Patents by Inventor Mark S. Grossman
Mark S. Grossman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12198248Abstract: Systems and methods for ray tracing acceleration structure level of detail processing are described. An example graphics processing system is to retrieve a first level of detail value for a sub-tree from a level of detail residency map corresponding to a bounding volume hierarchy of objects. The graphics processing system is to determine a second level of detail value for the sub-tree. The graphics processing system is to select a final level of detail value for the sub-tree based on a comparison between the first level of detail value for the sub-tree and the second level of detail value for the sub-tree. The graphics processing system is to, based on the final level of detail value for the sub-tree, select child nodes in an acceleration structure tree and trace the selected child nodes.Type: GrantFiled: August 31, 2022Date of Patent: January 14, 2025Assignee: Microsoft Technology Licensing, LLCInventor: Mark S. Grossman
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Patent number: 12045937Abstract: Graphics processing systems and methods with geometry level of detail processing are described. An example graphics processing system includes a processor configured to retrieve a first level of detail value for a meshlet instance. The processor may further be configured to compute a second level of detail value for a meshlet instance. The processor may further be configured to, based on a comparison between the first level of detail value for the meshlet instance and the second level of detail value for the meshlet instance, select a final level of detail value for the meshlet instance. The processor may further be configured to fetch vertices and corresponding indices for the meshlet instance based on the final level of detail value for the meshlet instance and process the vertices of the meshlet instance.Type: GrantFiled: May 31, 2022Date of Patent: July 23, 2024Assignee: Microsoft Technology Licensing, LLCInventor: Mark S. Grossman
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Publication number: 20240070960Abstract: Systems and methods for ray tracing acceleration structure level of detail processing are described. An example graphics processing system is to retrieve a first level of detail value for a sub-tree from a level of detail residency map corresponding to a bounding volume hierarchy of objects. The graphics processing system is to determine a second level of detail value for the sub-tree. The graphics processing system is to select a final level of detail value for the sub-tree based on a comparison between the first level of detail value for the sub-tree and the second level of detail value for the sub-tree. The graphics processing system is to, based on the final level of detail value for the sub-tree, select child nodes in an acceleration structure tree and trace the selected child nodes.Type: ApplicationFiled: August 31, 2022Publication date: February 29, 2024Inventor: Mark S. GROSSMAN
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Publication number: 20230386133Abstract: Graphics processing systems and methods with geometry level of detail processing are described. An example graphics processing system includes a processor configured to retrieve a first level of detail value for a meshlet instance. The processor may further be configured to compute a second level of detail value for a meshlet instance. The processor may further be configured to, based on a comparison between the first level of detail value for the meshlet instance and the second level of detail value for the meshlet instance, select a final level of detail value for the meshlet instance. The processor may further be configured to fetch vertices and corresponding indices for the meshlet instance based on the final level of detail value for the meshlet instance and process the vertices of the meshlet instance.Type: ApplicationFiled: May 31, 2022Publication date: November 30, 2023Inventor: Mark S. GROSSMAN
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Patent number: 10884656Abstract: Logic integrated with a memory and related methods for performing background functions are provided. A method in a memory includes, in response to a request from a host separate from the memory, initiating processing of a background function. The method further includes automatically monitoring the memory to detect whether any standard operation requiring a use of at least one of the plurality of the memory cells of the memory or at least one data path of the memory is being performed. The method further includes automatically suspending the processing of the background function when the standard operation requiring the use of a memory cell or a data path of the memory is detected unless the processing of the background function requires only resources that are provided as part of the logic integrated with the memory and that are configured to process only the background function.Type: GrantFiled: August 23, 2017Date of Patent: January 5, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Mark S. Grossman, Xiaoling Xu
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Patent number: 10867434Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects include determining, at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a sampling rate parameter (SRP) map of a fragment within the primitive of the object, and identifying a lookup value for the fragment within the primitive of the object based at least on map coordinates, and calculating a respective fragment variable SRP value for the fragment within the primitive of the object based at least on the lookup value.Type: GrantFiled: December 30, 2019Date of Patent: December 15, 2020Assignee: Microsoft Technology Licensing, LLCInventors: Ivan Nevraev, Martin J. I. Fuller, Mark S. Grossman, Jason M. Gould
