Patents by Inventor Masakazu Shibamiya

Masakazu Shibamiya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10413835
    Abstract: The present invention provides a game system having a communication function that takes into account player operability. A game device on which a mah-jongg game is executed holds registered comment information in which a plurality of registered comments are associated with a predetermined particular state in the mah-jongg game, and when a current game state transitions to the particular state, displays the plurality of registered comments associated with the particular state on a game screen. Delivery information that includes a registered comment selected by a player as a transmission comment is then sent to a server. The server holds a plurality of delivery destination addresses to which the delivery information of the player is to be sent via an open network, and when the delivery information is received from the game device, delivers the delivery information to each delivery destination address pertaining to the player corresponding to the delivery information.
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: September 17, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shota Hidaka, Masakazu Shibamiya, Kenichi Yamamoto
  • Patent number: 9950260
    Abstract: There is provided a game system capable of displaying appropriately a comment while suppressing decrease of visibility of a game screen. The game system includes a game apparatus allowing a user to play a game, and displays, on the game apparatus, comments to the user on the game screen to be displayed according to game status, wherein areas inappropriate for comment display on the game screen are determined as display restricted areas, and in each display restricted area, by hiding the comment for example, a predetermined restriction is applied to the comment display in the display restricted area.
    Type: Grant
    Filed: November 19, 2014
    Date of Patent: April 24, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshiaki Kawano, Kenichi Yamamoto, Masakazu Shibamiya
  • Patent number: 9861900
    Abstract: Provided is a game system having a communication function which takes into account the operability of a player. A game device is provided with: a transmission image obtaining portion which, when the hand tiles displayed in a game-state screen of a mah-jongg game are specified as a capture image, obtains image information of the capture image; and a deliver information transmitting portion which transmits the image information obtained to the server as delivery information. The server is provided with: a player information storage portion which holds delivery destinations of the delivery information of the player; a delivery destination specifying portion which specifies the delivery destinations corresponding to the player of the game device from which the delivery information was transmitted; and a delivery portion which transmits the delivery information to the delivery destinations specified via an open network.
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: January 9, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masakazu Shibamiya, Kenichi Yamamoto
  • Publication number: 20150287266
    Abstract: Provided is a game system having a communication function which takes into account the operability of a player. A game device is provided with: a transmission image obtaining portion which, when the hand tiles displayed in a game-state screen of a mah-jongg game are specified as a capture image, obtains image information of the capture image; and a deliver information transmitting portion which transmits the image information obtained to the server as delivery information. The server is provided with: a player information storage portion which holds delivery destinations of the delivery information of the player; a delivery destination specifying portion which specifies the delivery destinations corresponding to the player of the game device from which the delivery information was transmitted; and a delivery portion which transmits the delivery information to the delivery destinations specified via an open network.
    Type: Application
    Filed: February 15, 2013
    Publication date: October 8, 2015
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masakazu Shibamiya, Kenichi Yamamoto
  • Publication number: 20150087368
    Abstract: The present invention provides a game system having a communication function that takes into account player operability. A game device on which a mah-jongg game is executed holds registered comment information in which a plurality of registered comments are associated with a predetermined particular state in the mah-jongg game, and when a current game state transitions to the particular state, displays the plurality of registered comments associated with the particular state on a game screen. Delivery information that includes a registered comment selected by a player as a transmission comment is then sent to a server. The server holds a plurality of delivery destination addresses to which the delivery information of the player is to be sent via an open network, and when the delivery information is received from the game device, delivers the delivery information to each delivery destination address pertaining to the player corresponding to the delivery information.
    Type: Application
    Filed: February 15, 2013
    Publication date: March 26, 2015
    Inventors: Shota Hidaka, Masakazu Shibamiya, Kenichi Yamamoto
  • Publication number: 20150072788
    Abstract: There is provided a game system capable of displaying appropriately a comment while suppressing decrease of visibility of a game screen. The game system includes a game apparatus allowing a user to play a game, and displays, on the game apparatus, comments to the user on the game screen to be displayed according to game status, wherein areas inappropriate for comment display on the game screen are determined as display restricted areas, and in each display restricted area, by hiding the comment for example, a predetermined restriction is applied to the comment display in the display restricted area.
    Type: Application
    Filed: November 19, 2014
    Publication date: March 12, 2015
    Inventors: Yoshiaki Kawano, Kenichi Yamamoto, Masakazu Shibamiya
  • Patent number: 8531452
    Abstract: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.
    Type: Grant
    Filed: July 20, 2010
    Date of Patent: September 10, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yoshihisa Inoue, Masahiro Moriyama, Masakazu Shibamiya, Satoshi Uchiyama, Taichi Takeuchi, Yoshitaka Adachi
  • Patent number: 8523676
    Abstract: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor.
    Type: Grant
    Filed: January 19, 2007
    Date of Patent: September 3, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo, Kenichi Yamamoto
  • Publication number: 20130143656
    Abstract: A game machine controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character, controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character, accumulates action information of respective actions of the operation character individually and accumulates the instruction from the player with respect to an action of the control character as instruction information. The game machine determines an instruction with reference to the instruction information, selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information corresponding to the selected action in the case that there is no instruction from the player.
