levelling processing.
    Type: Grant
    Filed: August 17, 2016
    Date of Patent: January 7, 2020
    Assignee: Dolby Laboratories Licensing Corporation
    Inventor: Mark David De Burgh
  • Publication number: 20190387346
    Abstract: Systems, methods, and computer program products of preparing an audio signal for playback on a monaural playback device A system receives an audio signal including one or more components, the one or more components including sound from one or more audio sources. The system processes the audio signal to create a monaural signal. The processing includes introducing one or more monaural cues into at least one component of the one or more components. The monaural signal maintains a presence of the one or more monaural cues. The system then provides the monaural signal to the monaural playback device or to a storage device. The one or more monaural cues are such that, if the monaural signal is played back to a listener using the monaural playback device, the listener experiences a perceived differentiation in direction of the one or more components and/or the one or more audio sources.
    Type: Application
    Filed: June 13, 2019
    Publication date: December 19, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Mark David DE BURGH, Timothy Alan PORT, David Matthew COOPER
  • Publication number: 20190158957
    Abstract: A method of processing audio data for replay on a mobile device with a first speaker and a second speaker, wherein the audio data comprises a respective audio signal for each of the first and second speakers, includes: determining a device orientation of the mobile device; if the determined device orientation is vertical orientation, applying a first processing mode to the audio signals for the first and second speakers; and if the determined device orientation is horizontal orientation, applying a second processing mode to the audio signals for the first and second speakers.
    Type: Application
    Filed: November 14, 2018
    Publication date: May 23, 2019
    Applicants: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL AB
    Inventors: Dirk Jeroen Breebaart, Mark David de Burgh, Nicholas Luke Appleton, Heiko Purnhagen, Mark William Gerrard, David Matthew Cooper
  • Patent number: 10136240
    Abstract: Methods a provided for improving an audio scene for people suffering from hearing loss or for adverse hearing environments. Audio objects may be prioritized. In some implementations, audio objects that correspond to dialog may be assigned to a highest priority level. Other implementations may involve assigning the highest priority to other types of audio objects, such as audio objects that correspond to events. During a process of dynamic range compression, higher-priority objects may be boosted more, or cut less, than lower-priority objects. Some lower-priority audio objects may fall below the threshold of human hearing, in which case the audio objects may be dropped and not rendered.
    Type: Grant
    Filed: April 19, 2016
    Date of Patent: November 20, 2018
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Mark David De Burgh, Tet Fei Yap
  • Publication number: 20180234069
    Abstract: A method in a computing device configured to perform volume-levelling processing on input audio data by at least applying one or more filters to the input audio data, the computing device being configured to obtain an estimated difference between a target output loudness level and a loudness level associated with the input audio data, and to adapt the filter coefficients of the one or more filters based on the estimated difference. The method involves starting, or stopping, the volume-levelling processing. The method comprises gradually increasing, or decreasing, a weighting applied to the estimated difference, in response to obtaining an indication to start, or stop, the volume-levelling processing.
    Type: Application
    Filed: August 17, 2016
    Publication date: August 16, 2018
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventor: Mark David DE BURGH
  • Publication number: 20180115850
    Abstract: Methods a provided for improving an audio scene for people suffering from hearing loss or for adverse hearing environments. Audio objects may be prioritized. In some implementations, audio objects that correspond to dialogue may be assigned to a highest priority level. Other implementations may involve assigning the highest priority to other types of audio objects, such as audio objects that correspond to events. During a process of dynamic range compression, higher-priority objects may be boosted more, or cut less, than lower-priority objects. Some lower-priority audio objects may fall below the threshold of human hearing, in which case the audio objects may be dropped and not rendered.
    Type: Application
    Filed: April 19, 2016
    Publication date: April 26, 2018
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Mark David DE BURGH, Tet Fei YAP