Patents by Inventor Matsuzo Machida

Matsuzo Machida has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7497777
    Abstract: In a machine main unit 1, the execution order of actions of all characters is calculated and the calculated execution order is displayed on a screen. The execution order of actions of the characters is calculated based on stored skill parameters and possessed item parameters. Further, if the action of an ally character is executed in response to entry operation, when a predetermined coordination condition for a different ally character from the ally character whose action is executed is satisfied, the action of the ally character is executed and the action of the different ally character is executed without following the action execution order.
    Type: Grant
    Filed: June 18, 2004
    Date of Patent: March 3, 2009
    Assignee: Aruze Corp.
    Inventor: Matsuzo Machida
  • Patent number: 7309288
    Abstract: There is provided a gaming machine which enhances interest in the entire game by diversifying the contents of the game, such as an RPG, and enables players to play a game adjusted to the individual players. When an object for ring customization is determined to be able to change a ring type, the ring type can be changed from a normal ring to another ring in accordance with an operation input. Moreover, when an ally character is in an Anomalous Status upon sustaining attacks or the like from an enemy character, the ranges of timing areas, the preset rotational speed and the preset number of revolutions of the rotary bar, and the size of a judgment ring are corrected in accordance with the type of a cause which has brought the ally character into the Anomalous Status.
    Type: Grant
    Filed: June 18, 2004
    Date of Patent: December 18, 2007
    Assignee: Aruze Corporation
    Inventor: Matsuzo Machida
  • Patent number: 7223174
    Abstract: A conventional game program involves the risk of the player losing interest in the game. A computer-readable program product which enables a beginner player to sufficiently enjoy interest in a game is provided. A character to be subjected to ring customization is selected. If a technical ring is selected as a ring type after the subject has been determined to be change of a ring type, an ally character makes attacks only when the player has performed operation input with a rotary bar situated in any of timing areas. When a gamble ring is selected as the ring type, only one timing area is available. In a case where a practice ring is selected as the ring type, determination of operation input timing is continuously made in all the remaining timing areas even when the operation input has been performed with the rotary bar not situated in any timing area.
    Type: Grant
    Filed: June 18, 2004
    Date of Patent: May 29, 2007
    Assignee: Aruze Corporation
    Inventor: Matsuzo Machida
  • Publication number: 20040259617
    Abstract: There is provided a gaming machine which enhances interest in the entire game by means of diversifying the contents of the game, such as an RPG, and enables players to play a game adjusted to the individual players. When an object for ring customization is determined to be able to change a ring type, the ring type can be changed from a normal ring to another ring in accordance with an operation input. Moreover, when an ally character is in an Anomalous Status upon sustaining attacks or the like from an enemy character, the ranges of timing areas, the preset rotational speed and the preset number of revolutions of the rotary bar, and the size of a judgment ring are corrected in accordance with the type of a cause which has brought the ally character into the Anomalous Status.
    Type: Application
    Filed: June 18, 2004
    Publication date: December 23, 2004
    Applicant: Aruze Corp.
    Inventor: Matsuzo Machida
  • Publication number: 20040259614
    Abstract: A conventional game program involves the risk of the player losing interest in the game. A computer-readable program product which enables a beginner player to sufficiently enjoy interest in a game is provided. A character to be subjected to ring customization is selected. If a technical ring is selected as a ring type after the subject has been determined to be change of a ring type, an ally character makes attacks only when the player has performed operation input with a rotary bar situated in any of timing areas. When a gamble ring is selected as the ring type, only one timing area is available. In a case where a practice ring is selected as the ring type, determination of operation input timing is continuously made in all the remaining timing areas even when the operation input has been performed with the rotary bar not situated in any timing area.
    Type: Application
    Filed: June 18, 2004
    Publication date: December 23, 2004
    Applicant: Aruze Corp.
    Inventor: Matsuzo Machida
  • Publication number: 20040259634
    Abstract: In a machine main unit 1, the execution order of actions of all characters is calculated and the calculated execution order is displayed on a screen. The execution order of actions of the characters is calculated based on stored skill parameters and possessed item parameters. Further, if the action of an ally character is executed in response to entry operation, when a predetermined coordination condition for a different ally character from the ally character whose action is executed is satisfied, the action of the ally character is executed and the action of the different ally character is executed without following the action execution order.
    Type: Application
    Filed: June 18, 2004
    Publication date: December 23, 2004
    Applicant: Aruze Corp.
    Inventor: Matsuzo Machida
  • Publication number: 20040259636
    Abstract: A gaming program causes a computer to function as status change control means (for example, CPU21, ROM 22, RAM 23, DVD-ROM 31, memory card 32, etc., and in particular, “status table” in FIG. 37, “main character status change processing” in FIG. 36, etc.,) for changing the status of a player character (for example, “status” of specific main character, status of “biorhythm,” etc.,) if a predetermined condition is satisfied (for example, YES at ST111, ST115, ST117 in FIG. 36, execution of ST114, etc.,).
    Type: Application
    Filed: June 18, 2004
    Publication date: December 23, 2004
    Applicant: Aruze Corp.
    Inventor: Matsuzo Machida
  • Publication number: 20040259613
    Abstract: A gaming machine includes: an operation unit that allows the player to enter the action command; a display controller that displays a plurality of characters including the ally character and at least one enemy character on a display for displaying the progress of the game and displaying a battle between the ally character and the enemy character; and an enemy parameter storage that stores a parameter concerning the enemy character when the ally character encounters the enemy character and a predetermined condition is satisfied.
    Type: Application
    Filed: June 18, 2004
    Publication date: December 23, 2004
    Applicant: Aruze Corp.
    Inventor: Matsuzo Machida