Patents by Inventor Mark Mihelic

Mark Mihelic has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230390628
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: May 11, 2023
    Publication date: December 7, 2023
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11666817
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: July 26, 2021
    Date of Patent: June 6, 2023
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20220084431
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: November 24, 2021
    Publication date: March 17, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20220008805
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: July 26, 2021
    Publication date: January 13, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11189188
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 19, 2019
    Date of Patent: November 30, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11071901
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 24, 2019
    Date of Patent: July 27, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20200215414
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: December 24, 2019
    Publication date: July 9, 2020
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20200219410
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: December 19, 2019
    Publication date: July 9, 2020
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10518162
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: November 19, 2018
    Date of Patent: December 31, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10515564
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: August 7, 2018
    Date of Patent: December 24, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10238948
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: March 22, 2017
    Date of Patent: March 26, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20190083876
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: November 19, 2018
    Publication date: March 21, 2019
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20190005839
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: August 7, 2018
    Publication date: January 3, 2019
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10056005
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: September 23, 2016
    Date of Patent: August 21, 2018
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20170304707
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: March 22, 2017
    Publication date: October 26, 2017
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20170140660
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: September 23, 2016
    Publication date: May 18, 2017
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee