Patents by Inventor Masahiro Hinami

Masahiro Hinami has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7628688
    Abstract: An image data generator of this game apparatus generates, in a combat state, combat image data to display player's combat elements that executes a combat and opponent's combat elements fighting with the player's combat elements on the display unit in real time. This game comprises a distance detector that detects a distance between the player's combat element and the opponent's combat element at the time of changing a normal state to the combat state, and displays an initial image at the beginning of the combat state in accordance with the distance therebetween.
    Type: Grant
    Filed: March 8, 2001
    Date of Patent: December 8, 2009
    Inventor: Masahiro Hinami
  • Patent number: 7044855
    Abstract: A method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically, in which at least first and second game fields are hierarchically formed in a three-dimensional virtual space. With this method, games proceeding simultaneously and in parallel in upper and lower spaces are displayed in the respective fields as seen from a viewpoint in the space.
    Type: Grant
    Filed: July 31, 2002
    Date of Patent: May 16, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
  • Publication number: 20040142746
    Abstract: It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically.
    Type: Application
    Filed: January 9, 2004
    Publication date: July 22, 2004
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
  • Publication number: 20020198047
    Abstract: It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically.
    Type: Application
    Filed: July 31, 2002
    Publication date: December 26, 2002
    Applicant: Kabushiki Kaisha Sega Enterprises, Ltd.
    Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
  • Patent number: 6468157
    Abstract: It is an object of this invention to provide a method of expressing, in an easily visible manner, a game proceeded in a plurality of game fields formed hierarchically. At least first and second game fields are hierarchically formed in a three-dimensional virtual space. It is possible to enjoy games proceeded simultaneously and in parallel in upper and lower spaces by displaying the proceeds of the games in the respective fields as seen from a viewpoint in the space.
    Type: Grant
    Filed: December 4, 1997
    Date of Patent: October 22, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Masahiro Hinami, Toshiyasu Kamiko, Takaharu Terada, Yasushi Fujisawa
  • Publication number: 20020060427
    Abstract: An image data generator of this game apparatus generates, in a combat state, combat image data to display player's combat elements that executes a combat and opponent's combat elements fighting with the player's combat elements on the display unit in real time. This game comprises a distance detector that detects a distance between the player's combat element and the opponent's combat element at the time of changing a normal state to the combat state, and displays an initial image at the beginning of the combat state in accordance with the distance therebetween.
    Type: Application
    Filed: March 8, 2001
    Publication date: May 23, 2002
    Inventor: Masahiro Hinami