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Publication number: 20200134913Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects include determining, at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a sampling rate parameter (SRP) map of a fragment within the primitive of the object, and identifying a lookup value for the fragment within the primitive of the object based at least on map coordinates, and calculating a respective fragment variable SRP value for the fragment within the primitive of the object based at least on the lookup value.Type: ApplicationFiled: December 30, 2019Publication date: April 30, 2020Inventors: Ivan NEVRAEV, Martin J. I. FULLER, Mark S. GROSSMAN, Jason M. GOULD
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Patent number: 10559124Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects include determining, at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a sampling rate parameter (SRP) map of a fragment within the primitive of the object, and identifying a lookup value for the fragment within the primitive of the object based at least on map coordinates, and calculating a respective fragment variable SRP value for the fragment within the primitive of the object based at least on the lookup value.Type: GrantFiled: November 1, 2018Date of Patent: February 11, 2020Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Ivan Nevraev, Martin J. I. Fuller, Mark S. Grossman, Jason M. Gould
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Patent number: 10546412Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects allow different shading rates to be used for different regions of a primitive based on a new, interpolated shading rate parameter. In other words, the described aspects enable the GPU to change shading rates on-the-fly between different fragments of each primitive. Additionally, or independently, the GPU utilizes each respective shading rate parameter to determine how many sample positions to consider to be covered by the computed shaded output, e.g., the fragment color, thereby allowing the color sample to be shared across two or more pixels.Type: GrantFiled: October 30, 2018Date of Patent: January 28, 2020Assignee: Microsoft Technology Licensing, LLCInventors: Mark S. Grossman, Jason Matthew Gould, Alexander Nankervis, Charles Neill Boyd
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Patent number: 10504281Abstract: Methods and devices for performing variable rate shading are described. Invocation information and lineage information for each pixel of a plurality of pixels of a primitive are stored in an invocation buffer and a lineage buffer of a graphics processing unit. One or more deferred shading or post-processing operations are performed on the image based at least in part on the invocation information and the lineage information associated with each pixel of the plurality of pixels.Type: GrantFiled: June 30, 2017Date of Patent: December 10, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Ivan Nevraev, Martin J. I. Fuller, Mark S. Grossman
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Patent number: 10467178Abstract: Embodiments of a peripheral component are described herein. Embodiments provide alternatives to the use of an external bridge integrated circuit (IC) architecture. For example, an embodiment multiplexes a peripheral bus such that multiple processors in one peripheral component can use one peripheral interface slot without requiring an external bridge IC. Embodiments are usable with known bus protocols.Type: GrantFiled: December 9, 2016Date of Patent: November 5, 2019Assignees: ADVANCED MICRO DEVICES, INC., ATI TECHNOLOGIES ULC.Inventors: Shahin Solki, Stephen Morein, Mark S. Grossman
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Patent number: 10388058Abstract: Systems, methods, apparatuses, and software for graphics processing systems in computing environments are provided herein. In one example, a method of handling tiled resources in graphics processing environments is presented. The method includes establishing, in a graphics processing unit, a residency map having values determined from memory residency properties of a texture resource, and sampling from the residency map at a specified location to determine a residency map sample for the texture resource at the specified location, where the residency map sample indicates at least an initial level of detail presently resident and a smoothing component to reach a next level of detail.Type: GrantFiled: May 30, 2017Date of Patent: August 20, 2019Assignee: Microsoft Technology Licensing, LLCInventors: James Andrew Goossen, Matthew William Lee, Mark S. Grossman
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Publication number: 20190172257Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects include determining, at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a sampling rate parameter (SRP) map of a fragment within the primitive of the object, and identifying a lookup value for the fragment within the primitive of the object based at least on map coordinates, and calculating a respective fragment variable SRP value for the fragment within the primitive of the object based at least on the lookup value.Type: ApplicationFiled: November 1, 2018Publication date: June 6, 2019Inventors: Ivan NEVRAEV, Martin J. I. FULLER, Mark S. GROSSMAN, Jason M. GOULD
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Publication number: 20190172247Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects allow different shading rates to be used for different regions of a primitive based on a new, interpolated shading rate parameter. In other words, the described aspects enable the GPU to change shading rates on-the-fly between different fragments of each primitive. Additionally, or independently, the GPU utilizes each respective shading rate parameter to determine how many sample positions to consider to be covered by the computed shaded output, e.g., the fragment color, thereby allowing the color sample to be shared across two or more pixels.Type: ApplicationFiled: October 30, 2018Publication date: June 6, 2019Inventors: Mark S. GROSSMAN, Jason Matthew GOULD, Alexander NANKERVIS, Charles Neill BOYD
