Patents by Inventor Masashi Takehiro

Masashi Takehiro has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8512136
    Abstract: A game device (201) includes a signature memory unit (203), status memory unit (204), input receiving unit (202), restarting unit (205), and advancing unit (206). The signature memory unit (203) stores players' signature patterns. The status memory unit (204) stores game progress statuses for players. The input receiving unit (202) receives a trace input by players. When the received trace is similar to one of the signature patterns and the current player differs from a player (next player) associated with the signature pattern, the restarting unit (205) stores the current game progress status in the status memory unit (204) in association with the current player, and restarts the game from the game progress status stored in the status memory unit (204) in association with the next player. When the trace is similar to none of the signature patterns, the advancing unit (206) advances the game based on the received trace.
    Type: Grant
    Filed: May 27, 2010
    Date of Patent: August 20, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Masashi Takehiro
  • Patent number: 8496516
    Abstract: A game device (200) that evaluates an operation of a player that is performed in step with music sounds comprises a music storage unit (201), tempo information acquisition unit (241), and tempo announcement unit (202), and is configured as follows. The music storage unit (201) stores music that is to be played. The tempo information acquisition unit (241) acquires tempo information for the music. The tempo announcement unit (202), based on the acquired tempo information, announces a tempo of the music before the music is played.
    Type: Grant
    Filed: March 16, 2010
    Date of Patent: July 30, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Masashi Takehiro
  • Patent number: 8449395
    Abstract: The game device comprises a detection unit, an acquisition unit, a generation unit and a display unit. The detection unit detects the position of a user in real space. The acquisition unit determines clarity that is correlated with the detected position of the user. The generation unit generates an image that expresses a state of an object placed in virtual space that is drawn with the clarity determined for the object. The display unit displays the image generated by the generation unit on a screen.
    Type: Grant
    Filed: September 23, 2011
    Date of Patent: May 28, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Masashi Takehiro
  • Publication number: 20130061176
    Abstract: In an item selection device, a display controller displays an item on a screen. A first acquirer acquires a position of contact by a user on the front side of the screen. A second acquirer acquires a position of contact by a user on the back side of the screen. A measurer measures an inclination of the item selection device. An outputter outputs an item selected based on the position acquired by the first acquirer when the measured inclination satisfies a first condition and outputs an item selected based on the position acquired by the second acquirer when the measured inclination satisfies a second condition. Furthermore, the display controller displays the item in a first state when the measured inclination satisfies the first condition and displays the item in a second state when the measured inclination satisfies the second condition.
    Type: Application
    Filed: September 4, 2012
    Publication date: March 7, 2013
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Masashi TAKEHIRO
  • Publication number: 20130045801
    Abstract: A game apparatus provides a game that, on the basis of a game history of a player, conditions an amount for the player to move a body part of the player, and thereby moves an object arranged in a virtual space. The object is related to a conditioning parameter and a position in the virtual space. The acceptor detects a position of a predefined body part of the player in a real space. The obtainer obtains a movement direction and a movement distance of the predefined body part from detected positions. The mover moves the object in the movement direction on the basis of the obtained movement distance, the conditioning parameter, and the position of the object. The changer changes the conditioning parameter depending on a history of the player.
    Type: Application
    Filed: August 16, 2012
    Publication date: February 21, 2013
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masashi TAKEHIRO
  • Patent number: 8360836
    Abstract: In a gaming device, an input receiving unit receives an instruction input to specify a position where a moving object is to be arranged. The moving object is movable in a predetermined pathway. A memory unit stores, for each of a plurality of timings, a timing and a position where the moving object is to be placed at that timing in association with each other. For each of the plurality of timings, a sound outputting unit determines whether a position stored in the memory unit in association with a timing matches a position specified by a latest instruction input received by the input receiving unit. When the positions match, the sound outputting unit outputs a sound associated with the matching position.
    Type: Grant
    Filed: July 6, 2010
    Date of Patent: January 29, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Masashi Takehiro
  • Publication number: 20130005434
    Abstract: In a device that executes an activity that can be paused and restarted, an acquirer acquires information that indicates a user's position and posture in real space. An activity advancer advances the activity based on the acquired position and posture. The activity advancer pauses the activity when a specified stopping condition is satisfied. The activity advancer restarts the activity when position and posture that was acquired while the activity is paused matches a history of position and posture that the acquirer acquired while the activity is not paused.
