Patents by Inventor Masumi Fujisawa

Masumi Fujisawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20140057713
    Abstract: By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination.
    Type: Application
    Filed: November 4, 2013
    Publication date: February 27, 2014
    Applicants: ARUZE GAMING AMERICA, INC., Universal Entertainment Corporation
    Inventors: Masumi FUJISAWA, Takehisa ITAGAKI, Kensaku YOSHIKAWA, Daisyun OKAMOTO, Hiroki MUNAKATA
  • Patent number: 8636593
    Abstract: A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run.
    Type: Grant
    Filed: November 8, 2011
    Date of Patent: January 28, 2014
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Hiroki Munakata, Kenta Sugano, Daisyun Okamoto, Masumi Fujisawa, Takehisa Itagaki
  • Patent number: 8622807
    Abstract: The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase.
    Type: Grant
    Filed: November 4, 2011
    Date of Patent: January 7, 2014
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Masumi Fujisawa
  • Patent number: 8622818
    Abstract: The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols.
    Type: Grant
    Filed: September 25, 2011
    Date of Patent: January 7, 2014
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Takehisa Itagaki, Masafumi Uchida, Makoto Miyawaki
  • Patent number: 8608539
    Abstract: A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed.
    Type: Grant
    Filed: January 17, 2012
    Date of Patent: December 17, 2013
    Assignees: Universal Entertainment Corp., Aruze Gaming America, Inc.
    Inventors: Takehisa Itagaki, Hiroki Munakata, Masumi Fujisawa
  • Patent number: 8602895
    Abstract: By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: December 10, 2013
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Masumi Fujisawa, Takehisa Itagaki, Kensaku Yoshikawa, Daisyun Okamoto, Hiroki Munakata
  • Publication number: 20130310136
    Abstract: A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type.
    Type: Application
    Filed: May 18, 2012
    Publication date: November 21, 2013
    Applicants: ARUZE GAMING AMERICA, INC., Universal Entertainment Corporation
    Inventors: Kenta Kitamura, Masumi Fujisawa, Hiroki Saito
  • Publication number: 20130310175
    Abstract: Provided is a gaming machine capable of enhancing entertainment characteristics of the gaming machine. On the gaming machine 1, a game outcome is that after undergoing a process in which trigger symbols whose number is one short of a number of a combination of symbols which triggers a bonus game are rearranged, the plurality of symbols are finally rearranged, an operation of cancelling predictive presentation effects is deactivated until the predictive presentation effects have been finished.
    Type: Application
    Filed: May 15, 2013
    Publication date: November 21, 2013
    Applicants: Aruze Gaming America, Inc., Universal Enterainment Corporation
    Inventors: Masumi FUJISAWA, Takehisa ITAGAKI, Yoichi KATO, Daisyun OKAMOTO, Hiroki MUNAKATA
  • Publication number: 20130310138
    Abstract: A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device.
    Type: Application
    Filed: September 24, 2012
    Publication date: November 21, 2013
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Kenta KITAMURA, Masumi Fujisawa, Hiroki Saito, Hiroatsu Ike, Satoshi Joko, Kazuo Okada
  • Publication number: 20130310148
    Abstract: A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
    Type: Application
    Filed: May 18, 2012
    Publication date: November 21, 2013
    Applicant: Universal Entertainment Corporation
    Inventors: Kenta KITAMURA, Masumi FUJISAWA, Hiroki SAITO
  • Publication number: 20130310145
    Abstract: Provided is a gaming machine in which elaborate presentation effects for rearranging wild symbols are devised and which has a high game feeling. In the gaming machine, when the wild symbols are rearranged in a plurality of columns, on the condition that winning has occurred in a drawing, premium presentation effects are performed. When it is determined that the wild symbols are rearranged in the plurality of columns, the wild symbols are rearranged in each one column when the character appears at one time.
    Type: Application
    Filed: May 16, 2013
    Publication date: November 21, 2013
    Inventors: Masumi Fujisawa, Takehisa Itagaki, Yoichi Kato, Daisyun Okamoto, Hiroki Munakata
  • Publication number: 20130310155
    Abstract: A reduction in amusement of gaming which may occur after providing a progressive bonus is suppressed. A gaming machine 1 conducts a revival drawing for a bonus game after finishing the bonus game. A revival winning probability after finishing a progressive bonus game is lower than that after finishing the other bonus games. In the gaming machine 1, it may be configured that the revival drawing after finishing the progressive bonus game is not conducted.
