Patents by Inventor Masanao Nishikido

Masanao Nishikido has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230293997
    Abstract: A preference holding section 112 holds information denoting a preference of a user with respect to at least one item, the information being applicable to multiple applications. A providing section 114 provides the information denoting the preference of the user to the applications. The preference holding section 112 holds the information denoting the preference of the user with regard to a level of difficulty in game.
    Type: Application
    Filed: September 27, 2021
    Publication date: September 21, 2023
    Inventor: Masanao NISHIKIDO
  • Publication number: 20230075618
    Abstract: An information processing apparatus includes a reward processing unit configured to, when an unlock condition for a virtual reward is achieved, grant the virtual reward to a user who is playing a game, an operation acceptance unit configured to accept an operation to select a virtual reward that has not been acquired by the user, an obtainment unit configured to obtain information relating to one or more virtual rewards selected by the user, and a display processing unit configured to display the information obtained by the obtainment unit.
    Type: Application
    Filed: July 26, 2022
    Publication date: March 9, 2023
    Applicant: Sony Interactive Entertainment Inc.
    Inventor: Masanao Nishikido
  • Publication number: 20220362676
    Abstract: A ring buffer 136 records a game video provided by a running game software 110 together with time information. When an unlock condition of a trophy that is a virtual award is satisfied, a trophy processing section 124 gives a trophy to a user playing a game. A video acquiring section 140 reads, from the ring buffer 136, the video including the game image that is at a time when the unlock condition becomes satisfied, and records the video in a second recording section 160. A video processing section 152 carries out an editing process on the video recorded in the second recording section 160.
    Type: Application
    Filed: September 28, 2020
    Publication date: November 17, 2022
    Inventors: Masayuki UNO, Masanao NISHIKIDO
  • Patent number: 11364437
    Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: June 21, 2022
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Steven Trombetta, Shogo Suzuki, Masanao Nishikido, Benedikt Neuenfeldt
  • Publication number: 20220159068
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system as a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. When the processing unit becomes assignable, the client terminal displays a screen inquiring whether to start the processing of the application. When a user does not respond for a predetermined time, the server system takes action.
    Type: Application
    Filed: February 1, 2022
    Publication date: May 19, 2022
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Masanao Nishikido, Akiko Iwaya
  • Patent number: 11277472
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system as a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. When the processing unit becomes assignable, the client terminal displays a screen inquiring whether to start the processing of the application. When a user does not respond for a predetermined time, the server system cancels the waiting state of the user.
    Type: Grant
    Filed: August 13, 2020
    Date of Patent: March 15, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Masanao Nishikido, Akiko Iwaya
  • Publication number: 20200374344
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system as a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. When the processing unit becomes assignable, the client terminal displays a screen inquiring whether to start the processing of the application. When a user does not respond for a predetermined time, the server system cancels the waiting state of the user.
    Type: Application
    Filed: August 13, 2020
    Publication date: November 26, 2020
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Masanao Nishikido, Akiko Iwaya
  • Publication number: 20200330863
    Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.
    Type: Application
    Filed: June 30, 2020
    Publication date: October 22, 2020
    Inventors: STEVEN TROMBETTA, SHOGO SUZUKI, MASANAO NISHIKIDO, BENEDIKT NEUENFELDT
  • Patent number: 10695671
    Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.
    Type: Grant
    Filed: September 28, 2018
    Date of Patent: June 30, 2020
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Steven Trombetta, Shogo Suzuki, Masanao Nishikido, Benedikt Neuenfeldt
  • Publication number: 20200101377
    Abstract: A system and method for establishing and managing multiuser sessions is provided. A plurality of interactive content titles and at least one activity template associated with each of the interactive content titles are stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor receives input regarding a selected activity associated with one of the interactive content titles stored in memory, retrieves an activity template associated with the selected activity from memory, establishes a session based at least on the activity properties, assigns a user as a leader of the established session, adds each of a plurality of peers to an available participant slot in accordance with leader input, and automatically initiates the selected activity within the established session.
    Type: Application
    Filed: September 28, 2018
    Publication date: April 2, 2020
    Inventors: STEVEN TROMBETTA, SHOGO SUZUKI, MASANAO NISHIKIDO, BENEDIKT NEUENFELDT
  • Patent number: 10286312
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system as a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. The client terminal processes another application locally in a state of waiting for the start of the processing of the application in the server system.
    Type: Grant
    Filed: July 16, 2014
    Date of Patent: May 14, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Akiko Iwaya, Masanao Nishikido
  • Patent number: 10025644
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system was a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. The client terminal processes another application locally in a state of waiting for the start of the processing of the application in the server system.
    Type: Grant
    Filed: July 16, 2014
    Date of Patent: July 17, 2018
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Akiko Iwaya, Masanao Nishikido
  • Publication number: 20160314027
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system as a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. The client terminal processes another application locally in a state of waiting for the start of the processing of the application in the server system.
    Type: Application
    Filed: July 16, 2014
    Publication date: October 27, 2016
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Akiko Iwaya, Masanao Nishikido
  • Publication number: 20160316008
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system was a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. When the processing unit becomes assignable, the client terminal displays a screen inquiring whether to start the processing of the application. When a user does not respond for a predetermined time, the server system cancels the waiting state of the user.
    Type: Application
    Filed: July 16, 2014
    Publication date: October 27, 2016
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Masanao Nishikido, Akiko Iwaya
  • Publication number: 20160310845
    Abstract: A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system was a cloud computing system, the server system makes the client terminal wait for a start of processing of an application when there is no processing unit assignable to the client terminal. The client terminal processes another application locally in a state of waiting for the start of the processing of the application in the server system.
    Type: Application
    Filed: July 16, 2014
    Publication date: October 27, 2016
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Akiko Iwaya, Masanao Nishikido