Patents by Inventor Matt Calkins

Matt Calkins has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7477254
    Abstract: Smooth transitions between rich media (e.g., animations of visual elements of a UI) are provided when a “second” animation is started on a property of a visual element for which a “first” animation is already running. When the second animation is started, an animation system causes a current value of the property that resulted from the running of the “first” animation (i.e., snapshot) to be stored, terminates or releases the first animation, and then causes the second animation to run using the snapshot as the “from” value of the property. Because the second animation “begins” at exactly the point at which the first animation ended, the transition between the first and second animation is smooth. An animation storage object can be created for a property for which an animation has been triggered to store base values and snapshots of the property while being animated.
    Type: Grant
    Filed: July 13, 2005
    Date of Patent: January 13, 2009
    Assignee: Microsoft Corporation
    Inventors: Elizabeth K. Nelson, Kurt B. Jacob, Matt Calkins, Michael J. Hillberg
  • Patent number: 7436409
    Abstract: A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    Type: Grant
    Filed: November 4, 2005
    Date of Patent: October 14, 2008
    Assignee: Microsoft Corporation
    Inventors: Leonardo Blanco, Andrei Baioura, Matt Calkins, Paul David
  • Patent number: 7265758
    Abstract: A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: September 4, 2007
    Assignee: Microsoft Corporation
    Inventors: Leonardo Blanco, Andrei Baioura, Matt Calkins, Paul David
  • Patent number: 7262775
    Abstract: A graphical display animation system is disclosed that supports timed modification of element property values of elements within a graphical display. The animation system utilizes a display structure for maintaining a set of elements corresponding to displayed objects within a graphically displayed scene. The elements include a variable property value. The animation system also utilizes a property system that maintains properties associated with elements maintained by the display structure. The properties include dynamic properties that are capable of changing over time—and thus affecting the appearance of the corresponding element on a graphical display. The animation system includes animation classes, from which animation objects are instantiated and associated with an element property at runtime. The animation object instances provide time varying values affecting values assigned to the dynamic properties maintained by the property system.
    Type: Grant
    Filed: October 24, 2003
    Date of Patent: August 28, 2007
    Assignee: Microsoft Corporation
    Inventors: Matt Calkins, Joseph Stephen Beda, III, Kevin Gallo, Gilman K. Wong, Leonardo Esteban Blanco
  • Patent number: 7173623
    Abstract: A graphical display animation system is disclosed that supports timed modification of element property values of elements within a graphical display. The animation system utilizes a display structure for maintaining a set of elements corresponding to displayed objects within a graphically displayed scene. The elements include a variable property value. The animation system also utilizes a property system that maintains properties associated with elements maintained by the display structure. The properties include dynamic properties that are capable of changing over time—and thus affecting the appearance of the corresponding element on a graphical display. The animation system includes animation classes, from which animation objects are instantiated and associated with an element property at runtime. The animation object instances provide time varying values affecting values assigned to the dynamic properties maintained by the property system.
    Type: Grant
    Filed: May 9, 2003
    Date of Patent: February 6, 2007
    Assignee: Microsoft Corporation
    Inventors: Matt Calkins, Joseph Stephen Beda, III, Kevin Gallo, Gilman K. Wong, Leonardo Esteban Blanco
  • Publication number: 20070013699
    Abstract: Smooth transitions between rich media (e.g., animations of visual elements of a UI) are provided when a “second” animation is started on a property of a visual element for which a “first” animation is already running. When the second animation is started, an animation system causes a current value of the property that resulted from the running of the “first” animation (i.e., snapshot) to be stored, terminates or releases the first animation, and then causes the second animation to run using the snapshot as the “from” value of the property. Because the second animation “begins” at exactly the point at which the first animation ended, the transition between the first and second animation is smooth. An animation storage object can be created for a property for which an animation has been triggered to store base values and snapshots of the property while being animated.
    Type: Application
    Filed: July 13, 2005
    Publication date: January 18, 2007
    Applicant: Microsoft Corporation
    Inventors: Elizabeth Nelson, Kurt Jacob, Matt Calkins, Michael Hillberg
  • Publication number: 20060103656
    Abstract: A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    Type: Application
    Filed: December 19, 2005
    Publication date: May 18, 2006
    Applicant: Microsoft Corporation
    Inventors: Leonardo Blanco, Andrei Baioura, Matt Calkins, Paul David
  • Patent number: 7034834
    Abstract: A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    Type: Grant
    Filed: October 24, 2003
    Date of Patent: April 25, 2006
    Assignee: Microsoft Corporation
    Inventors: Leonardo Blanco, Andrei Baioura, Matt Calkins, Paul David
  • Publication number: 20060061576
    Abstract: A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    Type: Application
    Filed: November 4, 2005
    Publication date: March 23, 2006
    Applicant: Microsoft Corporation
    Inventors: Leonardo Blanco, Andrei Baioura, Matt Calkins, Paul David
  • Publication number: 20050088443
    Abstract: A communications protocol is described that governs asynchronous exchange of data between a high level animation system and a low level animation system. The high level animation system has a variable, medium-frequency frame rate and is optimized for interactivity. The low level animation system has a constant, high frequency frame rate and is optimized for high refresh frame rate. The communications protocol includes messages that can be sent by the high-level animation system to the low-level animation system to designate an animation and how the animation is to change over a specified period of time. As a result, the low-level system can display the animation at the high refresh rate even if animation data is not received from the high-level system for every frame.
    Type: Application
    Filed: October 24, 2003
    Publication date: April 28, 2005
    Inventors: Leonardo Blanco, Andrei Baioura, Matt Calkins, Paul David
  • Publication number: 20040233201
    Abstract: A graphical display animation system is disclosed that supports timed modification of element property values of elements within a graphical display. The animation system utilizes a display structure for maintaining a set of elements corresponding to displayed objects within a graphically displayed scene. The elements include a variable property value. The animation system also utilizes a property system that maintains properties associated with elements maintained by the display structure. The properties include dynamic properties that are capable of changing over time—and thus affecting the appearance of the corresponding element on a graphical display. The animation system includes animation classes, from which animation objects are instantiated and associated with an element property at runtime. The animation object instances provide time varying values affecting values assigned to the dynamic properties maintained by the property system.
    Type: Application
    Filed: October 24, 2003
    Publication date: November 25, 2004
    Applicant: Microsoft Corporation
    Inventors: Matt Calkins, Joseph Stephen Beda, Kevin Gallo, Gilman K. Wong, Leonardo Esteban Blanco
  • Publication number: 20040222992
    Abstract: A graphical display animation system is disclosed that supports timed modification of element property values of elements within a graphical display. The animation system utilizes a display structure for maintaining a set of elements corresponding to displayed objects within a graphically displayed scene. The elements include a variable property value. The animation system also utilizes a property system that maintains properties associated with elements maintained by the display structure. The properties include dynamic properties that are capable of changing over time—and thus affecting the appearance of the corresponding element on a graphical display. The animation system includes animation classes, from which animation objects are instantiated and associated with an element property at runtime. The animation object instances provide time varying values affecting values assigned to the dynamic properties maintained by the property system.
    Type: Application
    Filed: May 9, 2003
    Publication date: November 11, 2004
    Applicant: Microsoft Corporation
    Inventors: Matt Calkins, Joseph Stephen Beda, Kevin Gallo, Gilman K. Wong, Leonardo Esteban Blanco