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Publication number: 20190005712Abstract: Methods and devices for performing variable rate shading are described. Invocation information and lineage information for each pixel of a plurality of pixels of a primitive are stored in an invocation buffer and a lineage buffer of a graphics processing unit. One or more deferred shading or post-processing operations are performed on the image based at least in part on the invocation information and the lineage information associated with each pixel of the plurality of pixels.Type: ApplicationFiled: June 30, 2017Publication date: January 3, 2019Inventors: Ivan NEVRAEV, Martin J. I. FULLER, Mark S. GROSSMAN
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Publication number: 20180364944Abstract: Logic integrated with a memory and related methods for performing background functions are provided. A method in a memory includes, in response to a request from a host separate from the memory, initiating processing of a background function. The method further includes automatically monitoring the memory to detect whether any standard operation requiring a use of at least one of the plurality of the memory cells of the memory or at least one data path of the memory is being performed. The method further includes automatically suspending the processing of the background function when the standard operation requiring the use of a memory cell or a data path of the memory is detected unless the processing of the background function requires only resources that are provided as part of the logic integrated with the memory and that are configured to process only the background function.Type: ApplicationFiled: August 23, 2017Publication date: December 20, 2018Inventors: Mark S. Grossman, Xiaoling Xu
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Patent number: 10152819Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects allow different shading rates to be used for different regions of a primitive based on a new, interpolated shading rate parameter. In other words, the described aspects enable the GPU to change shading rates on-the-fly between different fragments of each primitive. Additionally, or independently, the GPU utilizes each respective shading rate parameter to determine how many sample positions to consider to be covered by the computed shaded output, e.g., the fragment color, thereby allowing the color sample to be shared across two or more pixels.Type: GrantFiled: August 15, 2016Date of Patent: December 11, 2018Assignee: Microsoft Technology Licensing, LLCInventors: Mark S. Grossman, Jason Matthew Gould, Alexander Nankervis, Charles Neill Boyd
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Patent number: 10147227Abstract: Methods and devices for rendering graphics in a computer system include a graphical processing unit (GPU) with a flexible, dynamic, application-directed mechanism for varying the rate at which fragment shading is performed for rendering an image to a display. In particular, the described aspects include determining, at a rasterization stage, map coordinates based on coarse scan converting a primitive of an object, the map coordinates indicating a location on a sampling rate parameter (SRP) map of a fragment within the primitive of the object, and identifying a lookup value for the fragment within the primitive of the object based at least on map coordinates, and calculating a respective fragment variable SRP value for the fragment within the primitive of the object based at least on the lookup value.Type: GrantFiled: June 22, 2017Date of Patent: December 4, 2018Assignee: Microsoft Technology Licensing, LLCInventors: Ivan Nevraev, Martin J. I. Fuller, Mark S. Grossman, Jason M. Gould
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Patent number: 10129523Abstract: Examples are disclosed that relate to depth-aware late-stage reprojection. One example provides a computing system configured to receive and store image data, receive a depth map for the image data, processing the depth map to obtain a blurred depth map, and based upon motion data, determine a translation to be made to the image data. Further, for each pixel, the computing system is configured to translate an original ray extending from an original virtual camera location to an original frame buffer location to a reprojected ray extending from a translated camera location to a reprojected frame buffer location, determine a location at which the reprojected ray intersects the blurred depth map, and sample a color of a pixel for display based upon a color corresponding to the location at which the reprojected ray intersects the blurred depth map.Type: GrantFiled: June 22, 2016Date of Patent: November 13, 2018Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Ashraf Ayman Michail, Georg Klein, Andrew Martin Pearson, Zsolt Mathe, Mark S. Grossman, Ning Xu
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Publication number: 20180314670Abstract: Embodiments of a peripheral component are described herein. Embodiments provide alternatives to the use of an external bridge integrated circuit (IC) architecture. For example, an embodiment multiplexes a peripheral bus such that multiple processors in one peripheral component can use one peripheral interface slot without requiring an external bridge IC. Embodiments are usable with known bus protocols.Type: ApplicationFiled: July 3, 2018Publication date: November 1, 2018Applicants: ATI TECHNOLOGIES ULC, ADVANCED MICRO DEVICES, INC.Inventors: Shahin SOLKI, Stephen MOREIN, Mark S. GROSSMAN