    Type: Application
    Filed: May 15, 2013
    Publication date: November 21, 2013
    Inventors: Masumi FUJISAWA, Takehisa ITAGAKI, Yoichi KATO, Daisyun OKAMOTO, Hiroki MUNAKATA
  • Publication number: 20130310144
    Abstract: Provided is a gaming machine in which elaborate presentation effects for rearranging symbols are rearranged are devised and which has a high game feeling. In the gaming machine 1, upon rearranging wild symbols in a plurality of columns, instead of randomly rearranging the wild symbols, when a plurality of wild symbols to be rearranged in the same one column, a character is caused to appear at one time with respect to the plurality of wild symbols, thereby rearranging the plurality of wild symbols.
    Type: Application
    Filed: May 16, 2013
    Publication date: November 21, 2013
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Masumi FUJISAWA, Takehisa Itagaki, Yoichi Kato, Daisyun Okamoto, Hiroki Munakata
  • Publication number: 20130303257
    Abstract: The present invention provides a gaming machine which can provide games that are prevented from progressing monotonously and thus can provide a player with a feeling of tension, thereby facilitating the consumption of more gaming media. A currently played chance game is discontinued and the chance game is started afresh from the first game under the condition that a second symbol appears on a symbol display unit upon the number of games being less than a predetermined number in the chance game mode.
    Type: Application
    Filed: April 23, 2013
    Publication date: November 14, 2013
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Kenta KITAMURA, Tatsuya Teranishi, Masumi Fujisawa
  • Publication number: 20130288792
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.
    Type: Application
    Filed: April 18, 2013
    Publication date: October 31, 2013
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Masumi FUJISAWA, Kenta Kitamura, Kenji Enokido, Keita Shimura, Kou Kobayashi, Hiroki Nakamura
  • Publication number: 20130288793
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.
    Type: Application
    Filed: April 18, 2013
    Publication date: October 31, 2013
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Masumi FUJISAWA, Kenji ENOKIDO, Kou KOBAYASHI, Hiroki NAKAMURA
  • Publication number: 20130288756
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture.
    Type: Application
    Filed: April 18, 2013
    Publication date: October 31, 2013
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Masumi FUJISAWA, Kenta KITAMURA, Kenji ENOKIDO, Hiroki NAKAMURA, Hidekazu SUZUKI, Hiromoto YAMAUCHI
  • Publication number: 20130231174
    Abstract: A gaming machine 1: variably displays a plurality of symbols on a lower image display panel 141 in response to an external input; randomly determining symbols 501 to be rearranged on the lower image display panel 141; determining one of game results based on the symbols 501 randomly determined; execute a common indication effect common to all the game results; and after common indication effect is executed, executes an individual indication effect according to the game result determined while the symbols are variably displayed.
    Type: Application
    Filed: March 2, 2013
    Publication date: September 5, 2013
    Applicants: Aruze Gaming America, Inc., Universal Entertainment Corporation
    Inventors: Masumi FUJISAWA, Kenta KITAMURA, Kenji ENOKIDO
  • Patent number: 8454438
    Abstract: A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. When a predetermined number or more of predetermined symbols are displayed on a first display as a result of a first game, a first control signal for displaying on the first display a dice image in a mode of rolling of the dice for determining progress of a second game that is different from the first game is output from a controller to the first display, as triggered by detection of an operation of an operating device by a player. After a first predetermined period of time has elapsed after output of the first control signal has been started, a second control signal for display control to display a dice image in a dice rolling mode on the second display is output from the controller to the second display.
    Type: Grant
    Filed: November 2, 2011
    Date of Patent: June 4, 2013
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenji Enokido, Shintaro Okazawa, Masumi Fujisawa
  • Patent number: 8388434
    Abstract: A gaming machine according to the present invention variably displays a plurality of symbols wherein a speed of the variable display of the plurality of symbols while executing a free game is different from a speed of variable display of the plurality of symbols while executing a basic game. In this manner, it is possible to impart a sense of expectation for free game to a player without separately preparing any effect video image such as a video image showing a process of adding WILD symbols.
    Type: Grant
    Filed: June 1, 2010
    Date of Patent: March 5, 2013
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Tatsuya Teranishi, Masumi Fujisawa, Masahiro Yoshida, Masahiko Konishi, Yuka Hotta