    Type: Application
    Filed: June 29, 2012
    Publication date: January 3, 2013
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masashi TAKEHIRO
  • Publication number: 20120165093
    Abstract: A game device (201) includes a signature memory unit (203), status memory unit (204), input receiving unit (202), restarting unit (205), and advancing unit (206). The signature memory unit (203) stores players' signature patterns. The status memory unit (204) stores game progress statuses for players. The input receiving unit (202) receives a trace input by players. When the received trace is similar to one of the signature patterns and the current player differs from a player (next player) associated with the signature pattern, the restarting unit (205) stores the current game progress status in the status memory unit (204) in association with the current player, and restarts the game from the game progress status stored in the status memory unit (204) in association with the next player. When the trace is similar to none of the signature patterns, the advancing unit (206) advances the game based on the received trace.
    Type: Application
    Filed: May 27, 2010
    Publication date: June 28, 2012
    Inventor: Masashi Takehiro
  • Publication number: 20120077589
    Abstract: The game device comprises a detection unit, an acquisition unit, a generation unit and a display unit. The detection unit detects the position of a user in real space. The acquisition unit determines clarity that is correlated with the detected position of the user. The generation unit generates an image that expresses a state of an object placed in virtual space that is drawn with the clarity determined for the object. The display unit displays the image generated by the generation unit on a screen.
    Type: Application
    Filed: September 23, 2011
    Publication date: March 29, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masashi Takehiro
  • Publication number: 20120058825
    Abstract: The present invention provides a game apparatus suitable for pausing and resuming a game by use of a touch panel. A game apparatus has a touch detection part, a display part, and a pause part. The touch detection part detects the touch of the user on the screen. The display part displays a pause command button at a position different from the initial touch position on the screen so long as a touch is detected by the touch detection part. The pause part pauses the game when the touch detection part detects touch to the pause command button.
    Type: Application
    Filed: August 31, 2011
    Publication date: March 8, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masashi Takehiro
  • Publication number: 20120015729
    Abstract: A game device (200) that evaluates an operation of a player that is performed in step with music sounds comprises a music storage unit (201), tempo information acquisition unit (241), and tempo announcement unit (202), and is configured as follows. The music storage unit (201) stores music that is to be played. The tempo information acquisition unit (241) acquires tempo information for the music. The tempo announcement unit (202), based on the acquired tempo information, announces a tempo of the music before the music is played.
    Type: Application
    Filed: March 16, 2010
    Publication date: January 19, 2012
    Inventor: Masashi Takehiro
  • Publication number: 20110300948
    Abstract: A state storage unit (201) stores a current game state. A history storage unit (202) stores a history of the game state. An operation reception unit (203) receives a command input from a player. An update unit (204) changes the game state according to the received command input and updates the current game state. A display unit (205) displays a state image (251) based on the current game state and a history image (252) based on the game state history. When an instruction to resume a game is received after an interruption of the game, the resumption control unit (206) resumes the game at a time preceding the interrupted in-game time by a predetermined period. The resumption control unit (206) compares the game state history to the game state after being resumed and evaluates the player in accordance with the history of the better game state.
    Type: Application
    Filed: December 10, 2009
    Publication date: December 8, 2011
    Inventor: Masashi Takehiro
  • Publication number: 20110003639
    Abstract: In a gaming device, an input receiving unit receives an instruction input to specify a position where a moving object is to be arranged. The moving object is movable in a predetermined pathway. A memory unit stores, for each of a plurality of timings, a timing and a position where the moving object is to be placed at that timing in association with each other. For each of the plurality of timings, a sound outputting unit determines whether a position stored in the memory unit in association with a timing matches a position specified by a latest instruction input received by the input receiving unit. When the positions match, the sound outputting unit outputs a sound associated with the matching position.
    Type: Application
    Filed: July 6, 2010
    Publication date: January 6, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masashi Takehiro