Patents by Inventor Mark J. Oftedal

Mark J. Oftedal has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220068000
    Abstract: A digital animation creation system determines a first view of an articulated virtual character in a virtual scene computed from a first rig state and a second view of an articulated virtual character computed from a second rig state distinct from the first rig state. The digital animation creation system generates a display view of the virtual scene comprising the first view of the articulated virtual character and the second view of the articulated virtual character, wherein the second view is presented with a diminished view relative to the first view.
    Type: Application
    Filed: June 29, 2021
    Publication date: March 3, 2022
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal
  • Publication number: 20200234476
    Abstract: The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
    Type: Application
    Filed: January 27, 2020
    Publication date: July 23, 2020
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal
  • Patent number: 10546405
    Abstract: The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
    Type: Grant
    Filed: September 25, 2017
    Date of Patent: January 28, 2020
    Assignee: DigitalFish, Inc.
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal
  • Publication number: 20180204366
    Abstract: The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
    Type: Application
    Filed: September 25, 2017
    Publication date: July 19, 2018
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal
  • Patent number: 9805491
    Abstract: The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
    Type: Grant
    Filed: November 16, 2015
    Date of Patent: October 31, 2017
    Assignee: DIGITALFISH, INC.
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal
  • Publication number: 20160078662
    Abstract: The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
    Type: Application
    Filed: November 16, 2015
    Publication date: March 17, 2016
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal
  • Patent number: 9216351
    Abstract: The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
    Type: Grant
    Filed: June 29, 2009
    Date of Patent: December 22, 2015
    Assignee: DIGITALFISH, INC.
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal
  • Publication number: 20100214313
    Abstract: The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene composition and performing underlying computations within a unified generalized expression graph with cycles. Disclosed are natural mechanisms for level-of-detail control, adaptive caching, minimal re-compute, lazy evaluation, predictive computation and progressive refinement. The disclosed implementations provide real-time guarantees for minimum graphics frame rates and support automatic tradeoffs between rendering quality, accuracy and speed. The disclosed implementations also support new workflow paradigms, including layered animation and motion-path manipulation of articulated bodies.
    Type: Application
    Filed: June 29, 2009
    Publication date: August 26, 2010
    Applicant: DIGITALFISH, INC.
    Inventors: Daniel Lawrence Herman, Mark J. Oftedal