    Type: Application
    Filed: March 29, 2012
    Publication date: June 6, 2013
    Inventors: Masakazu Shibamiya, Yoshitaka Adachi
  • Publication number: 20120322524
    Abstract: In a direction determination portion which determines a shooting direction of a bullet based on a direction instructed from a gun controller, the direction determination portion detects a position of a enemy object in the direction instructed from the gun controller and controls a shift between the position of the enemy object and the shooting direction of the bullet based on the direction instructed from the gun controller.
    Type: Application
    Filed: June 11, 2012
    Publication date: December 20, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshihisa INOUE, Masakazu SHIBAMIYA
  • Patent number: 8323110
    Abstract: A game system is provided with a player information storage unit that stores a communication address of a communication device owned by a player, a preliminary match totaling unit that obtains a game evaluation of the player, a game history information storage unit that stores the game evaluation of each player for each game, a standard condition setting unit that sets a ranking for preliminary match passage, a monitoring unit that continuously monitors whether or not the game evaluation of each player has crossed over the standard condition, and notification means for sending, to a player for whom the monitoring means has determined according to continuous monitoring that the game evaluation has crossed over the standard condition, information to that effect to a communication device of that player.
    Type: Grant
    Filed: December 16, 2008
    Date of Patent: December 4, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Masakazu Shibamiya, Kazuhide Kubo, Kazuma Konishi
  • Patent number: 8287350
    Abstract: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.
    Type: Grant
    Filed: February 7, 2007
    Date of Patent: October 16, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo
  • Patent number: 8137190
    Abstract: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal
    Type: Grant
    Filed: March 24, 2008
    Date of Patent: March 20, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yasuyuki Nagatomo, Masakazu Shibamiya, Kazuma Konishi, Masahio Nishiyama
  • Patent number: 8092300
    Abstract: A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player.
    Type: Grant
    Filed: March 24, 2008
    Date of Patent: January 10, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Masakazu Shibamiya, Kenichi Yamamoto, Kazuma Konishi
  • Publication number: 20110018867
    Abstract: A video game machine includes a monitor that permits three-dimensional viewing, a virtual camera controller for moving first and second virtual cameras while maintaining a positional relationship in which the two virtual cameras are separated from each other, an image display controller for synthesizing first and second image data acquired by the two virtual cameras upon leading the image data to a display memory, and reading out data content thereof, a game-related image storage block for storing panel images including objects and textures, and a specifier which issues a command for presenting a panel image. The image display controller maps a texture corresponding to an object read out in accordance with the command given from the specifier twice in two storage locations of the display memory that are offset from each other. A player is provided with a gaming image generated with a reduced 3D processing burden, yet creating compelling reality and enjoyable sensation in game playing.
    Type: Application
    Filed: July 19, 2010
    Publication date: January 27, 2011
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Masakazu Shibamiya, Naonobu Kaneiso
  • Publication number: 20110018982
    Abstract: A video game apparatus 1 includes: storage block 163a that stores left eye-use and right eye-use images forming each of objects individually in a first aspect where a spaced distance is zero and a second aspect where the spaced distance has a predetermined value; processor 161k that determines whether or not each of the objects to be displayed is capable of being designated; controller 161c that individually reads out, in the second aspect, both images of the object capable of being designated, and otherwise in the first aspect, from the both image storage block, then guides the read out the both images to one displaying storage block to then synthesize the both images with each other there, and thereafter, reads out the synthesized image to a monitor 11 capable of 3D stereoscopic display; and a processer 161m that receives designation to the object displayed in the second aspect.
    Type: Application
    Filed: July 20, 2010
    Publication date: January 27, 2011
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Masakazu Shibamiya, Yoshitaka Adachi, Taichi Takeuchi
  • Publication number: 20110018868
    Abstract: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.
    Type: Application
    Filed: July 20, 2010
    Publication date: January 27, 2011
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Yoshihisa Inoue, Masahiro Moriyama, Masakazu Shibamiya, Satoshi Uchiyama, Taichi Takeuchi, Yoshitaka Adachi
  • Publication number: 20100291999
    Abstract: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal
    Type: Application
    Filed: March 24, 2008
    Publication date: November 18, 2010
    Inventors: Yasuyuki Nagatomo, Masakazu Shibamiya, Kazuma Konishi, Masahiro Nishiyama
  • Publication number: 20100261536
    Abstract: A game system is provided with a player information storage unit that stores a communication address of a communication device owned by a player, a preliminary match totaling unit that obtains a game evaluation of the player, a game history information storage unit that stores the game evaluation of each player for each game, a standard condition setting unit that sets a ranking for preliminary match passage, a monitoring unit that continuously monitors whether or not the game evaluation of each player has crossed over the standard condition, and notification means for sending, to a player for whom the monitoring means has determined according to continuous monitoring that the game evaluation has crossed over the standard condition, information to that effect to a communication device of that player.
    Type: Application
    Filed: December 16, 2008
    Publication date: October 14, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Masakazu Shibamiya, Kazuhide Kubo, Kazuma Konishi
  • Publication number: 20100227679
    Abstract: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor.
    Type: Application
    Filed: January 19, 2007
    Publication date: September 9, 2010
    Inventors: Kazuma Konishi, Masakazu Shibamiya, yasuyuki Nagatomo, Kenichi Yamamoto