Patents by Inventor Mark Falash

Mark Falash has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11948475
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: May 19, 2020
    Date of Patent: April 2, 2024
    Assignee: CAE USA, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20210118256
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: May 19, 2020
    Publication date: April 22, 2021
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20210005044
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: May 19, 2020
    Publication date: January 7, 2021
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 10685582
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: September 12, 2017
    Date of Patent: June 16, 2020
    Assignee: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 10311742
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    Type: Grant
    Filed: September 4, 2012
    Date of Patent: June 4, 2019
    Assignee: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
  • Publication number: 20180075770
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: September 12, 2017
    Publication date: March 15, 2018
    Applicant: L-3 Technologies, Inc.
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Patent number: 9786193
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: October 10, 2017
    Assignee: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20150050623
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (o) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.
    Type: Application
    Filed: March 7, 2014
    Publication date: February 19, 2015
    Applicant: L-3 COMMUNICATIONS CORPORATION
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
  • Publication number: 20140186810
    Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.
    Type: Application
    Filed: September 4, 2012
    Publication date: July 3, 2014
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
  • Patent number: 8751203
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Grant
    Filed: July 26, 2011
    Date of Patent: June 10, 2014
    Assignee: L—3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Patent number: 8751204
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Grant
    Filed: July 26, 2011
    Date of Patent: June 10, 2014
    Assignee: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Patent number: 8645112
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Grant
    Filed: November 28, 2006
    Date of Patent: February 4, 2014
    Assignee: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20120053915
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Application
    Filed: July 26, 2011
    Publication date: March 1, 2012
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20120007869
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Application
    Filed: July 26, 2011
    Publication date: January 12, 2012
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20090099824
    Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.
    Type: Application
    Filed: November 28, 2006
    Publication date: April 16, 2009
    Applicant: L-3 Communications Corporation
    Inventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
  • Publication number: 20080026348
    Abstract: A system and a method for automating performance assessments of an exercise or a training activity provide event assessment information in real-time to one or more evaluators in conjunction with unfolding events. The evaluators can wirelessly communicate assessment information to a database for after action review (AAR).
    Type: Application
    Filed: October 4, 2007
    Publication date: January 31, 2008
    Inventors: Mark Falash, Kenneth Donovan, Peter Bilazarian
  • Publication number: 20050282141
    Abstract: A system and a method for automating performance assessments of an exercise or a training activity provide event assessment information in real-time to one or more evaluators in conjunction with unfolding events. The evaluators can wirelessly communicate assessment information to a database for after action review (AAR).
    Type: Application
    Filed: June 17, 2004
    Publication date: December 22, 2005
    Inventors: Mark Falash, Kenneth Donovan, Peter Bilazarian