Patents by Inventor Mark Falash
Mark Falash has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11948475Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: May 19, 2020Date of Patent: April 2, 2024Assignee: CAE USA, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20210118256Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: May 19, 2020Publication date: April 22, 2021Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20210005044Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: May 19, 2020Publication date: January 7, 2021Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 10685582Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: September 12, 2017Date of Patent: June 16, 2020Assignee: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 10311742Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.Type: GrantFiled: September 4, 2012Date of Patent: June 4, 2019Assignee: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske
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Publication number: 20180075770Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: September 12, 2017Publication date: March 15, 2018Applicant: L-3 Technologies, Inc.Inventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Patent number: 9786193Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: GrantFiled: March 7, 2014Date of Patent: October 10, 2017Assignee: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20150050623Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (o) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student. The system may be networked with middleware and adapters that map data received over the network to rules engine memory.Type: ApplicationFiled: March 7, 2014Publication date: February 19, 2015Applicant: L-3 COMMUNICATIONS CORPORATIONInventors: Mark Falash, Eytan Pollak, Michael Barnoske, George Rovny, Coy Stewart, Robert Ducharme
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Publication number: 20140186810Abstract: A system and method for training a student employ a simulation station that displays output to the student and receives input. The computer system has a rules engine operating on it and computer accessible data storage storing (i) learning object data including learning objects configured to provide interaction with the student at the simulation system and (ii) rule data defining a plurality of rules accessed by the rules engine. The rules data includes, for each rule, respective (a) if-portion data defining a condition of data and (b) then-portion data defining an action to be performed at the simulation station. The rules engine causes the computer system to perform the action when the condition of data is present in the data storage. For at least some of the rules, the action comprises output of one of the learning objects so as to interact with the student.Type: ApplicationFiled: September 4, 2012Publication date: July 3, 2014Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Michael Barnoske
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Patent number: 8751203Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: GrantFiled: July 26, 2011Date of Patent: June 10, 2014Assignee: L—3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Patent number: 8751204Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: GrantFiled: July 26, 2011Date of Patent: June 10, 2014Assignee: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Patent number: 8645112Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: GrantFiled: November 28, 2006Date of Patent: February 4, 2014Assignee: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20120053915Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: ApplicationFiled: July 26, 2011Publication date: March 1, 2012Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20120007869Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: ApplicationFiled: July 26, 2011Publication date: January 12, 2012Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20090099824Abstract: A distributed simulation system is composed of simulator stations linked over a network that each renders real-time video imagery for its user from scene data stored in its data storage. The simulation stations are each connected with a physics farm that manages the virtual objects in the shared virtual environment based on their physical attribute data using physics engines, including an engine at each simulation station. The physics engines of the physics farm are assigned virtual objects so as to reduce the effects of latency, to ensure fair fight requirements of the system, and, where the simulation is of a vehicle, to accurately model the ownship of the user at the station. A synchronizer system is also provided that allows for action of simulated entities relying on localized closed loop controls to cause the entities to meet specific goal points at specified system time points.Type: ApplicationFiled: November 28, 2006Publication date: April 16, 2009Applicant: L-3 Communications CorporationInventors: Mark Falash, Eytan Pollak, Yushan Chen, Jon Williams
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Publication number: 20080026348Abstract: A system and a method for automating performance assessments of an exercise or a training activity provide event assessment information in real-time to one or more evaluators in conjunction with unfolding events. The evaluators can wirelessly communicate assessment information to a database for after action review (AAR).Type: ApplicationFiled: October 4, 2007Publication date: January 31, 2008Inventors: Mark Falash, Kenneth Donovan, Peter Bilazarian
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Publication number: 20050282141Abstract: A system and a method for automating performance assessments of an exercise or a training activity provide event assessment information in real-time to one or more evaluators in conjunction with unfolding events. The evaluators can wirelessly communicate assessment information to a database for after action review (AAR).Type: ApplicationFiled: June 17, 2004Publication date: December 22, 2005Inventors: Mark Falash, Kenneth Donovan, Peter Bilazarian